Main Deck - 99 cards, 84 distinct
Sideboard - 1 cards, 1 distinct
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Creature (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Zedruu the Greathearted | $1.77 | Legendary Creature - Minotaur Monk |
Scratchpad - 52 cards, 52 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not
actually in the built deck. They do not count towards the in built decks count
shown in your inventory. If you are using the Auto Trade feature, they will be
still be marked for trade although cards in your main deck and sideboard will not.
Notes
Approach of the Second Sun remains as a primary win condition.
Felidar Sovereign is still included for a lifegain-based win.
Added more token generators (Assemble the Legion, Luminarch Ascension, Chasm Skulker, Kykar, Wind's Fury, Shark Typhoon) for a go-wide strategy.
Included Insurrection as a potential game-ending spell.
Added more enchantments and artifacts that can be given away or benefit your strategy.
Included more political and "group hug" cards to influence the game state.
The deck now focuses more on:
Creating a complex board state with various enchantments and artifacts
Generating tokens as an alternative win condition
Using political cards to influence the game
Maintaining control elements to protect your strategy
Surprise win conditions now include:
Approach of the Second Sun
Felidar Sovereign
Rest in Peace + Helm of Obedience
Insurrection
Token swarm (with various token generators)
Transcendence (when given to an opponent at low life)
Would you like me to explain any specific card choices or strategies in this updated deck?
Felidar Sovereign is still included for a lifegain-based win.
Added more token generators (Assemble the Legion, Luminarch Ascension, Chasm Skulker, Kykar, Wind's Fury, Shark Typhoon) for a go-wide strategy.
Included Insurrection as a potential game-ending spell.
Added more enchantments and artifacts that can be given away or benefit your strategy.
Included more political and "group hug" cards to influence the game state.
The deck now focuses more on:
Creating a complex board state with various enchantments and artifacts
Generating tokens as an alternative win condition
Using political cards to influence the game
Maintaining control elements to protect your strategy
Surprise win conditions now include:
Approach of the Second Sun
Felidar Sovereign
Rest in Peace + Helm of Obedience
Insurrection
Token swarm (with various token generators)
Transcendence (when given to an opponent at low life)
Would you like me to explain any specific card choices or strategies in this updated deck?
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