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Main Deck - 50 cards, 20 distinct
Columns
Name  Race Type Cost Edition
Unit (22)
1 Bloodthirster Chaos Unit 8 + Core Set
2 Braying Gor Chaos Unit 2 + The Burning of Derricksburg
2 Centigor Chaos Unit 4 + The Twin Tailed Comet
2 Daemon Prince Chaos Unit 0 + The Imperial Throne
3 Fledgling Chaos Spawn Chaos Unit 0 + Core Set
3 Keeper of Secrets Chaos Unit 6 + Fiery Dawn
3 Savage Gors Chaos Unit 2 + Core Set
3 Sorcerer of Tzeentch Chaos Unit 3 + The Twin Tailed Comet
3 Warhounds Chaos Unit 2 + Legends
Legend (3)
3 Crone Hellebron Dark Elf Legend 3 + Days of Blood
Tactic (14)
2 Burn it Down Neutral Tactic 2 Core Set
2 Necrodomo's Prophecy Chaos Tactic 0 + Shield of the Gods
3 Plague Bomb Chaos Tactic 3 + Chaos Moon
2 Raise Dead Neutral Tactic 4 March of the Damned
3 Seduced by Darkness Chaos Tactic 0 + Core Set
2 Summons of Chaos Chaos Tactic 2 + Oaths of Vengeance
Quest (3)
3 Raiding Camps Chaos Quest 0 + The Inevitable City
Support (8)
2 Branded by Khorne Chaos Support 0 + The Eclipse of Hope
3 Contested Village Neutral Support 1 Core Set
3 Desecrated Temple Chaos Support 2 + Chaos Moon
Sideboard - 4 cards, 2 distinct
Name  Race Type Cost Edition
Unit (2)
2 Norse Marauders Chaos Unit 4 + Days of Blood
Support (2)
2 Disc of Tzeentch Chaos Support 0 + Karaz a Karak

Notes
 
3xCrone Hellebron = 3xSigvald The Magnificent

Unique Chaos Legend
3 Cost (2 Loyalty)
1 Power Kingdom/Quest, 2 Power Battlefield
3 Hit Points

Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game

Action: When this legend attacks, discard the top card of your deck.  This legend deals +X damage in combat until the end of the phase.  X is the discarded card's cost.


3xContested Village = 3xNorthern Wastes

Chaos Support
1 Cost (1 Loyalty)
1 Power
Wasteland.

If you control a non-Chaos card, sacrifice this card.
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