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Main Deck - 50 cards, 22 distinct
Columns
Name  Race Type Cost Edition
Unit (32)
2 Black Knights of Morr Empire Unit 4 + The Silent Forge
1 Dragon Prince High Elf Unit 4 + Assault on Ulthuan
3 Dreamer of Dragons High Elf Unit 3 + Redemption of a Mage
3 Emperor's Chosen Empire Unit 2 + Rising Dawn
2 Friedrich Hemmler Empire Unit 5 + Redemption of a Mage
1 Gryphon Legionnaire Empire Unit 3 + The Burning of Derricksburg
2 Illyriel High Elf Unit 4 + Assault on Ulthuan
2 Lothern Sea Master High Elf Unit 3 + Rising Dawn
3 Osterknacht Elite Empire Unit 3 + The Eclipse of Hope
3 Rodrik's Raiders Empire Unit 3 + March of the Damned
3 Sigmar's Blessed Empire Unit 2 + Core Set
3 Talabheim Detachment Empire Unit 2 + Path of the Zealot
1 Thyrus Gorman Empire Unit 3 + Core Set
3 Zhufbar Engineers Dwarf Unit 3 + Core Set
Tactic (12)
3 Call for Reserves Empire Tactic 2 + Legends
3 Called Back Empire Tactic 2 + The Fall of Karak Grimaz
1 Stalemate Empire Tactic 0 + Hidden Kingdoms
3 Surrender! Empire Tactic 1 + Assault on Ulthuan
2 Waiting in Ambush Empire Tactic 0 + Signs in the Stars
Support (6)
2 Luminark of Hysh Empire Support 3 + Cataclysm
3 Temple of Verena Empire Support 2 + The Silent Forge
1 The Imperial Zoo Empire Support 1 + The Imperial Throne
Sideboard - 14 cards, 12 distinct
Name  Race Type Cost Edition
Unit (9)
1 Bright Wizard Acolyte Empire Unit 2 + The Fourth Waystone
1 Deadly Salamander Neutral Unit 4 The Eclipse of Hope
1 Glorious Preceptor Empire Unit 3 + The Eclipse of Hope
1 Lelansi High Elf Unit 3 + The Burning of Derricksburg
1 Silver Helm Detachment High Elf Unit 3 + The Deathmaster's Dance
1 Sons of Coin Empire Unit 2 + The Iron Rock
3 Stirland Deathjacks Empire Unit 1 + The Imperial Throne
Legend (1)
1 Volkmar the Grim Empire Legend 5 + Legends
Tactic (4)
1 Flames of the Phoenix High Elf Tactic 4 + Assault on Ulthuan
1 Twin-Tailed Comet Empire Tactic 2 + Core Set
1 Voice of Command Empire Tactic 1 + The Twin Tailed Comet
1 Waiting in Ambush Empire Tactic 0 + Signs in the Stars

Notes
 
This deck is all about returning to hand and coming back to trigger effects or to “reload” the units. One beneficial side effect here is to circumvent loyalty costs (Zhufbar, Dreamer of Dragons, Sea Master) by using Call for Reserves.
Illyriel is maybe the most important Unit, but very expensive. In order to get her the deck should use dreamer of dragon, Thyrus or the like in the kingdom zone and bounce them back once they are too weak. Illyriel can constantly bounce enemy units but also, very important, own units without having to pay for that.
The deck also needs resources for its tactics which should be stored in temples or by slowly building up the Zoo when not needing the resources directly.
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