Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$213.78

0 Likes 1 Comments
Avg. CMC 3.23
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (13)
4 Crackling Doom
$0.24 Instant
4 Lightning Strike
$0.14 Instant
4 Mardu Charm
$0.13 Instant
1 Utter End
$0.20 Instant
Sorcery (7)
2 Anger of the Gods
$0.30 Sorcery
2 End Hostilities
$0.33 Sorcery
2 Thoughtseize
$11.56 Sorcery
1 Tormenting Voice
$0.03 Sorcery
Enchantment (5)
1 Banishing Light
$0.06 Enchantment
4 Chained to the Rocks
$0.66 Enchantment - Aura
Planeswalker (8)
4 Chandra, Pyromaster
$0.77 Legendary Planeswalker - Chandra
3 Elspeth, Sun's Champion
$2.89 Legendary Planeswalker - Elspeth
1 Sarkhan, the Dragonspeaker
$0.44 Legendary Planeswalker - Sarkhan
Land (27)
2 Battlefield Forge
$2.36 Land
4 Bloodstained Mire
$24.95 Land
3 Evolving Wilds
$0.16 Land
4 Mountain
$0.12 Basic Land - Mountain
4 Nomad Outpost
$0.52 Land
2 Plains
$0.09 Basic Land - Plains
1 Swamp
$1.16 Basic Land - Swamp
4 Temple of Silence
$0.24 Land
3 Temple of Triumph
$0.24 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (8)
3 Brimaz, King of Oreskos
$11.48 Legendary Creature - Cat Soldier
4 Nyx-Fleece Ram
$0.34 Enchantment Creature - Sheep
1 Resolute Archangel
$0.85 Creature - Angel
Sorcery (6)
1 Anger of the Gods
$0.30 Sorcery
1 End Hostilities
$0.33 Sorcery
2 Read the Bones
$0.41 Sorcery
2 Thoughtseize
$11.56 Sorcery
Planeswalker (1)
1 Sarkhan, the Dragonspeaker
$0.44 Legendary Planeswalker - Sarkhan

Comments
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  • Carole (Edited 22-Oct-2014 15:37)

    Chain to the Rocks is going to be tough if you don't get a Mountain. Your mana-base is already going to be really tough so imagine if you have a Battlefield Forge and a Temple of Triumph in play and an Evolving Wilds with Chain to the Rocks and Crackling Doom in your hand...what do you fetch? Another option is Suspension Field. It costs 1 more but is always going to be playable with your mana-base. It hits everything in the meta except mana dorks and red aggro creatures. If you're playing against red aggro, you're just going to side them out for Nyx-Fleece Ram anyway.


    Your next weakest card, IMO, is Mardu Charm. Siege Rhino is a problem and Mardu Charm doesn't stop it one bit. Most of the green beasts aren't phased. It's second ability is only for buying some time but gets you no card advantage and the third ability is next to useless. How about Murderous Cut? It'll be easy for you to cast since you don't need your graveyard for anything else and it one-for-ones nearly everything at instant speed for as low as 1 mana.


    I think Resolute Archangle needs to be main-board or you need to fit in Sorin somehow. No life-gain means you're pretty much dead in the water against red game 1.


    Anyway, just my thoughts. From what I've seen, control is in a bad spot atm so good luck!


    - Larry