Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$328.53
Buy

0 Likes 0 Comments
Avg. CMC 1.64
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
4 Eidolon of the Great Revel
$3.21 Enchantment Creature - Spirit
4 Goblin Guide
$1.64 Creature - Goblin Scout
2 Grim Lavamancer
$0.25 Creature - Human Wizard
4 Monastery Swiftspear
$0.35 Creature - Human Monk
Instant (18)
4 Boros Charm
$5.02 Instant
4 Lightning Bolt
$1.43 Instant
3 Lightning Helix
$0.26 Instant
3 Searing Blaze
$0.62 Instant
4 Skullcrack
$0.21 Instant
Sorcery (8)
4 Lava Spike
$1.28 Sorcery - Arcane
4 Rift Bolt
$0.21 Sorcery
Land (20)
4 Arid Mesa
$21.51 Land
5 Mountain
$0.10 Basic Land - Mountain
4 Sacred Foundry
$16.10 Land - Mountain Plains
4 Scalding Tarn
$20.28 Land
1 Stomping Ground
$10.81 Land - Mountain Forest
2 Wooded Foothills
$10.47 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Kor Firewalker
$0.10 Creature - Kor Soldier
Instant (10)
3 Deflecting Palm
$1.43 Instant
4 Destructive Revelry
$0.18 Instant
3 Path to Exile
$0.79 Instant
Sorcery (2)
2 Molten Rain
$0.25 Sorcery

Notes
 
http://www.starcitygames.com/article/30898_A-Modern-Proposal-2-Electric-Boogaloo.html?mc_cid=642806e223&mc_eid=50f70ad55a

Anthony's approach to this deck is very streamlined and efficient, so if you want a primer on Burn, I highly suggest peeping his dope explanations. I wanted to include a solid R/W list so the people who dislike Naya at least feel somewhat validated that they're okay still playing the Boros variant, which they are.

Naya seems a little more appealing to me, however. The mana might seem more complicated, but with eleven fetchlands, two of them can have all your colors online. Atarka's Command being another Skullcrack or occasionally a humungous boon to a multiple Swiftspear draw makes it quite attractive to me. The saying for Burn is usually "I want as many one or two mana spells that deal three damage as I can get," and Command provides it.

I've never been a big fan of Searing Blaze, so replacing it with Command makes me feel like my burn is a lot more effective. Twenty lands and the previously mentioned eleven fetches might make it seem better than, say, Searing Blood, but with Collected Company powering out Elves and various creatures in Abzan, Searing Blood should almost always kill a creature and deal three damage. This also has a little to do with the surge in Abzan Company: I want a spell that shuts off lifegain.

Destructive Revelry is a great answer to Amulet of Vigor along with the entire base of creatures in Affinity. There's a long list of enchantments and artifacts that it hits, and the damage is why we want it.

A lot of lists are playing one or two Grim Lavamancers, so if Mr. Grim is your kind of card, you can cut a Searing Blood, Lightning Helix, or Shard Volley. I think that choice comes down to preference.

    69 Rusted Relics in Modern Masters 2015 packs is a blessing. Why are you all complaining? Would you rather have basic lands?
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