Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$10.24

0 Likes 0 Comments
Avg. CMC 3.32
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
1 Archweaver
$0.07 Creature - Spider
2 Battering Krasis
$0.04 Creature - Shark Beast
2 Beetleform Mage
$0.08 Creature - Human Insect Wizard
3 Centaur Courser
$0.02 Creature - Centaur Warrior
2 Cloudfin Raptor
$0.23 Creature - Bird Mutant
1 Crocanura
$0.08 Creature - Crocodile Frog
1 Crowned Ceratok
$0.06 Creature - Rhino
2 Elusive Krasis
$0.32 Creature - Fish Mutant
1 Gyre Sage
$3.32 Creature - Elf Druid
1 Murmuring Phantasm
$0.07 Creature - Spirit
2 Opal Lake Gatekeepers
$0.05 Creature - Vedalken Soldier
1 Sapphire Drake
$0.10 Creature - Drake
2 Species Gorger
$0.14 Creature - Frog Beast
1 Vorel of the Hull Clade
$0.32 Legendary Creature - Human Merfolk
Instant (3)
1 Hindervines
$0.05 Instant
2 Mutant's Prey
$0.11 Instant
Sorcery (2)
1 Give // Take
$0.09 Sorcery // Sorcery //
1 Phytoburst
$0.14 Sorcery
Artifact (2)
2 Simic Cluestone
$0.08 Artifact
Enchantment (5)
2 Bred for the Hunt
$0.40 Enchantment
1 Krasis Incubation
$0.10 Enchantment - Aura
2 Runner's Bane
$0.06 Enchantment - Aura
Land (26)
10 Forest
$0.08 Basic Land - Forest
12 Island
$0.13 Basic Land - Island
4 Simic Guildgate
$0.10 Land - Gate
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1218

The biomancer Vorel wants every living thing to achieve its greatest potential. He will ensure that your creatures grow to gargantuan proportions. All you have to do is evolve them a little yourself first.

Creatures with the evolve mechanic get a +1/+1 counter whenever a larger creature enters the battlefield under your control. You need to play for the long game so that your creatures have time to grow into threats. Attack opportunistically with flying creatures while your other creatures discourage your opponent from attacking. There will be plenty of time for aggression after you’ve crafted the perfect army.

Many of your cards have effects that look for +1/+1 counters, making every evolution matter. Mutant’s Prey allows your evolved creatures to fight your opponent’s creatures, and Bred for the Hunt lets you draw a card each time a creature you control with a +1/+1 counter deals damage to an opponent. Either half of the “split card” Give & Take would be a solid choice for a Simic deck, but this deck is well prepared to abuse the benefits of casting both halves with its fuse ability.
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