Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$733.66

0 Likes 0 Comments
Avg. CMC 2.44
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 87 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Baral, Chief of Compliance
$1.60 Legendary Creature - Human Wizard
1 Jadzi, Oracle of Arcavios // Journey to the Oracle
$1.88 Legendary Creature - Human Wizard // Sorcery //
1 Laboratory Maniac
$5.59 Creature - Human Wizard
Instant (31)
1 Barrier Breach
$0.15 Instant
1 Brainstorm
$6.80 Instant
1 Chemister's Insight
$0.14 Instant
1 Commencement of Festivities
$0.02 Instant
1 Consider
$0.67 Instant
1 Counterspell
$5.91 Instant
1 Cyclonic Rift
$32.15 Instant
1 Dispel
$0.18 Instant
1 Druid's Deliverance
$0.06 Instant
1 Eureka Moment
$0.14 Instant
1 Flusterstorm
$31.84 Instant
1 Fog
$0.29 Instant
1 Frantic Search
$0.26 Instant
1 Growth Spiral
$0.31 Instant
1 Harrow
$0.45 Instant
1 Haze of Pollen
$0.07 Instant
1 Heroic Intervention
$7.91 Instant
1 Mana Drain
$43.10 Instant
1 Narset's Reversal
$9.14 Instant
1 Opt
$2.06 Instant
1 Pact of Negation
$10.25 Instant
1 Pause for Reflection
$0.06 Instant
1 Quicken
$0.37 Instant
1 Radical Idea
$0.02 Instant
1 Reclaim
$0.11 Instant
1 Savage Summoning
$0.51 Instant
1 Snakeskin Veil
$0.16 Instant
1 Snap
$1.08 Instant
1 Stubborn Denial
$2.88 Instant
1 Tangle
$7.15 Instant
1 Thwart the Enemy
$0.02 Instant
Sorcery (24)
1 Alrund's Epiphany
$2.98 Sorcery
1 Boundless Realms
$3.75 Sorcery
1 Cultivate
$0.71 Sorcery
1 Deep Analysis
$0.08 Sorcery
1 Explore
$0.16 Sorcery
1 Explosive Vegetation
$0.58 Sorcery
1 Far Wanderings
$0.32 Sorcery
1 Farseek
$0.94 Sorcery
1 Index
$0.07 Sorcery
1 Kodama's Reach
$1.07 Sorcery - Arcane
1 Mulch
$0.21 Sorcery
1 Preordain
$0.85 Sorcery
1 Rampant Growth
$0.40 Sorcery
1 Regrowth
$0.41 Sorcery
1 Scour All Possibilities
$0.10 Sorcery
1 See the Truth
$1.17 Sorcery
1 Solve the Equation
$2.69 Sorcery
1 Strategic Planning
$0.10 Sorcery
1 Summer Bloom
$0.54 Sorcery
1 Temporal Manipulation
$20.18 Sorcery
1 Tezzeret's Gambit
$0.50 Sorcery
1 Three Visits
$4.06 Sorcery
1 Time Warp
$26.65 Sorcery
1 Urban Evolution
$0.15 Sorcery
Artifact (7)
1 Arcane Signet
$0.42 Artifact
1 Chrome Mox
$108.70 Artifact
1 Helm of Awakening
$0.99 Artifact
1 Jeweled Lotus
$104.04 Artifact
1 Primal Amulet // Primal Wellspring
$10.18 Artifact // Land
1 Sol Ring
$1.29 Artifact
1 Thought Vessel
$2.15 Artifact
Enchantment (2)
1 Jace's Sanctum
$2.34 Enchantment
1 Mystic Remora
$6.77 Enchantment
Planeswalker (1)
1 Jace, Wielder of Mysteries
$4.16 Legendary Planeswalker - Jace
Land (32)
1 Ancient Tomb
$90.95 Land
1 Barkchannel Pathway // Tidechannel Pathway
$4.52 Land // Land
1 Boseiju, Who Endures
$46.94 Legendary Land
1 Botanical Sanctum
$3.23 Land
1 Castle Vantress
$1.20 Land
1 Command Beacon
$8.99 Land
1 Command Tower
$0.19 Land
1 Exotic Orchard
$0.13 Land
7 Forest
$0.93 Basic Land - Forest
1 Geier Reach Sanitarium
$0.63 Legendary Land
1 Guildless Commons
$0.45 Land
1 Hall of Storm Giants
$3.26 Land
8 Island
$0.73 Basic Land - Island
1 Mana Confluence
$42.83 Land
1 Rejuvenating Springs
$3.80 Land
1 Reliquary Tower
$1.20 Land
1 Temple of Mystery
$0.20 Land
1 Vineglimmer Snarl
$0.26 Land
1 Wasteland
$29.49 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
My most competitive deck with an 80% win ratio, when playing in my local playgroup. Often times I am seen as arch nemesis but if the counter spells and damage prevention spells are used correctly you will survive. Once Jadzi hits the battlefield and you have a cost reducer out it's time to start playing solitaire, taking extra turns, and drawing your whole deck to win while casting a slew of free spells that then trigger Jadzi again.

Currently rated 8 or 9 out of 10 for power level. To get up to 10 improvements would include removing permanents like artifacts and enchantments to make Jadzi's ability last longer. There needs to be balance though and you have to be able to find a cost reducer when needed. Remove some but not all cost reducers and win con creatures for drawing your deck, and add more instants and sorceries that can tutor for the one reducer or win con creature you need.
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