Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$14.29

0 Likes 0 Comments
Avg. CMC 3.16
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Aetherling
$0.28 Creature - Shapeshifter
1 Battlefield Thaumaturge
$0.36 Creature - Human Wizard
1 Chandra's Phoenix
$0.26 Creature - Phoenix
3 Guttersnipe
$0.26 Creature - Goblin Shaman
1 Ogre Battledriver
$0.72 Creature - Ogre Warrior
1 Oracle of Bones
$0.23 Creature - Minotaur Shaman
4 Spellheart Chimera
$0.14 Creature - Chimera
3 Young Pyromancer
$0.69 Creature - Human Shaman
Instant (13)
1 Fated Conflagration
$0.12 Instant
4 Lightning Strike
$0.17 Instant
3 Magma Jet
$0.07 Instant
2 Searing Blood
$0.20 Instant
1 Steam Augury
$0.13 Instant
2 Turn // Burn
$0.14 Instant // Instant //
Sorcery (7)
1 Anger of the Gods
$0.29 Sorcery
2 Divination
$0.04 Sorcery
2 Flames of the Firebrand
$0.03 Sorcery
1 Harness by Force
$0.24 Sorcery
1 Mizzium Mortars
$0.67 Sorcery
Land (25)
9 Island
$0.10 Basic Land - Island
4 Izzet Guildgate
$0.13 Land - Gate
12 Mountain
$0.12 Basic Land - Mountain
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Izzet Staticaster
$0.14 Creature - Human Wizard
Instant (8)
2 Dispel
$0.24 Instant
3 Essence Scatter
$0.04 Instant
3 Negate
$0.11 Instant
Sorcery (2)
2 Flames of the Firebrand
$0.03 Sorcery
Artifact (2)
2 Elixir of Immortality
$0.80 Artifact

Notes
 
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1484

Harness the power of fire and lightning to defeat your foes! The "Wrath of the Mortals" deck features a wide range of damage spells as well as creatures that reward you for casting them. As you blast away your opponent's forces, your creatures become more and more dangerous. Young Pyromancer and Guttersnipe trigger every time you cast an instant or sorcery, netting you additional creatures and damage. If possible, try to get these Shamans onto the battlefield before casting your other spells. Because your creatures yield more benefits the longer they stay on the battlefield, trading them with opposing creatures is usually not a good plan. Don't be afraid to take some early damage while you get set up.

Your suite of burn spells is both formidable and versatile. Many of these spells can target a creature or a player, so you'll be able to either remove problematic enemy forces or simply finish off your opponent. Flames of the Firebrand and Turn // Burn are great ways to clear out an early rush, and Battlefield Thaumaturge makes them brutally efficient if you're going after multiple creatures.
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