Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$91.29
Buy

0 Likes 0 Comments
Avg. CMC 2.71
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
released on March 06, 2026!

Order now on CardKingdom Order now on TcgPlayer

Teenage Mutant Ninja Turtles
released on March 06, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 60 cards, 24 distinct
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:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (19)
2 Cunning Sparkmage
$0.35
Creature - Human Shaman
20-May-2011 02:57
2 Nightshade Peddler
$0.10
Creature - Human Druid
10-Oct-2018 10:14
3 Phyrexian Digester
$0.14
Artifact Creature - Phyrexian Construct
24-Jul-2011 01:44
2 Prodigal Pyromancer
$0.07
Creature - Human Wizard
06-Aug-2012 17:59
2 Prodigal Sorcerer
$0.38
Creature - Human Wizard
24-Jul-2011 01:40
3 Quirion Elves
$0.21
Creature - Elf Druid
24-Jul-2011 01:41
4 Razorfin Hunter
$0.27
Creature - Merfolk Goblin
20-May-2011 02:58
1 Thopter Squadron
$1.38
Artifact Creature - Thopter
18-Sep-2011 23:18
Artifact (3)
1 Caltrops
$6.96
Artifact
20-May-2011 02:56
2 Viridian Longbow
$0.81
Artifact - Equipment
24-Jul-2011 01:40
Enchantment (16)
1 Concordant Crossroads
$20.97
World Enchantment
20-May-2011 02:56
3 Curiosity
$0.64
Enchantment - Aura
11-Oct-2018 15:10
3 Intruder Alarm
$3.16
Enchantment
22-Jul-2011 20:26
2 Nature's Revolt
$5.54
Enchantment
05-Sep-2013 16:08
2 Psionic Gift
$0.22
Enchantment - Aura
05-Sep-2013 16:08
3 Quicksilver Dagger
$0.19
Enchantment - Aura
20-May-2011 02:57
2 Splinter Twin
$8.14
Enchantment - Aura
06-Aug-2012 18:11
Land (22)
5 Forest
$0.11
Basic Land - Forest
06-Aug-2012 18:02
1 Gruul Turf
$0.32
Land
11-Oct-2018 15:40
7 Island
$0.08
Basic Land - Island
06-Aug-2012 18:02
1 Kazandu Refuge
$0.25
Land
06-Aug-2012 18:02
6 Mountain
$0.11
Basic Land - Mountain
06-Aug-2012 18:02
1 Raging Ravine
$0.27
Land
11-Oct-2018 15:40
1 Shivan Reef
$0.69
Land
20-Dec-2014 20:42
Sideboard - 2 cards, 1 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Artifact (2)
2 Ensnaring Bridge
$6.68
Artifact
10-Oct-2018 08:19

Notes
 
An entertaining deck that tends to be a little slow, but very strong in the mid-game.  Your strategy is to snipe as often as you can.  Shoot down your opponent's creatures to keep yourself alive in the early game.  Caltrops and Ensnaring Bridge will keep you alive while you strengthen your army of pingers.  Use Quicksilver Dagger to keep drawing and equip your Digesters with Longbows or Psionic Gifts, or Phyresis on your Prodigal Sorcerers and Hunters to keep infect damage coming in.  Intruder Alarm is critical; tap out your pingers every time it activates to kill off your opponent's creatures before they get the chance to attack, and use it on your turn for damage and draw power.  In the late game, play Nature's Revolt to turn every land into a creature, then use your pingers to pick off your opponents lands or use your Daggers to play the turn that never ends - draw creature, play creature, untap creatures and lands - ping, draw, repeat.  Argent Sphinx can also prolong your turn.  Phase him out to give yourself a free Alarm'd pinging session at the end of every turn.
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