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Main Deck - 42 cards, 16 distinct
Columns
Name  Race Type Cost Edition
Unit (18)
3 Bloodsworn Chaos Unit 4 + Path of the Zealot
3 Bloodthirster Chaos Unit 8 + Core Set
3 Festering Nurglings Chaos Unit 2 + Core Set
3 Great Unclean One Chaos Unit 6 + The Deathmaster's Dance
3 Savage Gors Chaos Unit 2 + Core Set
3 Savage Marauders Chaos Unit 3 + Core Set
Tactic (18)
3 Berserk Fury Chaos Tactic 2 + Warpstone Chronicles
2 Bolt of Change Chaos Tactic 1 + The Skavenblight Threat
2 Brutal Offering Chaos Tactic 2 + Tooth and Claw
2 Burn it Down Neutral Tactic 2 Core Set
1 Mob Up Orc Tactic 0 + Tooth and Claw
2 Offering of Blood Chaos Tactic 0 + The Deathmaster's Dance
3 Rip Dere 'Eads Off! Orc Tactic 1 + Core Set
3 Seduced by Darkness Chaos Tactic 0 + Core Set
Support (6)
3 Contested Village Neutral Support 1 Core Set
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Has done well against skaven rush, because of the indirect damage and high hit point units which can withstand the assassin. A great opener with this deck is Marauders to kingdom 1rst turn, and Chaos Knights to Kingdom 2nd turn (or Bule if you drew a spawn). This gives you a big jump on resources, and you need resources to control the opponent's units with this deck.

Weaknesses are the fact that you can't get rid of support, so a couple of pillages/burn it down may need to go into the deck.
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