Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$28.82
Buy

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 31 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
2 Akoum Battlesinger
$0.13 Creature - Human Berserker Ally
1 Arc Runner
$0.11 Creature - Elemental Ox
3 Bloodfire Dwarf
$0.26 Creature - Dwarf
1 Crested Craghorn
$0.12 Creature - Goat Beast
1 Desolation Giant
$0.15 Creature - Giant
1 Hada Freeblade
$0.20 Creature - Human Soldier Ally
2 Lightning Elemental
$0.04 Creature - Elemental
1 Loxodon Peacekeeper
$0.37 Creature - Elephant Soldier
1 Skyknight Legionnaire
$0.03 Creature - Human Knight
2 Valakut Fireboar
$0.09 Creature - Elemental Boar
1 Vulshok Berserker
$0.05 Creature - Human Berserker
Instant (5)
2 Captain's Maneuver
$0.16 Instant
1 Orim's Thunder
$0.25 Instant
1 Reroute
$0.24 Instant
1 Second Sunrise
$3.10 Instant
Sorcery (8)
3 Breath of Darigaaz
$0.37 Sorcery
2 Day of Judgment
$1.40 Sorcery
1 Devastating Summons
$0.39 Sorcery
1 Kirtar's Wrath
$0.51 Sorcery
1 Winds of Rath
$0.20 Sorcery
Artifact (4)
1 Chimeric Mass
$0.23 Artifact
1 Eldrazi Monument
$6.71 Artifact
1 Lightning Greaves
$5.01 Artifact - Equipment
1 Synod Sanctum
$0.21 Artifact
Enchantment (5)
1 Personal Sanctuary
$0.28 Enchantment
2 Squee's Embrace
$0.20 Enchantment - Aura
1 Sulfuric Vortex
$1.02 Enchantment
1 Transcendence
$1.71 Enchantment
Land (22)
12 Mountain
$0.10 Basic Land - Mountain
9 Plains
$0.07 Basic Land - Plains
1 Sunhome, Fortress of the Legion
$0.17 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The theory here is to periodically clear the board.  Use your Bloodfire Dwarfs against the early threats, and big white spells after your opponent has spent their hand.  Top-decking is your friend, but save a haste creature or two for a quick swing after the field is empty again.  Captains' Maneuver, Orim's Thunder, and Divine Light are great in one-on-one matchups after a cleared field.  Use them to keep your creatures from dying by reflecting damage back at an opponent or other creature.  Don't be afraid to take damage in the early game from Breath of Darigaaz or Sulfuric Vortex, but don't get carried away.  Pump Chimeric Mass for a creature the creature-killers ignore, use Squee's Embrace on anything you want to save the cataclysm, and judicious use of Synod Sanctum will give you the edge when your opponent stands defenseless.  Keep your Second Sunrise for Devastating Summons (Remember to tap your lands before you sac them!) or, if you can afford it, Hellion Eruption.
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