Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$15.04

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
3 Centaur Healer
$0.14 Creature - Centaur Cleric
4 Horizon Chimera
$0.19 Creature - Chimera
2 Hussar Patrol
$0.06 Creature - Human Knight
3 Judge's Familiar
$0.38 Creature - Bird
4 Lyev Skyknight
$0.16 Creature - Human Knight
Instant (17)
2 Advent of the Wurm
$0.32 Instant
3 Aetherize
$0.79 Instant
3 Azorius Charm
$0.42 Instant
3 Essence Scatter
$0.04 Instant
2 Opportunity
$0.04 Instant
4 Selesnya Charm
$0.72 Instant
Artifact (3)
3 Civic Saber
$0.06 Artifact - Equipment
Land (24)
4 Azorius Guildgate
$0.04 Land - Gate
4 Forest
$0.08 Basic Land - Forest
4 Island
$0.09 Basic Land - Island
5 Plains
$0.09 Basic Land - Plains
3 Selesnya Guildgate
$0.03 Land - Gate
2 Shimmering Grotto
$0.04 Land
2 Simic Guildgate
$0.15 Land - Gate
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (12)
1 Aetherize
$0.79 Instant
3 Dispel
$0.24 Instant
3 Dissolve
$0.17 Instant
3 Negate
$0.13 Instant
2 Opportunity
$0.04 Instant
Enchantment (3)
3 Pacifism
$0.06 Enchantment - Aura

Notes
 
KEY CARDS & INTERACTIONS:
Civic Saber: Every single one of our creatures save for the tokens are 2-colored, so this turns effectively into Bonesplitter. For those of you who don't have experience with the card, let's put it simple: as long as you have creatures to equip, it is a "2/0 with Haste for 1".
Judge's Familiar: Dropping this T1 puts us a step ahead. It's a Cursecatcher with flying that can start swinging for 3 through the air as soon as T2 if we drop and equip Saber there.
Lyev Skyknight: Another tempo swing, this evasive beater drops, delays the opponent and starts swinging for 3 (5 with Saber) through the air.
Advent of the Wurm: Our bombiest card. It would be optimal to run 3, but for budget reasons they're only 2.
Selesnya Charm: It's removal. It's a flash-2drop. It's a combat trick that can kill a dude. It's endgame reach. What more can we ask?
Centaur Healer, Azorius Charm, Horizon Chimera: Our sources of lifegain. Both Centaur and Chimera are solid creatures on their own and both can carry saber to fasten the opponent's clock. Charm is a beast tempo play, lifegain, and cycles, all in 1.
Hussar Patrol: Has low power, but with high toughness and vigilance he can play an offensive and defensive role at the same time. If equipped with Saber, he becomes a must answer threat.
Opportunity: Same as UWR control. It's our Revelation substitute.
Aetherize: Backbreaking tempo play. "Wraths" their side and lets us swing for those final points.
Azorius Charm / Aetherize + Essence Scatter: Huge tempo swing. We negate them a draw / return all of their board and counter their more problematic creature
Horizon Chimera + Opportunity: Sphinx's Rev on a 3/2 flying trample beatstick. If we cast opportunity with Chimera Out, it's a Revelation where X=4, but for W less.

Non-budget options: Third Advent of the Wurm, and some number of Boon Satyr. Loxodon Smiter, real Sphinx's Revelation and shocklands.
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