imsully2 wrote:

any thoughts about Bonfires?

Witchbane Orbs in the sideboard are probably your best bet.

277

(13 replies, posted in Announcements)

psrex wrote:

It looks like the plane of Tember City is missing, though all of the others are there.  Could you add this last plane?

Thanks.

Tember City isn't officially part of the Planechase release, it was only given out as a promo, and is therefore not listed by Wizards in Gatherer, which is why it also isn't listed here.  There has been discussions of adding support for pulling data from other sources besides Gatherer, like magiccards.info, to handle a lot of these outlying cases, but I'm not sure of the progress on that front.

278

(35 replies, posted in General Discussion)

HikingStick wrote:
NullParameter wrote:

  Not sure I can wait 24 hours......

I have to wait until next payday (and it isn't this Friday).  sad

Ugh, now that really sucks.  At least you got to do the pre-release to hold you over!

279

(35 replies, posted in General Discussion)

HikingStick wrote:

That's what my LGS indicated is the MSRP, too. Rather than buying more of those, I'm going to drop a c-note for a booster box.

Yep, same here.  I have 3 boxes on preorder to split with a friend.  Not sure I can wait 24 hours......

280

(35 replies, posted in General Discussion)

I've heard that MSRP is $25, but I'm not sure if that was official or not.

281

(35 replies, posted in General Discussion)

corvair64 wrote:

So what happens to all the leftover pre-release boxes? Anyone know?

The stores are allowed to sell them as they please.

hanker307 wrote:

I'd potentially be interested in a wasteland and a cradle (and maybe the scroll, though I put almost no value on the scroll) - what do you value them at?

I believe the Wastelands generally go for ~$5 a piece.  The Cursed Scrolls (I actually have two now that I look) go for around $1, but I'm flexible on that number.

283

(14 replies, posted in General Discussion)

HikingStick wrote:
Sillvva wrote:

If he's doing this to his general, that would indeed make it hard to shuffle. It would probably be against the rules (maybe not officially (don't know commander rules as I don't play it), but some would oppose it)

So long as he has the actual card with him, he likely can use a proxy for the card and then swap out the 3D card once in play (the commander in the command zone).

Yep, that's what I assumed, which is why I asked if he kept an extra copy around.

Well, just to tag on a little bit (hope you don't mind), I also have 2x Gold Bordered Wastelands, as well as a Cursed Scroll.  Feel free to send me any offers.

285

(14 replies, posted in General Discussion)

Monolith wrote:

far as my Generals go "Cromat& Maelstrom Wanderer" I've always  kept them separate from the decks, and stored in thicker top-loader sleeves. oppose to having them mixed in with the rest of the cards.

I mean, what if somebody plays a Terminus (or something similar) and your general gets mixed into your deck?

286

(14 replies, posted in General Discussion)

Yep, these are pretty awesome.  Great work!  I always thought about trying this, but I don't think I have the talent nor the patience.

For your commander, do you plan to keep an extra copy around, in case it gets shuffled into your library?

287

(3 replies, posted in Decks and Deckbuilding)

Havoc Festival is a no-go in my opinion.  With an aggro deck like this, you will probably have more to lose than them.  For instance, if you have them at 10 life and you're still sitting at 20, then you're going to lose 10 life while they only lose 5, which obviously isn't the ideal.  Although, maybe you can make it work since that is still technically a 5 life loss for them.  Wouldn't be my first choice, I'd rather drop a big creature, or a couple creatures, for that cost.  When you drop that, you basically should end the game on your next turn, because your life total is going to catch up to theirs quickly.

I'm not a huge fan of the Forge Devils either, although I guess they can take out a lot of 1 drops if you're on the draw.  I'd probably prefer something like Diregraf Ghoul if you still want a 1-drop, or if you're willing to up that to a 2-drop (You don't have any) then I would suggest something like Ash Zealot.

288

(9 replies, posted in Decks and Deckbuilding)

imsully2 wrote:

I'm 100% on board with Rancor over Rush of Blood, you're going to be re-using it anyway so you shouldn't have it in the graveyard in the first place.

In the ideal world, that is definitely true, but in reality it could easily be thrown to the graveyard by Grisly Salvage or if it gets countered, or if they destroy the creature that I'm targeting it at (thus countering it since the target is no longer valid).  At least if Rush of Blood gets countered or discarded I can still use the Deathrite Shaman to drain a couple life, where Rancor is only usable by Cremate.  I guess only playtesting will tell which is better....

289

(2 replies, posted in Decks and Deckbuilding)

What are the Woodland Cemetery(s) and Overgrown Tombs for?  Can't find any black mana needed, so you might be better off just using more forests instead that don't have any conditions to enter the battlefield untapped.

Also, right now you have 10% of your deck relegated to flickering your creatures, but you only have a few viable targets that actually make it worth while.  I agree that flickering Armada Wurm and Thragtusk is awesome, but I think you either need to make the flickering more viable by giving yourself more targets or just give yourself more, bigger creatures to accelerate out because you probably won't be able to reliably flicker them at the moment.

290

(24 replies, posted in Site Discussion)

Another spammer: eenyagecicshirl

I deleted posts where I had the ability to, but there are more places than not that I do not have that authority.

291

(3 replies, posted in Decks and Deckbuilding)

Personally, I think you're trying to go two different ways with your creatures, but you need to pick one and run with it.
You don't have enough zombies to guarantee that you have some to make Gravecrawler worthwhile, and less than half your creatures would be pumped by the Stromkirk Captain, because they aren't Vampires.  Not saying that you can't mix the two in some ways, but it seems like you should lean more towards one of them if you plan on having cards that utilize that fact, or drop those cards to go with a more straight aggro strategy.  For example, Falkenrath Aristocrat is pretty big finisher in BR that you could really benefit from.  And if you're just going for straight Aggro, then Hellrider could be pretty great as well.

Also, Rakdos, Lord of Riots is awesome, but you currently only have 2 creatures in the whole deck that will actually benefit from his cost decrease ability.  How about something like Carnival Hellsteed; nothing like a miracled Bonfire for 4 into a 6/5 haste, first strike for 2 mana.

Also, with so many low cost creatures, you're going to play yourself out of a hand very quickly, so you'll probably want some type of card draw in there.  Bloodgift Demon might fit nicely in that spot and can also benefit from Rakdos' ability.

292

(9 replies, posted in Decks and Deckbuilding)

This is what I did now, but I'm still not entirely sure about all the changes because they make me sad to lose them, but they make sense......

-4 Vile Rebirth
-2 Auger Spree
-2 Jarad's Orders
+2 Murder (Cheap option)

The one issue with running Rancor entirely over the other pump spells is that Deathrite Shaman actually can't do anything with Rancor if it gets dumped from a Grisly Salvage, but it can do something with a Rush of Blood or other similar pump spells.  So, I'm not entirely sure what I want to run more.....  At this point in time I have 2 Rancor and 2 Rush of Blood and I'm two cards heavy in my deck......

293

(9 replies, posted in Decks and Deckbuilding)

Yes, "Mikey" could definitely be an interesting addition, although he does have a pretty prohibitive mana cost with BBB.

Auger Spree can also work on Jarad if there are enough creatures in the graveyard, and Cryptborn Horror when setup correctly.  But I do definitely agree that it could probably be something better.  Any suggestions for better removal?

The only cards that I have that really put stuff into the graveyard are Grisly Salvage and Jarad's Orders.  Jarad's Orders also lets me search for a creature I need and doesn't require that I put one in the graveyard, and salvage helps me dig for a creature or land I need and the remaining cards can feed things like Cremate, Deathrite Shaman and Vile Rebirth, so they aren't even close to lost cards.

294

(9 replies, posted in Decks and Deckbuilding)

I just want to preface this by saying that the numbers of cards were mainly just "Start with 4 of everything and narrow down from there."  So I wasn't actually expecting to necessarily keep four of everything, and some things I just forgot to update the numbers (like Grisly Salvage).

Pack Rat was there because it both feeds the graveyard to help both pump Jarad and give those graveyard exile cards more to work with, and it creates an ever growing number of ever growing creatures that can easily be sacrificed to deal damage.  Discard two cards and you have three 3/3s, plus you can use those discarded cards to deal damage, gain life, draw more cards, etc.

I'm a bit reluctant to get rid of Treacherous Pit-Dweller, regardless of the necessary additional cards to make him work properly.  2 mana for a 4/3 is very hard to pass up, and at the moment I have a lot of things to remove it from the graveyard.  But yeah, it definitely is a bit risky.  Even if we remove him though, getting rid of the Vile Rebirths might not be the best idea, because that can combat a lot of other decks as well, like anything using Gravecrawler, Undying or Reanimator type decks.

Traitorous Instinct was just a random idea I had, and the +2/+0 is basically the whole point of it.  A temporary bump to increase the damage done when I sacrifice it.  My issue with using something like Mark of Mutiny is that they could do something like destroy Jarad before I can sacrifice their creature, and then I'm just giving them their creature back, bigger and better. Act of Treason is cheaper by 1, but it doesn't give the pump, and I think that the extra one mana is worth the extra two damage.  And yes, I actually very much like Zealous Conscripts instead, totally forgot about that!

The same general principle applies to Rancor.  I'm not using it to give my creatures trample, I'm using it as a 1 mana 2 damage bump that can be reused again and again, which is really powerful, personally, especially if I get a couple of them that I can continually recur over and over.  The plan isn't ever to attack unless I have to, even with something like Cryptborn Horror I don't particularly care about the fact that it has trample, but rather the fact that I can sac a Desecration Demon for 6+ damage and then have Cryptborn Horror come into play just that much bigger, and for only 3 mana.

You're right that I don't really have all that much removal, which could be a problem, but I'm not entirely sure what to do about it.  I'm not sure if I want to include more Auger Sprees because they can fail to kill my opponent's creatures if they get too big, and they can fail to pump my creatures if they aren't big enough.

Thanks for all of the suggestions guys, definitely appreciated since this was just a random idea I had and threw together in a few minutes.  Definitely still a work in progress.  Here are the changes I made so far:

-4 Pack Rat
-2 Cryptborn horror
-4 Treacherous Pit-Dweller
-2 Jarad, Golgari Lich Lord
+2 Zealous Conscripts
-2 Traitorous Instinct
+3 Grisly Salvage
-2 Jarad's Orders


Although I'm still at 68 cards, and currently lacking a two drop creature (still looking at options, including the ones suggested).

295

(9 replies, posted in Decks and Deckbuilding)

Yeah, terrible name, I know.... But it makes a bit of sense once you get into it. 

http://deckbox.org/sets/236986

The general idea is to get out a lot of big creatures quickly by making use of all the creatures with downsides, like Treacherous Pit-Dweller and Desecration Demon, and other similar tricks to just get out big creatures.  We don't care about them staying out on the battlefield for very long, so we don't care about the downsides all that much.  If things go to plan, they'll never have to attack.  And if things don't go to plan, then we have a whole bunch of big creatures that will hopefully get the job done regardless smile

All of the damage will hopefully be done via Jarad, Golgari Lich Lord sacrificing creatures to drain life, Fling to sacrifice creatures and deal damage and other such things.  Desecration Demon can either be sac'd right away for an immediate 6 damage, or let him stick around for a while to let him attack and/or build up for an even bigger fling later on.  Treacherous Pit-Dweller is obviously a bit trickier to work with, but I think he can easily work because we have things like Deathrite Shaman, Cremate and Vile Rebirth to exile him from the graveyard before Undying resolves.  All of those bring some big upsides (extra cards, extra life or extra creatures), and work very well with the deck in general because there will hopefully be a few things going to the graveyard.

Grisly Salvage and Jarad's Orders both feed your hand and graveyard as well.  Creatures in the graveyard are generally a good thing because they help out all of those spells mentioned before (Deathrite Shaman, Cremate and Vile Rebirth), but they also pump up Jarad, which can also be a great target for a Fling.


I think I have a lot of great synergy going on, but at this point I'm not sure what I should be cutting to get the deck down to a reasonable size.  Any thoughts/ideas?

296

(12 replies, posted in Decks and Deckbuilding)

I heard something about a moderator meeting? big_smile

I will say that I actually played with Trostani at the Pre-release, and she was surprisingly powerful.  Not necessarily in the sense that she is going to quickly overwhelm the board with one extra token per turn, but rather she provides a very solid body for blocking larger threats, and that extra life gain adds up VERY quickly, especially if you're getting two-for-ones with things like Seller of Songbirds (That's three mana for a blocker, a flier and three life).  And then, once you get up and running with some bigger guys (Grove of the Guardian, Ajani tokens, etc.), that adds up even more quickly.  Plus, if you're pumping your tokens with something like Intangible Virtue or Phantom General or Collective Blessing, things could quite easily get out of hand quickly. 

As far as the rest of the deck idea goes in general, I think it will probably take some time for the right token strategies to emerge, because I think they'll initially be seen weak because of Detention Sphere, Sever the Bloodlines, Electrickery, etc.  But I do think that it could definitely be a viable deck with the right combination.

297

(1 replies, posted in Reddit MTG Trades)

I've got 4 Izzet Charms from the Izzet vs Golgari Duel Deck, if that interests you at all.  I also have one of each of the Faerie Impostor and Lyev Skynight.

298

(35 replies, posted in General Discussion)

I also made up the cost of my draft with cards I pulled.

From my guild box:
1x Vraska the Unseen
1x Steam Vents
1x Trostani, Selesnya's Voice

Bought an Intro pack too, just because, where I pulled an Abrupt Decay to pay for it and then some.

I guess I don't think there were any higher numbers of mythics than usual.  I saw lots of people pull awesome cards, and some people pull complete junk.

Go check your canceled trades as well, by clicking on the "Show Canceled" button on your trades page.  Some times people put message in before they cancel, and if you don't know where to look for them then they just stick around forever.

I have an Azorius box/letter/decal thing.  Feel free to send me a trade if your interested.