I'm at work so I skimmed through the posts in this thread, but I assume the change would be retro active?

A couple other things...

Magic is a game that has a, sometimes large, entry barrier depending on the format.  Making it difficult for new users to get into the game is problematic.  If someone with no rep wants to come on here and trade $100s worth of cards they inherited or pulled from boxes and ship first; they should be able to.  Restricting trades and users won't do anything to bring fresh people to the site.

I use deckbox regularly and recommend it to anyone that talks about trading.  A friend of mine wants to sell his collection and I'm trying to persuade him to sell it on deckbox. I"m not opposed to activating a paypal account to level up or buying premium to support the site.  However, I think most people are like me.  I'm primarily a trader.  I don't purchase many singles online at all, never really have, I don't sell my cards, and the market place and premium don't offer anything that feels "worth" it to me.

52

(2 replies, posted in General Discussion)

is there a mod or anyone that's active that is responding to trade disputes?

53

(2 replies, posted in General Discussion)

Hello, looking to reach a mod or Sebi.  I've had a trade dispute open for a few days now and we have had no contact with anyone representing the deckbox team. 

Should we continue to wait or is there something else we should contact?

54

(389 replies, posted in Site Discussion)

Kammikaze wrote:
elpablo wrote:

(people hate the bucket island).

ftfy

Heh, right... personally, i think it's ugly, but the market says people want it... *shrug* who am I to judge?

55

(0 replies, posted in Reddit MTG Trades)

Here's my trade list.

https://deckbox.org/sets/74954?s=i&o=d

56

(389 replies, posted in Site Discussion)

sebi wrote:

Adjusted the reported issues, thanks for reporting.

Yay, the lands are (mostly) fixed!

Still a couple that are a bit off.  I haven't doubled checked any other sites to get an aggregate, but here's what i see right now.

Full Art foil basics from BFZ.

Island - 256 - $.32 (a little low i think)
Island - 255 - N/a (Noah Bradley art is usually a little higher, this has no price.)
Plains - 250 - N/a  (Noah Bradley art is usually a little higher, this has no price.)
Swamp - 262 - N/a

I also question the price on Island - 258 and 259.  I think they are switched/opposite. (people love the floating cup island).

57

(7 replies, posted in General Discussion)

Im off the bloom deck and put it all in my trade binder, if you know anyone that wants to trade my 2 azuzas for some kikis let me know tongue

it could still work... lets say you go with 4 noble hierarch and 4 azuza.  A much more stable choice than 4 spirit guides... you could do the following...

turn 1 noble
turn 2 amulet, bouncland, azuzua
turn 3, titan/hivemind...

You get the heigharch trigger as well as the aggressive titan for a total of 9 damage.

to make that work though the mana base has to be reworked a lot.  I think the number of come into play untapped lands needs to go up.

as far as kiki twin... you only ran 2 cryptics, and 1 on the side... it's not a huge cut and you could easily slot a 3 mana counter with a desirable effect like disipate or even something like

58

(7 replies, posted in General Discussion)

I was a bloom player, it's a super challenging deck to play correctly, and I really liked playing it.  The lines are not intuitive at all. I'm a better player overall from having run it the last year or so.  However, I was sure something was going to happen to it though, so I aggressively traded into twin the last month or so... talk about getting kicked in the nuts...

uhg... anyways...

With that, i think kiki-twin could be a thing... kiki does die to bolt but you can also res him with k-command.  Kiki/k-command is like having 7 coppies of twin in your deck or more thanks to jace/snap.  The mana base would be supper tight though... I think cryptic command is probably just unable to be played in the kiki version of the deck.

IMO, it's a small price to pay to make sure everything is correct before you get to that point.

Confirming your address is a final confirmation for trades.  Once you accept there's no going back.   It's much harder to undo a trade after addresses have been given out.

2. Trade delivery

2.1 Trade confirmation. After the trade is accepted and addresses exchanged, the transaction is considered confirmed. The trade can be canceled only by agreement of both parties. If both parties do not agree and the trade gets canceled, the person who cancels will receive negative feedback.

where you able to look at any price issues... specifically bfz full art foil lands?

62

(0 replies, posted in Site Discussion)

I didn't see the Anticipate FNM promo in the list of available editions for the card.

63

(1 replies, posted in General Discussion)

Relevant...

http://www.mtgsalvation.com/forums/magi … on-sceptor

You can cast one half but not both with fuse and you choose at the time.

not really looking to do a swap at this time.  and I have more forest than I do anything else anyway tongue

Hello looking to trade for foil full art BFZ basic lands.  My preferred arts are in my wishlist, but I'll trade for any.  Valuing them at $6 a piece in trade value.

WL: https://deckbox.org/sets/74955?s=b&o=d

Tradelist: https://deckbox.org/sets/74954?s=i&o=d

Yeah that looks better imo. 

I think your heavy on the ghost quarters, maybe run 1 maindeck and 2 on the side if you're really worried about tron or something.  I'd still have a few more basics imo.  at least 1 mountain and another island, the blue spells are pretty important.  Try a desolate lighthouse.  Even if you have to proxy it.  It's really good.  End of turn lighthouse to pitch a land and dig for combo, is supper good.

Highly recommend the 4th bolt.  Maybe 1 lightning helix if you have them.

The jace's and snapcasters of the world provide a lot of value.  Why have only 4 lightning bolts when you can have 8? Need to counter a spell again? Good thing you cast one last turn and it's in your graveyard. 
Obviously snapcaster is better, but Jace does a good impression and helps dig a little to find combo pieces or other stuff.  I'd highly recommend at least proxying the cards and testing them.  I think their value will become immediately evident.

Umm, as far as practicing goes, there's cockatrice and a couple other sites/programs that allow you to play test magic.  I don't use them much though.  I would go on google/reddit and ask for more info, there's someone out there that has what you're looking for.  At the very least there's this...

This site allows you to make multiple proxy decks in one set of 60 cards.  I usually just print these out and stick them in sleeves with lands or something... works pretty good.  Have a friend help you.
http://metadeck.me/

Bloom Titan can turn 2 sometimes.  Most people don't play the turn 1 version anymore because it's too fragile.   People complain about it, but really the turn 2 win is pretty rare and it requires both players to have/not have cards that interact with the combo. 

  Think of it this way deckbuilding and card evaluation is a skill, it takes a long time to learn to play the guitar or paint. Anyone can strum a few cords or pick up a brush and slap paint on canvas, but it doesn't make them a musician/artist.  The people that design and test decks for a living frankly just have better decision making skills than you or I when it comes to deck building and they have the time to test all the possibilities.  I have a 40 hr job and married with 4 kids.  I don't have time to put20+ hours a week into testing a deck to see if it works. 

Magic is full of possibilities and any card can "work", and the only way to know is to try.  But in general, you have to consider, the best players and the best decks have access to those cards... why didn't they play them if they were worth considering?

your twin list is a lot different than what I'm used to seeing. 

See link for list.

http://mtgtop8.com/event?e=10980&f=MO

Creatures - Maindeck spellskite is okay, but I would run 1-2 tops... put the rest in the side.  Umm... no snaps? If you're building budget you should say so... snaps are nearly required to be competitive. Grand abolisher is a weird choice... care to elaborate on it?  Little jace, (Vryn's Prodigy) would be okay too.  Delver can go... if you want to be a twin deck, otherwise load up on burn and get rid of the twin and play delver.

Instants - angel's grace/silence are two other weird choices...  These cards in my experience are not very good. You need the 4th bolt a Cryptic command would be good. It's very versatile. Some number of electrolyze is necessary to make affinity bearable and the mirror match.

Artifacts? - scepter? your plan is to spam silence/grace over and over?  Not a great plan overall... there's a couple reasons why.

1. Grixis will just doesn't care about that and will control you out of the game.  It's very likely that fast decks like affinity will just kill you before you get combo online. 

2. silence and grace only stall for a turn, there are plenty of decks that can just kill you the next turn while dealing with combo at the same time.

Mana - scalding tarns are the better fetch if you have them... over mesa's I would think...  You need a handful of basics or you'll lose to an opposing blood moon.  Also a desolate light house is nice it lets you filter your deck.

Sideboard - swiftspear? get rid of that.  dispel is fine, run at least one maindeck though.  Disperse is bad cut it. So is render silent.  You need a stony silence or 2.  Keranos is nice for the grindier matchups.  Manaleak is okay, but in the matches where you need it negate costs the same and is just a hard counter for opposing spells that matter in those matchups.  Run a couple blood moon/magus of the moon if you can after you work on your manabase some, it hoses tron and bloom titan pretty hard. Otherwise side a couple ghost quarter or something.

You need a solid plan for the following decks. 

Affinity, Grixis, twin, zoo, jund, tron, bloom titan ... have you done any testing?

69

(4 replies, posted in Site Discussion)

I agree with the sentiment that not enough was done by green to explain the nature of his cards.  However passableghost over reacted severely.  He had no right to demand anything then that they undo the trade and to leave negative feedback for green for not being due-diligent on his side.

Looking at the trade we're talking about $10 worth of stuff... people can argue principal all day long but in the end it's just not worth the time/effort to get twisted over those values.

will trade for the lands at 6$ a piece. Prefer islands (not cup island obviously) and plains.  See my WL for my preferred arts.  However any art would be fine.

WishList: https://deckbox.org/sets/74955?p=1

TradeList: https://deckbox.org/sets/74954?s=i&o=d

I hope we can work something out.

this feature would be nice... My EDH deck is worth way more than it says in my deck list.

72

(389 replies, posted in Site Discussion)

The foil fullart basic lands from BFZ are valued between $5-$10 depending on the art. 

the ones in my inventory range from no price "n/a" to $99.99.   I think they need some attention as they are highly tradeable/sellable.

Just wondering if these will get price updates soon?  There are several that don't have any pricing at all.

I want to trade for foil full art basics from BFZ.

$5 each.

My trades - https://deckbox.org/sets/74954?s=i&o=d

Hello, looking for the following.

* 2 Monastery Mentor
* 2 Soulfire Grand Master
* 4 Wild Slash
* 1 Hidden Dragonslayer
* 1 Siege Rhino
* Battle for Zendikar Foil Basics - filler after I acquire the above cards.

Have trades.

* https://deckbox.org/sets/74954?s=i&o=d

Thanks for looking