Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$107.70

0 Likes 0 Comments
Avg. CMC 3.2
Card Color Breakdown
Card Type Breakdown

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Main Deck - 62 cards, 32 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (6)
1 Leveler
$0.99 Artifact Creature - Juggernaut
1 Merfolk Looter
$0.19 Creature - Merfolk Rogue
1 Psychic Membrane
$0.23 Creature - Wall
1 Sage Owl
$0.14 Creature - Bird
1 Wall of Frost
$0.33 Creature - Wall
1 Whirlpool Rider
$0.23 Creature - Merfolk
Instant (12)
2 Barrin's Unmaking
$0.11 Instant
3 Counterspell
$1.08 Instant
1 Doom Blade
$0.22 Instant
1 Insidious Dreams
$7.57 Instant
1 Jace's Ingenuity
$0.07 Instant
1 Last Gasp
$0.02 Instant
1 Mnemonic Nexus
$0.19 Instant
1 Redirect
$0.32 Instant
1 Visions of Beyond
$6.18 Instant
Sorcery (12)
1 Ancestral Memories
$0.25 Sorcery
2 Brainspoil
$0.26 Sorcery
1 Crippling Fatigue
$0.15 Sorcery
1 Desperate Research
$0.38 Sorcery
1 Diabolic Tutor
$0.93 Sorcery
1 Dream Cache
$0.19 Sorcery
1 Increasing Ambition
$0.76 Sorcery
1 Index
$0.10 Sorcery
1 Prosperity
$1.96 Sorcery
2 Rhystic Tutor
$2.01 Sorcery
Artifact (1)
1 Planar Portal
$2.26 Artifact
Enchantment (7)
2 Abduction
$0.21 Enchantment - Aura
3 Propaganda
$5.35 Enchantment
1 Shared Fate
$0.48 Enchantment
1 Yawgmoth's Agenda
$0.44 Enchantment
Land (24)
15 Island
$0.09 Basic Land - Island
9 Swamp
$1.17 Basic Land - Swamp
Sideboard - 6 cards, 4 distinct
Name  Edition $ Type Cost
Rarity Color
Sorcery (2)
1 Breakthrough
$0.28 Sorcery
1 Ransack
$0.19 Sorcery
Enchantment (1)
1 Treachery
$44.74 Enchantment - Aura
Land (3)
3 Halimar Depths
$0.52 Land

Notes
 
This deck has one primary goal: play Shared Fate, then Leveler.  In that order.  Get both in your hand, then play them.  Use the counters and the kill spells to keep yourself alive, but you should be constantly using the tutors and scry spells to get the cards as early as possible.  If your opening hand has nothing worthwhile, drop a whirlpool rider early for a second chance.  Use Yawgmoth's Agenda in absolute emergencies, and I recommend you save a scry spell or two for your fourth-or-fifth turn so you can ensure your opponent won't draw anything tricky from the top of your deck in the turn between playing Shared Fate and Leveler (like their own Leveler, for instance!).
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