Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$52.61
Buy

0 Likes 0 Comments
Avg. CMC 1.79
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 17 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (30)
4 Muscle Sliver
$1.40
Creature - Sliver
05-Sep-2014 03:40
3 Plated Sliver
$0.58
Creature - Sliver
17-Feb-2015 00:57
4 Predatory Sliver
$0.48
Creature - Sliver
05-Sep-2014 03:40
4 Sentinel Sliver
$0.49
Creature - Sliver
05-Sep-2014 03:40
4 Sidewinder Sliver
$0.40
Creature - Sliver
05-Sep-2014 03:40
4 Sinew Sliver
$0.51
Creature - Sliver
05-Sep-2014 03:40
1 Spinneret Sliver
$0.45
Creature - Sliver
18-Feb-2015 05:23
2 Talon Sliver
$0.44
Creature - Sliver
18-Feb-2015 05:23
4 Virulent Sliver
$0.44
Creature - Sliver
05-Sep-2014 03:40
Instant (2)
2 Thrill of the Hunt
$0.18
Instant
18-Feb-2015 05:24
Sorcery (2)
2 Hive Stirrings
$0.16
Sorcery
17-Feb-2015 00:58
Enchantment (6)
2 Armadillo Cloak
$1.02
Enchantment - Aura
18-Feb-2015 05:24
2 Journey to Nowhere
$0.36
Enchantment
17-Feb-2015 00:58
2 Rancor
$0.93
Enchantment - Aura
17-Feb-2015 00:58
Land (20)
4 Blossoming Sands
$0.11
Land
17-Feb-2015 00:59
8 Forest
$0.10
Basic Land - Forest
17-Feb-2015 00:58
8 Plains
$0.13
Basic Land - Plains
17-Feb-2015 00:58
Sideboard - 15 cards, 4 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Creature (4)
4 Kor Sanctifiers
$0.10
Creature - Kor Cleric
18-Feb-2015 05:24
Sorcery (8)
4 Dust to Dust
$6.40
Sorcery
18-Feb-2015 05:25
4 Sunlance
$0.12
Sorcery
18-Feb-2015 05:24
Enchantment (3)
3 Circle of Protection: Red
$0.20
Enchantment
17-Feb-2015 01:00

Notes
 
Vs Goblins

Sideboard:
+moment’s peace +prismatic strands
-spinneret -vines
Your goal is to not allow them to win before you build your board presence.  They cannot deal with your creatures after they reach a certain size. As with any red based deck don’t let them x for 1 you by giving burn spells a chance to take out a lord. Also, prismatic strands prevents a single color from dealing damage. Your creatures can still deal their damage if blocks were made.
Vs Affinity

Sideboard:
+gleeful sabotage +journey to nowhere
-3 hive stirrings -spinneret
Journey the atog, on site. Gleeful allows you to kill lands and any creature causing a nuisance
Vs Mono blue delver / MuC

Sideboard:
+Standard bearer +journey to nowhere
-Plated -Hive Stirrings
This will be difficult. Bearer can absorb an unwanted Snap or prevent your opponent from snapping their own creature (spell stutter sprites are often reused). You can Journey threats like a flipped delver or Spire Golem.  Consider baiting out counter spells as best you can.  Your best hope is to land as many early threats as possible and attack with everything you can.
Vs MBC Or UBC (trinket)

Sideboard:
+Standard bearer +journey to nowhere
-virulent -2 sentinel
The SB can take a critical doom blade or capsule.
Journey those crypt rats!
Vs Infect

Sideboard:
+Standard Bearer, +moment’s peace +prismatic strands
-virulent -spinneret -2 sidewinder
Use your creatures to block everything you can. Use your removal on your turn to force them to use up their protection spells without pumping. Game one is very hard but after sideboard if you can get a Standard Bearer to stick, the game should be yours. Don’t forget you can vines their creature to prevent pumping
Vs Stompy

Sideboard:
+Standard Bearer, +Prismatic Strands, +moment’s peace-spinneret
-hive stirrings -spinneret -1 sidewinder -1 sentinel
This match-up is similar to the infect match-up but you have much more time. Prismatic Strands can give you a huge edge and again a Standard Bearer or Moment’s peace really stymies their advance.
Vs Mirror

Sideboard:
+Journey to nowhere +moment’s peace
-spinneret -3 plated sliver
Journey the lords, moments peace when you can
Vs Delver Fiend
Sideboard:
+prismatic +journey
-3hive stirrings -3virulent
Journey the fiend or cyclops, your prismatic can take care of remaining threats.  You can let them expend all mana and use the strands to stop the damage. Even if it is countered, it can be flashed back. It is doubtful they will be running anything other than a dispel.
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