Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$240.55

0 Likes 0 Comments
Avg. CMC 2.44
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
4 Agent of the Fates
$0.23 Creature - Human Assassin
1 Athreos, God of Passage
$9.69 Legendary Enchantment Creature - God
4 Brain Maggot
$0.10 Enchantment Creature - Insect
2 Brimaz, King of Oreskos
$11.83 Legendary Creature - Cat Soldier
1 Eidolon of Countless Battles
$0.47 Enchantment Creature - Spirit
1 Erebos, God of the Dead
$12.95 Legendary Enchantment Creature - God
2 Fabled Hero
$0.21 Creature - Human Soldier
1 Heliod, God of the Sun
$0.83 Legendary Enchantment Creature - God
1 Herald of Torment
$0.21 Enchantment Creature - Demon
4 Hero of Iroas
$0.47 Creature - Human Soldier
1 Hopeful Eidolon
$0.07 Enchantment Creature - Spirit
Instant (9)
2 Boon of Erebos
$0.08 Instant
4 Gods Willing
$0.11 Instant
2 Hero's Downfall
$0.41 Instant
1 Ultimate Price
$0.17 Instant
Enchantment (6)
3 Ethereal Armor
$0.30 Enchantment - Aura
2 Gift of Orzhova
$0.09 Enchantment - Aura
1 Scourgemark
$0.04 Enchantment - Aura
Land (23)
4 Caves of Koilos
$2.51 Land
4 Godless Shrine
$10.74 Land - Plains Swamp
2 Mana Confluence
$42.03 Land
5 Plains
$0.09 Basic Land - Plains
3 Swamp
$1.15 Basic Land - Swamp
4 Temple of Silence
$0.24 Land
1 Urborg, Tomb of Yawgmoth
$40.82 Legendary Land
Sideboard - 20 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Favored Hoplite
$0.23 Creature - Human Soldier
1 Hopeful Eidolon
$0.07 Enchantment Creature - Spirit
1 Nyx-Fleece Ram
$0.34 Enchantment Creature - Sheep
1 Sin Collector
$0.22 Creature - Human Cleric
1 Soldier of the Pantheon
$0.25 Creature - Human Soldier
Instant (9)
2 Celestial Flare
$0.10 Instant
2 Dark Betrayal
$0.17 Instant
2 Deicide
$0.14 Instant
2 Doom Blade
$0.22 Instant
1 Go for the Throat
$0.91 Instant
Sorcery (5)
1 Deathmark
$0.07 Sorcery
2 Duress
$0.04 Sorcery
2 Glare of Heresy
$0.05 Sorcery
Enchantment (1)
1 Oppressive Rays
$0.07 Enchantment - Aura

Notes
 
From: https://tappedout.net/mtg-decks/fabled-fates-1/?fbclid=IwAR17loLaATccSNxDsuNTB_R_BwnQS19lbeib15sO8v7PPJV-2H_RUM9ZqSY inspired from a deck by Ahkieron - props to the original creator

Maybeboard
1x Blood Baron of Vizkopa
1x Brimaz, King of Oreskos
1x Cavern Lampad
1x Favored Hoplite
1x Fiendslayer Paladin
1x Ghostblade Eidolon
1x Lifebane Zombie
1x Obzedat, Ghost Council
1x Sign in Blood
1x Thoughtseize
1x Ordeal of Heliod

Heroics are triggered by a number of enchantments, such as Ethereal Armor and Gift of Orzhova, or bestow creatures, like Herald of Torment or Hopeful Eidolon. Hero of Iroas to cheapen bestow costs and Gods Willing to protect your creatures.

I like this deck because it fits many different archetypes, making it hard for my opponent to play around it:
Aggro: can swing for 6/6 flying double-strike turn 4.
Control: We're playing black + the deck is made around Agent of the Fates . 'Nuff said.
Combo: Bestow + Heroic is pretty legit. Though it's more like synergy that combo. But Agent of the Fates + Gods Willing is a game-winning combo, as is Agent of the Fates + Ethereal Armor , Boon of Erebos + Fabled Hero , Fabled Hero + Gift of Orzhova , or any God enchanted with Gift of Orzhova or Herald of Torment .
Fabled Fates Deck Tech: http://tappedout.net/mtg-decks/fabled-fates-1/
Here's what I currently have:
Main Creatures:

4 Agent of the Fates - Because he has an amazing Heroic trigger. He is good against other decks with creatures, and creatures just so happen to be almost every deck (no big deal).
Find out other tricks with him in my Dimir deck here: Agent of the Fates

3 Fabled Hero : - Because he is a 2/2 Double Strike that can get very big very fast. Aim for a Turn 4 6/6 Flying Double Strike with help from a Turn 2 Hero of Iroas and a Turn 4 Herald of Torment bestow. Or just aim for anything else that triggers Heroic. Protect him with Gods Willing. Only running 3 because I decided to go for more variety.

4 Hero of Iroas : Because he likes to be aggressive. He cheapens Aura's (icluding Bestow Creatures!) so you can enchant your Agent of the Fates or Fabled Hero easier. Or just giving him Ethereal Armor turns him into a 4/4 First Strike.

1 Brimaz, King of Oreskos: - On color and great for aggressive decks.

Supporting Creatures:

4 Brain Maggot: Better than Thoughtseize (maybe...).

2 Herald of Torment : Because he likes to be aggressive. He can come out turn three and start swinging away. A 1 for 3 life trade helps close out games. If you can turn 2 Hero of Iroas and turn 4 Herald of Torment , it's strictly better than Desecration Demon because it's a 6/6 Flyer with no limitation from attacking, just small loss of life. Running only 2 because he's a late game bomb.

1 Eidolon of Countless Battles: This deck is centered around creatures and Aura's, both of which make him bigger. Usually want to aim for the bestow, so it can trigger heroic and stick around after Mass Removal.

1 Hopeful Eidolon :
Ethereal Armor + Hopeful Eidolon is a force to be reckoned with (and it even lets you keep 1 land hands). Plus, the bestow is great for triggering heroic, making a creature bigger, and oh yeah don't underestimate that lifelink. Experimenting with 1 Main / 1 Side.

1 Athreos, God of Passage : On color and great for aggressive decks. Experimenting with more variety than just Fabled Hero , thinking 1 Main / 1 Side. Seeing a theme?

Other Alternatives:

High Priest of Penance : Tends to throw the opponent of guard and think twice about attacking. Has an ability that is basically a super-charged version of deathtouch, destroying that Banishing Light that locked away a creature. Also has great interaction with Gift of Immortality.

Baleful Eidolon : For mostly the same reasons.

Fiendslayer Paladin : Doesn't hit as hard as Fabled Hero but better dodges removal.

2 Ethereal Armor: Amazing in aggressive decks. Also triggers heroic. Agent of the Fates says Hi. Could run 4, but 2 is enough and experimenting with 1 Scourgemark since it's also a 1 cost enchantment (thanks to Hero of Iroas ).

1 Scourgemark : Because Hero of Iroas allows this to be a 1 cost enchantment that triggers heroic, pumps a creature, and draws a card (such as that Gods Willing you know you're going to need). Fabled Hero and Agent of the Fates work well with Scourgemark . Running 1 to replace an Ethereal Armor for variety.

1 Gift of Orzhova: Great enchantment to surprise your opponent with. Giving a creature flying and lifelink can help close out games.

1 Gift of Immortality: Great enchantment to surprise your opponent with. Give it to Agent of the Fates so you can always keep him around. Forces your opponent to have to triple kill a creature if you're sitting on a Gods Willing.

Could experiment with Banishing Light or Underworld Connections, Ordeal of Heliod, and Ordeal of Erebos.

4 Gods Willing: Absolutely amazing - This card wins games. Allows you to dodge removal and trigger heroic and scry.

2 Hero's Downfall: Easiest way to take care of Planeswalkers like Elspeth, Sun's Champion. Experimenting with 2 Main / 2 Side.

As a sidenote, could experiment with putting Elspeth, Sun's Champion itself in this deck.

1 Doom Blade: Great against most matchups. Kills things. Could also go with Ultimate Price (depends on the matchup). Experimenting with 1 Main / 1 or 2 Side.

2 Thoughtseize:
2 Duress:
Hand disruption + knowledge. Must have for competitive play. This is taking the place of the previous Boon of Erebos . Although Boon of Erebos is a great way to dodge Supreme Verdict, I'd rather Thoughtseize it out of their hand to begin with while gaining knowledge of their hand. Also considered Tormented Hero in this spot. Running 2 main / 2 side for each.

23 Total. Plains / Swamp + Any dual land like Temple of Silence / Godless Shrine
Experimenting with 2 Mana Confluence instead of a couple basic lands because there are quite a few cards with double symbols in the cost that I would like to get out quickly. I should be able to stay ahead in life as long as I can remain aggressive.

Cards that didn't make the cut:
Blood Baron of Vizkopa doesn't actually fit this deck. 5 CMC makes it hard to get out fast. And I can't target him with any of my buffs. Any God is better.
Fiendslayer Paladin - Another replacement for Fabled Hero . If anything, he should just be sideboard for the Hero against black or red.
Ordeal of Heliod - Could still fit but the amount of removal in standard does make it hard to get those 3 counters. Would prefer something more consistent. Gift of Orzhova is better.
Thoughtseize - I'd play it if I only wanted to win. I make these decks because I want to have fun. Thoughtseize = no fun. Brain Maggot is better.
Cavern Lampad - This card absolutely fits, but CMC is too much to get out. Erebos, God of the Dead is better.
Ghostblade Eidolon - I like him, but most games all he'll ever be is just a measly 1/1.
Akroan Skyguard - Through play-testing, I've found he's mostly just a 1/1 flying that doesn't do much. Brain Maggot is better.
Observant Alseid - Too slow. By the time I can bestow, vigilance on only 1 creature no longer matters. Heliod, God of the Sun is better.
Heliod's Emissary - Same as above.
Nyxborn Shieldmate - 3 cost pump for +1/+2 is not worth it. Ethereal Armor and Gift of Orzhova are better.
Spiteful Returned - A win-more card that is great when bestowed but useless otherwise.
Sunbond - A win-more card that is usually useless.
Updates
Replacing 25% of the deck — July 1, 2014 Adding:
1x Athreos, God of Passage: On color and great for aggressive decks. Also, there are many creatures with double mana symbols to turn him on.
1x Heliod, God of the Sun: On color and great for aggressive decks. Fabled Hero, Hero of Iroas, and Ethereal Armor like Heliod.
1x Erebos, God of the Dead: On color and... He's great when you get mana flooded. Let's face it, it always happens. At least Erebos can draw into a Gift of Orzhova that regains the life lost and draw that last Gods Willing you need to close out the game.

Hint about Gods: Try to turn them on without the use of Gift of Orzhova or Herald of Torment. Once A God becomes active, enchant it. This makes it harder for your opponent to turn them off while you swing with a Flying Indestructible.

2x Brimaz, King of Oreskos: Replacing Fabled Hero to better dodge early game removal. Better to have both on the field for threat variety than to have two Heros (Things like Anger of the Gods and Drown in Sorrow exists).
4x Brain Maggot: Introducing the new MVP of this deck. Because he's better than Thoughtseize in this deck (or could just be that I hate Thoughtseize don't want to run it). He pumps up Ethereal Armor (Maggots with Armor are scary), creates board presence turn 2, Almost always hits something, and forces your opponent to use removal to get their thing back, leaving them unable to answer Agent of the Fates who will make them sacrifice it later.
1x Banisher Priest: Because you finally top decked your removal to get your creature back from Brain Maggot, just to get it taken away again.

1x Ultimate Price: I have come to find out that, in most cases, Ultimate Price is strictly better than Doom Blade. It almost always has a good target (like Desecration Demon or Polukranos, World Eater). If I notice Mono Black Devotion being more prevalent, I'll probably increase the count.
2x Orzhov Guildgate: Because all the double mana symbols. Better to cast something a turn late than never be able to cast it.
2x Mana Confluence: Because we always keep one mana up for Gods Willing and Boon of Erebos anyways.

Removing:
1x Baleful Eidolon: He doesn't do anything but sit there. Herald of Torment is better for the 5 cost bestow, and Brain Maggot is better for the 2 cost disruption.
1x Eidolon of Countless Battles: The 4 cost bestow costs too much to reliably get it out quick. Want to use more, but other things are more important.
2x Fabled Hero: Replacing with Brimaz, King of Oreskos to better dodge early game removal.
2x Herald of Torment: It's a late game bomb, so having multiple early game slows you down.
1x Ethereal Armor: At first I thought Scourgemark was a cheaper, less powerful version of Gift of Orzhova. Then I realized Hero of Iroas it a 1 cost +1 that trades first strike for card draw. I still want to run just 1 Scourgemark, so replacing it with the 4th Armor.
2x Doom Blade: I do well against non-black decks already (Mostly Agent of the Fates forcing sacrifice). Prefer something that helps me in other matchups (like Ultimate Price or Brain Maggot)
1x Gift of Immortality: Sometimes I could pull it off with Agent of the Fates, but most of the time it didn't do anything spectacular. Would rather just have a Banishing Light That can hit anything.
5x Plains and Swamp: We would rather draw Orzhov Guildgate or Mana Confluence than be land screwed out of the wrong mana symbol. Dropping an extra land for a few reason (but mostly just sick of getting land flooded).

2x Gift of Orzhova is a good number to have. I would run more if I didn't face so much removal.
Blood Baron of Vizkopa doesn't actually fit this deck. 5 CMC makes it hard to get out fast. And I can't target him with any of my buffs. I would rather run Athreos, God of Passage or Heliod, God of the Sun than him. Keeping in 1 in the sideboard for now.
Wish I had more Hero's Downfall, but I do fine with only 1. Most of the time, I ignore their Planeswalkers so I can swing for lethal.
Always go 2nd. Go on the play to ensure deck consistency. The best Turn 1 play is to play a dual land (followed by Turn 2 Hero of Iroas or Brain Maggot). We dropped down to 22 land, and we still want to hit hard Turn 4 (Herald of Torment bestowed)
Tested High Priest of Penance: Sometimes he was amazing. Most of the time he suffered from the same fate as Baleful Eidolon. Brain Maggot is better.
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