Main Deck - 60 cards, 27 distinct
Sideboard - 15 cards, 13 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Auriok Salvagers | $0.32 | Creature - Human Soldier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Ethersworn Canonist | $4.78 | Artifact Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Faerie Macabre | $5.89 | Creature - Faerie Rogue | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Gaddock Teeg | $2.89 | Legendary Creature - Kithkin Advisor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Orzhov Pontiff | $0.15 | Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Peacekeeper | $9.73 | Creature - Human | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Phyrexian Revoker | $0.18 | Artifact Creature - Phyrexian Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Qasali Pridemage | $0.21 | Creature - Cat Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Trinket Mage | $0.70 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | War Priest of Thune | $0.13 | Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Grafdigger's Cage | $2.28 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pithing Needle | $0.43 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Karakas | $41.95 | Legendary Land |
Comments
I like the Ensnaring Bridges that were in here, too. With Abrupt Decay seemingly on the decline in the advent of the TNN meta, Ensnaring Bridge is a lot better again. But is is better than just accelerating the combo and protecting it better?
And actually - it looks like Lab Maniac is your win-con. What are you decking yourself with? Don't see any spellbombs?
That makes sense about Ooze and such though. Hadn't really thought about it that way, although I still think Liliana's discard ability could pose a problem though, especially coupled with Ooze or Deathrite to remove a discarded Salvagers. But to your point, maybe Baulble gives you enough protection there?
/edit: oh, I'm an idiot. I didn't read Bauble close enough like 8 times.
-Combo
Pieces-
1.
Auriok Salvagers – combo engine
2.
Laboratory Maniac – win condition
3.
Trinket Mage – finds missing combo pieces (and allows you to
win when you have LED infinite loop + Living Wish but no Conjurer's
Bauble)
(Storm
Entity – allows win when you have LED infinite loop + Living
Wish but no Conjurer's Bauble, but unnecessary with Trinket Mage)
-Proactive
Answers (helping yourself win against hate)-
4-6. War Priest of Thune – Destroy
Enchantments
Stony Silence ← truly offensive
Rest in Peace
Counterbalance
Wheel of Sun and Moon
Leyline of the Void
Rule of Law / Arcane Laboratory
Chains of Mephistopheles
Suppression Field
7. Ingot Chewer – Destroy
Artifacts
Null Rod
Chalice of the Void
Trinisphere
Pithing Needle
Tormod's Crypt
Relic of Progenitus
Nihil Spellbomb
Cursed Totem
Sphere of Resistance
8. Krark-Clan Shaman – Destroy
Creatures
Phyrexian Revoker
Thalia, Guardian of Thraben
Scavenging Ooze
Glowrider
9. Cavern of Souls –
Counterproofs Salvagers and a mana source when needed
10. Meddling Mage – Stop instant
hate
Extirpate
Surgical Extraction
Swords to Plowshares
Path to Exile
Dismember
Riftsweeper – Recover from
resolved instant hate
Extirpate
Surgical Extraction
Pithing Needle / Phyrexian Revoker
Scavenging Ooze
Relic of
Progenitus
Tormod's Crypt
Nihil Spellbomb
Pernicious Deed
Spellskite – protect Salvagers
Swords to
Plowshares
Path to Exile
Dismember
(Dosan the Falling Leaf – Protect
Laboratory Maniac from countermagic / removal when comboing.
Unnecessary – always leave 1 card on top of library before playing
Lab Maniac. If they counter it, use multiple Conjurer's Baubles to
put it on the bottom, draw it again, and combo off again. You don't
need to worry about Swords or other creature removal because you get
all 4 Conjurer's Baubles and all 4 Tops in play before playing
Laboratory Maniac.)
-Reactive Answers (Keeping yourself
from losing against potentially faster decks)-
11-13. Ethersworn Cannonist –
Storm Combo, OmniTell
14. Tormod's Crypt or Grafdigger's
Cage – Reanimator, Tin Fins,
Dredge, Cephalid Breakfast, Oops All Spells
15. Ashen Rider –
Show and Tell
Faerie Macabre
– Reanimator, Tin Fins, Dredge, Cephalid Breakfast, Oops All Spells
Pithing Needle / Phyrexian Revoker –
Goblin Charbelcher, Grindstone, Nomads En-Kor, Griselbrand, Wirewood
Symbiote
Other potential wishboard targets: Gaddock Teeg, Ezuri's Brigade (when the beatdown plan becomes necessary), Wispmare (cheaper enchantment removal), Harmonic Sliver / Qasali Pridemage (consolidate slots for the sake of space?), Trygon Predator, Gorilla Shaman, Uktabi Orangutan (more on-color than Ingot Chewer)
Does look like you've thought through your options rather extensively.
Not sure what to do about the BUG Delver / UWR Delver problem - these have been giving me trouble.
When playing this deck, I find myself waffling between playing the control role and playing the combo roll. I guess it's nice to have the flexbility, but it sure does make it hard to play. Maybe there is a way to make the control elements even stronger without diluting the combo?
Glad to have found Orzhov Pontiff - a human that deals with Elves / Thalia / Revoker / Empty the Warrens tokens / TNN.
Green Sun's Zenith is weird in this deck. Depending on the matchup/game state, it's been both absolutely amazing and totally lackluster. I guess the worst it was tonight was as a shuffle effect for Top... could be worse I guess.
reason NOT to play Karakas... I added one main and one to the Living
wish board. Finally, I tend to get mana flooded more than mana screwed, so I cut Great Furnace for a second Imperial Recruiter. (Now I have to procure another Recruiter somehow... ugh)