Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$379.42

0 Likes 0 Comments
Avg. CMC 1.77
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Delver of Secrets // Insectile Aberration
$0.36 Creature - Human Wizard // Creature - Human Insect
3 Snapcaster Mage
$13.72 Creature - Human Wizard
1 Spellskite
$4.28 Artifact Creature - Phyrexian Horror
Instant (26)
1 Apostle's Blessing
$0.28 Instant
4 Boros Charm
$4.76 Instant
4 Lightning Bolt
$0.99 Instant
4 Lightning Helix
$0.34 Instant
4 Magma Jet
$0.06 Instant
3 Mana Leak
$0.20 Instant
2 Muddle the Mixture
$1.20 Instant
1 Remand
$1.11 Instant
3 Spell Pierce
$0.18 Instant
Artifact (4)
4 Isochron Scepter
$13.91 Artifact
Land (22)
4 Arid Mesa
$16.14 Land
2 Celestial Colonnade
$1.18 Land
1 Hallowed Fountain
$8.12 Land - Plains Island
1 Island
$0.09 Basic Land - Island
1 Mountain
$0.11 Basic Land - Mountain
1 Plains
$0.09 Basic Land - Plains
2 Sacred Foundry
$17.97 Land - Mountain Plains
4 Scalding Tarn
$19.03 Land
1 Seachrome Coast
$4.25 Land
1 Shivan Reef
$1.07 Land
3 Steam Vents
$13.96 Land - Island Mountain
1 Sulfur Falls
$0.88 Land
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Spellskite
$4.28 Artifact Creature - Phyrexian Horror
Instant (11)
2 Dispel
$0.24 Instant
1 Faith's Shield
$0.17 Instant
1 Magma Spray
$0.03 Instant
1 Negate
$0.13 Instant
4 Path to Exile
$1.06 Instant
1 Redirect
$0.32 Instant
1 Wear // Tear
$1.92 Instant // Instant //
Sorcery (3)
3 Sowing Salt
$0.11 Sorcery

Notes
 
One card I’ve also been enamored with is Isochron Scepter . This card has a powerful effect that you can easily abuse if you build your deck correctly. The first step to this abuse is building a deck that can survive in the current metagame.
Are you aware of how hard it is to play a deck based on a two mana permanent in a format that contains Abrupt Decay? Here is a dirty little secret – it isn’t if you are doing it right. Let me introduce you to my little friend:
Boros Charm
Boros Charm doesn’t care that Abrupt Decay “can’t be countered”. You know what else Abrupt Decay can’t do? It can’t destroy things that are indestructible.
With that in mind I’d like to talk about two deck lists today that utilize Isochron Scepter and Boros Charm.
Ice Cream Scepter
Lands (22)
4 Arid Mesa
2 Celestial Colonnade
1 Hallowed Fountain
1 Island
1 Mountain
1 Plains
2 Sacred Foundry
4 Scalding Tarn
1 Seachrome Coast
1 Shivan Reef
3 Steam Vents
1 Sulfur Falls
Creatures (8)
4 Delver of Secrets
3 Snapcaster Mage
1 Spellskite
Spells (26)
1 Apostle’s Blessing
4 Boros Charm
4 Lightning Bolt
4 Lightning Helix
4 Magma Jet
3 Mana Leak
2 Muddle the Mixture
1 Remand
3 Spell Pierce
Artifacts (4)
4 Isochron Scepter
Sideboard (15)
2 Dispel
1 Faith’s Shield
1 Magma Spray
1 Negate
4 Path to Exile
1 Redirect
3 Sowing Salt
1 Spellskite
1 Wear//Tear


First – the name. The name comes from what I am assuming was an auto-complete error a friend of mine made while messaging me about the deck list. I was amused by it, so it is staying as such.
Now – on to the actual cards! I really enjoy this deck because it can assume one of a few different roles depending on your draw. Sometimes you play a Delver of Secrets on turn one, flip him to a Boros Charm on two and then Remand or Mana Leak your opponent’s relevant spells until they die.
Other times, you are just a burn deck. We sport a whopping forty-eight points of reach in our main deck – not counting our three Snapcaster Mage. Once your opponent shocks themselves or fetches a few lands, it is not hard to close out a game. I do not think I have ever lost a game with this deck where my opponent had an active Dark Confidant – because while it is drawing them more cards, it is also getting them dead faster!
Finally, we can assume a more controlling role – this is where the Scepters really shine. Our nine main deck pieces of counter magic combined with twelve pieces of spot removal can make it extremely difficult for opposing decks to maintain a board presence. Once you get to four mana you can slam an Iscochron Scepter and attach a Boros Charm or Lightning Helix to it. There aren’t many decks in the format that can keep up with a six point life swing every turn that doesn’t cost you any cards!
Don’t have a Lightning Helix? How about we just dome our opponent for four damage every turn with a Boros Charm? No charms around either? Slide a Magma Jet onto that Scepter and ensure you will almost never draw a bad card for the rest of the game while you kill small creatures or chew away at your opponent’s life total.
That leaves me with just three other cards I’d like to touch on before I get to the side board. First we have a couple more pieces of Scepter protection:
Apostle's Blessing, Spellskite
Spellskite is a modern powerhouse that really doesn’t need further introduction.
Apostle’s Blessing is a card that sees far less play. Blessing is a card that can easily save either our Delver of Secrets or Isochron Scepter for just a single mana. Unlike the Spellskite which sits on the table, Blessing forces our opponent to pull the trigger on trying to kill our threat, and then blows them out.
The last card I’d like to mention is Demonic Tutor, err, Muddle the Mixture :
Muddle the Mixture
Need a Scepter to strap that sweet spell onto? Transmute your Muddle and go find one. Already have a sweet spell, but need a Scepter to put it on? Transmute Muddle for one! Already have both pieces of your combo are you are worried your opponent has a removal spell? Transmute Muddle for an Apostle’s Blessing. Your opponent is trying to kill your Delver with a Lightning Bolt? Counter it with Muddle.
It slices, it dices, and it gets us whatever we want in our deck full of awesome two drops.
The sideboard is still a work in progress, but I’ll share my logic on why the slots currently are what they are.
We start with three additional methods of protecting our Scepter from removal:
Spellskite, Faith's Shield, Redirect
That gives us nine protection spells post board – this should be far more than any deck has in terms of removal for our scepter.
Next we supplement our main deck counter magic:
Dispel, Negate
As well as improve some of our removal for decks with fat/resilient creatures:
Magma Spray, Path to Exile

Lastly, we play a few hate cards for Robots and Tron – popular decks online:
Wear//Tear, Sowing Salt
At this point I’ve played a couple of daily events with this deck list as well as a number of two/eight man queues. From my experience I would evaluate its matchups against the more popular decks in the field as follows:
Good Matchups:
Robots
Pod
Fish
BGx decks
Creature Decks
50-50 Matchups:
UWR
Twin
Living End
Bad Match Ups:
Tron
Storm
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