Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$330.62

0 Likes 0 Comments
Avg. CMC 2.4
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 26 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (9)
2 Blood Baron of Vizkopa
$0.36 Creature - Vampire
3 Butcher of the Horde
$0.18 Creature - Demon
4 Dryad Militant
$0.28 Creature - Dryad Soldier
Instant (15)
2 Disfigure
$0.03 Instant
1 Echoing Decay
$0.25 Instant
4 Lightning Bolt
$1.05 Instant
4 Lightning Helix
$0.34 Instant
3 Path to Exile
$1.02 Instant
1 Slaughter Pact
$1.90 Instant
Sorcery (8)
2 Anger of the Gods
$0.31 Sorcery
2 Inquisition of Kozilek
$0.30 Sorcery
4 Thoughtseize
$11.56 Sorcery
Artifact (1)
1 Batterskull
$3.96 Artifact - Equipment
Planeswalker (3)
2 Chandra, Pyromaster
$0.77 Legendary Planeswalker - Chandra
1 Gideon Jura
$0.46 Legendary Planeswalker - Gideon
Land (24)
3 Arid Mesa
$16.08 Land
4 Blackcleave Cliffs
$3.80 Land
2 Blood Crypt
$14.97 Land - Swamp Mountain
4 Bloodstained Mire
$23.83 Land
1 Godless Shrine
$10.74 Land - Plains Swamp
3 Lavaclaw Reaches
$0.64 Land
3 Marsh Flats
$14.71 Land
1 Mountain
$0.11 Basic Land - Mountain
1 Plains
$0.09 Basic Land - Plains
1 Sacred Foundry
$17.15 Land - Mountain Plains
1 Swamp
$1.15 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
http://www.channelfireball.com/articles/so-do-you-wanna-play-jund/

TEMPLATE:

6-8 Discard Spells
4 Four-cost creatures/planeswalkers that provide inevitability (They can cost five or six if you have acceleration but ideally they cost four.)
5-8 Efficient/disruptive 2-drop creatures
8-12 Removal Spells
24-25 Lands including 2-5 Manlands

Some Planeswalkers
Some Lifegain
Some Graveyard Hate
Some Sweepers
Some sort of Mana Denial/Land Destruction

http://www.starcitygames.com/article/22709_Flow-Of-Ideas---Aggro-Control-In-Every-Format-Ever.html

TEMPLATE:

23-25 Lands

Creatures:

0-8 Accelerators that cost 1 or less (At least 4 if available in your colors.)
8-16 Efficient/disruptive 2-drop creatures
4-8 Efficient/disruptive 3-drop creatures
2-4 Four-cost creatures/planeswalkers that provide inevitability (They can cost five or six if you have acceleration but ideally they cost four.)

Spells to fill the gaps:

6-8 Disruption spells
2-6 Cards that interact with the board in some way (Bounce or removal)
2-5 Cards that create card advantage/selection
0-4 Cards that have synergy within the deck (Vengevine Stoneforge targets and so on.)

Sideboard:

2-4 More disruption spells for control/combo matchups
4-6 Cards for beatdown either removal or creatures good at blocking and/or lifegain for red decks
0-4 Larger creatures or spells aimed at fighting/going over the top of midrange decks
4-8 Metagame specific cards (Artifact and enchantment removal graveyard hate combo disablers and so on.)
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