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Main Deck - 51 cards, 23 distinct
Columns
Name  Race Type Cost Edition
Unit (24)
3 Bodyguard of Belegar Dwarf Unit 3 + The Burning of Derricksburg
3 Defender of the Hold Dwarf Unit 1 + Core Set
2 Dwarf Ranger Dwarf Unit 3 + Core Set
3 Dwarf Thunderer Dwarf Unit 4 + Legends
3 Hammerer of Karak Azul Dwarf Unit 2 + Core Set
1 King Kazador Dwarf Unit 6 + Core Set
2 Slayers of Karak Kadrin Dwarf Unit 2 + Assault on Ulthuan
3 Veteran Quarreler Dwarf Unit 3 + Legends
3 Veteran Slayer Dwarf Unit 2 + Legends
1 Zhufbar Engineers Dwarf Unit 3 + Core Set
Legend (3)
3 Thorgrim Grudgebearer Dwarf Legend 7 + Legends
Tactic (10)
2 Ancient Map Neutral Tactic 1 Assault on Ulthuan
2 Calling the Council Dwarf Tactic 1 + Rising Dawn
1 Demolition! Dwarf Tactic 2 + Core Set
1 Lure Them Out Dwarf Tactic 1 + Assault on Ulthuan
2 Order in Chaos Neutral Tactic 1 The Burning of Derricksburg
2 Stand Your Ground Dwarf Tactic 1 + The Skavenblight Threat
Quest (4)
2 A Glorious Death Dwarf Quest 0 + Core Set
2 Prepare for War! Neutral Quest 0 Core Set
Support (10)
3 Keystone Forge Dwarf Support 2 + Core Set
1 Mountain Barracks Dwarf Support 2 + Assault on Ulthuan
3 Oathstone Dwarf Support 1 + March of the Damned
3 Stone Vengeance Dwarf Support 3 + Rising Dawn
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
A lot of rather inexpensive units just waiting for one section of their capital to fall, so that Grombrindal may lead them in their bloody vengeance. The Temple of Vaul might shorten the time they have to wait, and all sorts of defensive tricks will ensure the safety of the remaining two zones.
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