Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$389.18

0 Likes 0 Comments
Avg. CMC 1.73
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
2 Auriok Champion
$8.01 Creature - Human Cleric
4 Champion of the Parish
$0.87 Creature - Human Soldier
3 Mentor of the Meek
$0.20 Creature - Human Soldier
3 Norin the Wary
$5.49 Legendary Creature - Human Warrior
4 Ranger of Eos
$0.83 Creature - Human Soldier Ranger
3 Serra Ascendant
$22.55 Creature - Human Monk
4 Soul Warden
$4.23 Creature - Human Cleric
4 Soul's Attendant
$3.75 Creature - Human Cleric
Instant (8)
4 Lightning Helix
$0.23 Instant
4 Path to Exile
$0.81 Instant
Artifact (4)
4 Genesis Chamber
$3.46 Artifact
Land (21)
4 Arid Mesa
$23.47 Land
4 Clifftop Retreat
$0.82 Land
1 Eiganjo Castle
$13.83 Legendary Land
1 Godless Shrine
$10.16 Land - Plains Swamp
1 Kher Keep
$0.73 Legendary Land
2 Mountain
$0.09 Basic Land - Mountain
4 Plains
$0.06 Basic Land - Plains
4 Sacred Foundry
$18.75 Land - Mountain Plains
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
2 Kataki, War's Wage
$3.37 Legendary Creature - Spirit
2 Thalia, Guardian of Thraben
$0.90 Legendary Creature - Human Soldier
Instant (6)
3 Hide // Seek
$1.87 Instant // Instant //
3 Mana Tithe
$0.42 Instant
Artifact (3)
3 Grafdigger's Cage
$2.73 Artifact
Enchantment (2)
2 Ghostly Prison
$5.41 Enchantment

Notes
 
<a href="http://tappedout.net/mtg-decks/no-rest-for-the-wary/#"> Original deck</a>

...

So, here's how this deck works... You gain a bunch of life off of Soul Warden , Soul's Attendant , and Auriok Champion from creatures entering the battlefield. This is accelerated by having Norin the Wary being blinked every time a spell is played or an attack is declared. Further adding to this madness is the Genesis Chamber which is popping out Myr tokens every time a creature enters the battlefield, also giving you more life with your "Soul Sisters".

Landing a Champion of the Parish early will also help you out, giving you a viable threat with all of the ETB effects that are happening due to Norin the Wary and the Genesis Chamber . If the deck starts to stall out, you've got Mentor of the Meek readily available to assist with card draw off the ETB effects.

After gaining eleventy bajillion life, you can "tutor" up a Serra Ascendant with a Ranger of Eos , to help finish sealing the deal. If you still aren't able to get your life going up steadily enough and/or finish your opponent off, you've got a battery of Path to Exile and Lightning Helix to help you clear a path.

This deck also takes advantage of Kher Keep and Eiganjo Castle as one-ofs. The Kher Keep is great because it lets you create at least one dude, typically on your opponent's turn, that can act as a chump blocker and/or life-gain tool. Eiganjo Castle is in the board as a way to protect your Norin the Wary from those pesky Grim Lavamancer 's that pop up from time to time.

Looking at the sideboard tech, you've got a couple Thalia, Guardian of Thraben to help slow down combo decks and other decks that rely heavily on cheap spells to sculpt their hands or burn out opponents. Three Mana Tithe 's also help out in those situations, allowing you to change your game up to a more tempo-based deck, should the need arise. You've also got a few Grafdigger's Cage 's in the board in order to take care of the decks that can't really be handled by life-gain, like Melira Pod. In order to deal with quick aggro decks more efficiently, there are a few copies of Ghostly Prison . There are also Kataki, War's Wage and Hide/Seek to help against affinity matchups, with Hide/Seek doing double duty against the different Urzatron matchups.
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