Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$1,915.01

0 Likes 0 Comments
Avg. CMC 2.69
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 85 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
1 Arcum Dagsson
$9.50 Legendary Creature - Human Artificer
1 Dross Scorpion
$0.26 Artifact Creature - Scorpion
1 Heap Doll
$0.25 Artifact Creature - Scarecrow
1 Junk Diver
$6.17 Artifact Creature - Bird
1 Kuldotha Forgemaster
$6.65 Artifact Creature - Construct
1 Manakin
$0.24 Artifact Creature - Construct
1 Memnite
$3.54 Artifact Creature - Construct
1 Metallic Sliver
$0.29 Artifact Creature - Sliver
1 Millikin
$0.22 Artifact Creature - Construct
1 Myr Moonvessel
$0.25 Artifact Creature - Myr
1 Myr Retriever
$1.79 Artifact Creature - Myr
1 Ornithopter
$0.21 Artifact Creature - Thopter
1 Perilous Myr
$0.05 Artifact Creature - Phyrexian Myr
1 Phyrexian Walker
$1.07 Artifact Creature - Phyrexian Construct
1 Plague Myr
$0.87 Artifact Creature - Phyrexian Myr
1 Scarecrone
$2.09 Artifact Creature - Scarecrow
1 Shield Sphere
$6.38 Artifact Creature - Wall
1 Shifting Wall
$0.38 Artifact Creature - Wall
1 Shimmer Myr
$0.17 Artifact Creature - Myr
1 Silver Myr
$0.27 Artifact Creature - Myr
1 Spellskite
$4.79 Artifact Creature - Phyrexian Horror
1 Trinket Mage
$0.48 Creature - Human Wizard
Instant (2)
1 Muddle the Mixture
$1.52 Instant
1 Spell Burst
$0.27 Instant
Sorcery (2)
1 Beacon of Tomorrows
$2.41 Sorcery
1 Transmute Artifact
$443.99 Sorcery
Artifact (32)
1 Ashnod's Altar
$5.38 Artifact
1 Basalt Monolith
$3.47 Artifact
1 Blasting Station
$7.84 Artifact
1 Brittle Effigy
$0.37 Artifact
1 Clock of Omens
$0.90 Artifact
1 Darksteel Forge
$30.49 Artifact
1 Darksteel Plate
$8.76 Artifact - Equipment
1 Elixir of Immortality
$0.44 Artifact
1 Expedition Map
$2.04 Artifact
1 Grim Monolith
$284.17 Artifact
1 Lightning Greaves
$4.93 Artifact - Equipment
1 Lotus Bloom
$3.59 Artifact
1 Lotus Petal
$16.90 Artifact
1 Mana Vault
$54.56 Artifact
1 Mimic Vat
$0.35 Artifact
1 Mindslaver
$3.76 Legendary Artifact
1 Mycosynth Lattice
$12.27 Artifact
1 Myr Turbine
$6.49 Artifact
1 Neurok Stealthsuit
$1.00 Artifact - Equipment
1 Nevinyrral's Disk
$0.24 Artifact
1 Pithing Needle
$0.56 Artifact
1 Planar Portal
$2.26 Artifact
1 Possessed Portal
$2.45 Artifact
1 Rings of Brighthearth
$3.76 Artifact
1 Salvaging Station
$0.90 Artifact
1 Sol Ring
$1.10 Artifact
1 Spine of Ish Sah
$0.52 Artifact
1 Swiftfoot Boots
$2.12 Artifact - Equipment
1 Thornbite Staff
$20.38 Tribal Artifact - Shaman Equipment
1 Voltaic Key
$2.22 Artifact
1 Wayfarer's Bauble
$0.55 Artifact
1 Whispersilk Cloak
$2.52 Artifact - Equipment
Enchantment (2)
1 Artificer's Intuition
$1.68 Enchantment
1 Power Artifact
$208.12 Enchantment - Aura
Planeswalker (1)
1 Tezzeret the Seeker
$21.27 Legendary Planeswalker - Tezzeret
Land (39)
1 Academy Ruins
$16.39 Legendary Land
1 Ancient Tomb
$88.96 Land
1 Blinkmoth Nexus
$2.31 Land
1 Buried Ruin
$0.58 Land
1 City of Traitors
$358.37 Land
1 Crystal Vein
$4.33 Land
1 Deserted Temple
$13.15 Land
1 Eye of Ugin
$85.67 Legendary Land
1 Hall of the Bandit Lord
$11.75 Legendary Land
1 High Market
$3.78 Land
1 Inkmoth Nexus
$15.74 Land
16 Island
$0.09 Basic Land - Island
1 Magosi, the Waterveil
$0.45 Land
1 Minamo, School at Water's Edge
$57.12 Legendary Land
1 Mishra's Factory
$0.10 Land
1 Phyrexia's Core
$0.19 Land
1 Reliquary Tower
$1.65 Land
1 Saprazzan Skerry
$1.88 Land
1 Seat of the Synod
$2.02 Artifact Land
1 Temple of the False God
$0.13 Land
1 Thawing Glaciers
$15.42 Land
1 Tolaria West
$2.87 Land
1 Urza's Factory
$1.75 Land - Urza’s
1 Vesuva
$16.49 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Purely designed and tuned for aggressive comboing in a 1v1 environment.  Arcum is not really fun, he's pretty much a big jerk actually.

By jerk, I mean this deck has the potential to use Arcum and his stupid ability to put Possessed Portal into play on turn 2, and that won't phase your strategy in the least. Especially when turn three allows you to break the parity of the Possessed Portal with Myr Turbine.  Once that starts to burn out your opponent, you can freely sacrifice your permanents until they are far, far behind in cards/permanents. Meanwhile you essentailly can play "Tinker" every turn. Those cheap artifact creatures are so thick for this very reason.

This deck will demoralize your opponent in the first few turns if they allow your spells to resolve.  It's not a deck for having a large amount of interactivity.

THIS DECK IS FOR SPANKING DOUCHEBAGS, NOT FOR BEING ONE YOURSELF.

Detailed explanation coming soon.
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