Main Deck - 60 cards, 19 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Centaur Healer | $0.14 | Creature - Centaur Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Horizon Chimera | $0.19 | Creature - Chimera | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Hussar Patrol | $0.06 | Creature - Human Knight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Judge's Familiar | $0.38 | Creature - Bird | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Lyev Skyknight | $0.16 | Creature - Human Knight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (17) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Advent of the Wurm | $0.32 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Aetherize | $0.79 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Azorius Charm | $0.42 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Essence Scatter | $0.04 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Opportunity | $0.04 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Selesnya Charm | $0.72 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Civic Saber | $0.06 | Artifact - Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Azorius Guildgate | $0.04 | Land - Gate | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Forest | $0.08 | Basic Land - Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Island | $0.09 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Plains | $0.09 | Basic Land - Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Selesnya Guildgate | $0.03 | Land - Gate | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Shimmering Grotto | $0.04 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Simic Guildgate | $0.15 | Land - Gate |
Sideboard - 15 cards, 6 distinct
Notes
KEY CARDS & INTERACTIONS:
Civic Saber: Every single one of our creatures save for the tokens are 2-colored, so this turns effectively into Bonesplitter. For those of you who don't have experience with the card, let's put it simple: as long as you have creatures to equip, it is a "2/0 with Haste for 1".
Judge's Familiar: Dropping this T1 puts us a step ahead. It's a Cursecatcher with flying that can start swinging for 3 through the air as soon as T2 if we drop and equip Saber there.
Lyev Skyknight: Another tempo swing, this evasive beater drops, delays the opponent and starts swinging for 3 (5 with Saber) through the air.
Advent of the Wurm: Our bombiest card. It would be optimal to run 3, but for budget reasons they're only 2.
Selesnya Charm: It's removal. It's a flash-2drop. It's a combat trick that can kill a dude. It's endgame reach. What more can we ask?
Centaur Healer, Azorius Charm, Horizon Chimera: Our sources of lifegain. Both Centaur and Chimera are solid creatures on their own and both can carry saber to fasten the opponent's clock. Charm is a beast tempo play, lifegain, and cycles, all in 1.
Hussar Patrol: Has low power, but with high toughness and vigilance he can play an offensive and defensive role at the same time. If equipped with Saber, he becomes a must answer threat.
Opportunity: Same as UWR control. It's our Revelation substitute.
Aetherize: Backbreaking tempo play. "Wraths" their side and lets us swing for those final points.
Azorius Charm / Aetherize + Essence Scatter: Huge tempo swing. We negate them a draw / return all of their board and counter their more problematic creature
Horizon Chimera + Opportunity: Sphinx's Rev on a 3/2 flying trample beatstick. If we cast opportunity with Chimera Out, it's a Revelation where X=4, but for W less.
Non-budget options: Third Advent of the Wurm, and some number of Boon Satyr. Loxodon Smiter, real Sphinx's Revelation and shocklands.
Civic Saber: Every single one of our creatures save for the tokens are 2-colored, so this turns effectively into Bonesplitter. For those of you who don't have experience with the card, let's put it simple: as long as you have creatures to equip, it is a "2/0 with Haste for 1".
Judge's Familiar: Dropping this T1 puts us a step ahead. It's a Cursecatcher with flying that can start swinging for 3 through the air as soon as T2 if we drop and equip Saber there.
Lyev Skyknight: Another tempo swing, this evasive beater drops, delays the opponent and starts swinging for 3 (5 with Saber) through the air.
Advent of the Wurm: Our bombiest card. It would be optimal to run 3, but for budget reasons they're only 2.
Selesnya Charm: It's removal. It's a flash-2drop. It's a combat trick that can kill a dude. It's endgame reach. What more can we ask?
Centaur Healer, Azorius Charm, Horizon Chimera: Our sources of lifegain. Both Centaur and Chimera are solid creatures on their own and both can carry saber to fasten the opponent's clock. Charm is a beast tempo play, lifegain, and cycles, all in 1.
Hussar Patrol: Has low power, but with high toughness and vigilance he can play an offensive and defensive role at the same time. If equipped with Saber, he becomes a must answer threat.
Opportunity: Same as UWR control. It's our Revelation substitute.
Aetherize: Backbreaking tempo play. "Wraths" their side and lets us swing for those final points.
Azorius Charm / Aetherize + Essence Scatter: Huge tempo swing. We negate them a draw / return all of their board and counter their more problematic creature
Horizon Chimera + Opportunity: Sphinx's Rev on a 3/2 flying trample beatstick. If we cast opportunity with Chimera Out, it's a Revelation where X=4, but for W less.
Non-budget options: Third Advent of the Wurm, and some number of Boon Satyr. Loxodon Smiter, real Sphinx's Revelation and shocklands.
Comments
Log in to comment