Main Deck - 99 cards, 93 distinct
Sideboard - 158 cards, 157 distinct
Notes
themes:
- madness & bag of holding proc Quint
- focus on cards that put cards from graveyard onto bottom of library/top of library -- seem effect ways of proccing effect
- go-wide tokens (convoke?)
- +1/+1 on each creature effects
- etb effects that care about any creature
- flashback/jump-start/escape
- recurring creatures of any kind (phoenixes)
- spirit tribal
- wrath effects like single-combat seem decent, since commander can create a battlefield of 3/2s very easily
- rough deck comp:
-- 38 lands (can cover for this with 1-mana land artifacts)
-- 4 mana rocks
-- 30? creatures
-- 3 board wipes; 7 spot removal (can overlap)
-- ~18 artifacts/enchantments/instants/sorceries (synergy pieces)
- madness & bag of holding proc Quint
- focus on cards that put cards from graveyard onto bottom of library/top of library -- seem effect ways of proccing effect
- go-wide tokens (convoke?)
- +1/+1 on each creature effects
- etb effects that care about any creature
- flashback/jump-start/escape
- recurring creatures of any kind (phoenixes)
- spirit tribal
- wrath effects like single-combat seem decent, since commander can create a battlefield of 3/2s very easily
- rough deck comp:
-- 38 lands (can cover for this with 1-mana land artifacts)
-- 4 mana rocks
-- 30? creatures
-- 3 board wipes; 7 spot removal (can overlap)
-- ~18 artifacts/enchantments/instants/sorceries (synergy pieces)
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