Topic: Jund Flunged
Yeah, terrible name, I know.... But it makes a bit of sense once you get into it.
http://deckbox.org/sets/236986
The general idea is to get out a lot of big creatures quickly by making use of all the creatures with downsides, like Treacherous Pit-Dweller and Desecration Demon, and other similar tricks to just get out big creatures. We don't care about them staying out on the battlefield for very long, so we don't care about the downsides all that much. If things go to plan, they'll never have to attack. And if things don't go to plan, then we have a whole bunch of big creatures that will hopefully get the job done regardless
All of the damage will hopefully be done via Jarad, Golgari Lich Lord sacrificing creatures to drain life, Fling to sacrifice creatures and deal damage and other such things. Desecration Demon can either be sac'd right away for an immediate 6 damage, or let him stick around for a while to let him attack and/or build up for an even bigger fling later on. Treacherous Pit-Dweller is obviously a bit trickier to work with, but I think he can easily work because we have things like Deathrite Shaman, Cremate and Vile Rebirth to exile him from the graveyard before Undying resolves. All of those bring some big upsides (extra cards, extra life or extra creatures), and work very well with the deck in general because there will hopefully be a few things going to the graveyard.
Grisly Salvage and Jarad's Orders both feed your hand and graveyard as well. Creatures in the graveyard are generally a good thing because they help out all of those spells mentioned before (Deathrite Shaman, Cremate and Vile Rebirth), but they also pump up Jarad, which can also be a great target for a Fling.
I think I have a lot of great synergy going on, but at this point I'm not sure what I should be cutting to get the deck down to a reasonable size. Any thoughts/ideas?