Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$352.78

0 Likes 0 Comments
Avg. CMC 2.57
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
4 Birds of Paradise
$5.38 Creature - Bird
2 Elves of Deep Shadow
$1.40 Creature - Elf Druid
2 Eternal Witness
$1.19 Creature - Human Shaman
4 Knight of the Reliquary
$1.60 Creature - Human Knight
2 Scavenging Ooze
$0.35 Creature - Ooze
2 Tasigur, the Golden Fang
$0.21 Legendary Creature - Human Shaman
Instant (10)
4 Abrupt Decay
$2.88 Instant
2 Dismember
$4.04 Instant
4 Path to Exile
$1.02 Instant
Sorcery (8)
2 Despise
$0.09 Sorcery
2 Maelstrom Pulse
$1.57 Sorcery
4 Thoughtseize
$11.56 Sorcery
Planeswalker (2)
1 Garruk Relentless // Garruk, the Veil-Cursed
$1.28 Legendary Planeswalker - Garruk // Legendary Planeswalker - Garruk
1 Vraska the Unseen
$0.39 Legendary Planeswalker - Vraska
Land (24)
1 Bojuka Bog
$1.17 Land
1 Forest
$0.08 Basic Land - Forest
3 Ghost Quarter
$0.99 Land
1 Godless Shrine
$10.76 Land - Plains Swamp
4 Marsh Flats
$14.66 Land
2 Overgrown Tomb
$11.15 Land - Swamp Forest
1 Plains
$0.09 Basic Land - Plains
1 Sejiri Steppe
$0.14 Land
2 Swamp
$1.15 Basic Land - Swamp
1 Tectonic Edge
$0.48 Land
1 Temple Garden
$12.07 Land - Forest Plains
4 Windswept Heath
$18.86 Land
2 Wooded Foothills
$26.30 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (6)
2 Disfigure
$0.03 Instant
2 Golgari Charm
$1.20 Instant
2 Zealous Persecution
$0.11 Instant
Sorcery (6)
2 Duress
$0.04 Sorcery
1 Flaying Tendrils
$0.06 Sorcery
3 Rain of Tears
$0.27 Sorcery
Artifact (2)
2 Tormod's Crypt
$0.25 Artifact
Land (1)
1 Tectonic Edge
$0.48 Land

Notes
 
http://www.tcdecks.net/deck.php?id=21679&iddeck=166537

http://www.tcdecks.net/deck.php?id=21586&iddeck=165663

http://www.tcdecks.net/deck.php?id=20413&iddeck=155705

http://www.tcdecks.net/deck.php?id=20060&iddeck=152838




General Principles


The general idea of the deck is to abuse Life from the Loam and cards that care about lands, like Seismic Assault, Knight of the Reliquary, Countryside Crusher, Worm Harvest.

The Punishing Grove combo is usually found in there too, just because you can get your grove back easily even if they destroy it. You can destroy their lands with Ghost Quarter + Loam. Dark Confidant is good because you usually have a lot of lands, thus you take less damage from him, and even if you flip a card your curve is low. You also run a lot of utility lands, because you can easily get them back from a dredged loam.

The strength of the deck is its resilience, you have a lot of engines that you can easily recur, so you can easily grind your opponent out. Or, you can just straight up win with Tarmogoyf beatdown.

A common option is splashing white for Knight of the Reliquary, Path to Exile and Horizon Canopy, but this creates an awkward mana base and makes running assault difficult. Knight is great with all the lands in the graveyard though, and greatly helps with assembling a toolbox of lands.
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