I guess perhaps they could make use on the sideboard.  The dragons offer the only real defense the deck would have - outside of things at the four drop.  My thoughts on Havoc Festival are just that when it hits the board if I have Rix Maadi Guildmage, they're dead in two turns.

Those would take me to 61.  Where does the one other card come from?

I've updated the decklist in a few ways. 

At the one drop, I've upped the count of Slumbering Dragon to three.  It can serve as a more effective deterrent this way as I'm more likely to pull them.  Deathrite Shaman also finds its way in here for a variety of reasons, to stop Gravecrawler/Geralf's Messenger/Undying/Scavenge and whatever else.  Also, if I have to miracle Reforge the Soul early, it can let me use any dumped mana to ensure balance.

At the two drop, Gore-house Chainwalker gives way for an additional Thrill-Kill Assassin.  The added one power is nice for the Chainwalker, but deathtouch proves much more useful, especially when Curse of Stalked Prey is on the board.  Grim Roustabout is gone - two for a 1/1 regen or a 2/2 regen that can't block isn't enough advantage to warrant it.

At the three spot, Splatter Thug is a beast with first strike - making him require something the opponent would have at the four spot to stop.  Short of Loxodon Smiter, ramping into Deadbridge Goliath, or a pumped Lotleth Troll nothing is likely to stop him that early.

At the four drop, 3x Desecration Demon is just monstrous.  Rakdos, Lord of Riots helps speed things up even more.  That and he's a 6/6 flying trampler.  Do any damage and he helps get Griselbrand or Chaos Imps onto the field.  I dropped Bloodfray Giant as he can easily be stopped by items at the same cost or less (i.e. Deadbridge Goliath or Loxodon Smiter).  I also dropped Traitorous Instinct (despite it being a potential bomb) as the four drop was far too crowded. 

Other changes, I've swapped Necropolis Regent for Griselbrand as a high end bomb - one that can replenish my hand too.  I've added some small scale spot removal in Pillar of Flame and Tragic Slip.  I also tossed 2x Reforge the Soul into the mainboard to refill my hand once I've dumped everything - this can either keep up the pressure or help me in the event of a Supreme Verdict or Mutilate (after all, if a major aggro deck has one weakness, it's board wipes).

The sideboard now has Cremate in case extra drawing and/or graveyard removal is needed.  More Tragic Slips to provide removal if I'm somehow getting overpowered or outpaced.  And Slaughter Games and Shimian Specter for either mirror games or in case I run into a deck that really bogs me down.  Side those six in and BAM! I'm surgically extracting anything that was overly threatening.

So now I'm open to thoughts.  I know Rakdos isn't the most popular guild and this is a really RTR heavy build, but any thoughts would be welcome.  On the one hand I'm troubled to be at 65 cards, but every piece here has a use and works together quite well.  For instance, Rix Maadi Guildmage works wonders when paired with Tormented Soul, Havoc Festival or Stab WoundTormented Soul and Stab Wound almost guarantee Rakdos, Lord of Riots can hit the field any turn.  Curse of Stalked Prey helps me keep outpacing them and can force them into unfavorable blocks.  It keeps going on and on.

Thoughts?

978

(15 replies, posted in Reddit MTG Trades)

I could do that.  How do you want to set it up?

979

(15 replies, posted in Reddit MTG Trades)

What would you want for the Drowned Catacombs?

It's all good.  I know that speed aggro is doing well.  A mono-red rakdos build went 4-0 at my LGS this past friday.  Desecration Demon, Splatter Thug, and Slaughter Games are NASTY.  Beyond that, yeah, I'm spitballing here.

Aww... nobody likes Rakdos?

It looks pretty solid at the moment, but I would just be weary without any of the Rootborn Defenses or Safe Passage in the maindeck because I could easily see where any of a number of boardwipes will just end the game for you - but then again, that's sort of how aggro works, right?

I can definitely say that FAST decks are winning at my LGS.  There were a mix of Golgari Zombies (but on the fast end with Lotleth Troll and a lot of Deathrite Shaman going on), a few Azorius Control decks, and one super fast mono red aggro deck at this last standard FNM.  To that end, the faster decks were just running everyone trying to play mid-range over - so this has a shot.

983

(8 replies, posted in Trading Post)

At current pretty much everything has been moved.  But I will be getting another Supreme Verdict that I'd be interested in trading for Rakdos, Lord of Riots.

984

(11 replies, posted in Decks and Deckbuilding)

I wouldn't rely on Thragtusk as your key token producer as you'll need to be able to bounce him every turn and the only renewable form of flickering available to white is Conjurer's Closet.  But more importantly, by the time Thragtusk hits the field, any good populate deck is going to have a variety of options for what to populate. 

Take a look at the build I'm working toward here:

http://deckbox.org/sets/239316

The idea is to be dumping as many tokens out as possible (within reason) and then populating them.  Further, given that Sever the Bloodlines, Izzet Staticaster, and Detention Sphere are all firmly rooted in standard, you want to be sure to diversify your token types so they don't all get blasted at once.  You'll note that my current populate build will pop out spirits, birds, centaurs, beasts, wurms, and elemental tokens. 

But the item that REALLY makes all this go is Intangible Virtue.  I'm telling you the truth saying that I beat someone in a draft with a Doomed Traveler because I had virtue on the board (and he didn't want to make things any worse).  Not only does it pump your tokens, but it gives them vigilance, letting you swing with abandon while maintaining the defenses.  To go for a populate build and not have that is just crazy.

Beyond that, imsully and I can offer comments, but I'll be honest and forthright in saying that the RTR standard  meta is a mess right now (that's right, think for yourselves delver kids!).  So even something that isn't perfectly tuned might do well.  Piece together as much as you can and playtest it.

985

(11 replies, posted in Decks and Deckbuilding)

Considering Thragtusk is in the forthcoming Golgari Event deck... you're going to see a LOT more of them.

986

(8 replies, posted in Decks and Deckbuilding)

I'm not really sure as I was sitting at 65 cards (or there abouts) and didn't know what to do considering how crowded the four-drop is.  I pulled Archaeomancer for the time being as Tamiyo's emblem manages the same thing... but I'm certainly not opposed to putting the good ole mancer back in.

I'm in the process of getting the last few cards for this (lands excluded of course) and hope to playtest with it a fair amount soon.

At current the win cons come via Krenko overrunning them with goblins, Talrand flooding the skies with drakes, Niv opening up a big ole can of whoop-ass or any combination of them.  I also like the flavor of the Psychic Spirals such that I can drop cards with total abandon via the Nivix Guildmages, Niv, and Mercurial Chemister only to recycle them back into my library while also milling them for like 15-20 cards in the process.  Not a win con by any means, but certainly a great time - although in reality they're likely going to get pulled once playtesting proves that scenario is just a pipe dream sad.

I'm also still in the process of getting a Worldfire to throw in for grins.  Then I need to toss in 2x Amass the Components in case I draw it.  Alas, so many good options.

Personally I like Mizzium Mortars more than Bonfire.  You either pay for a Searing Spear and get one extra, OR, you pay six and wipe their side.  You might not get the damage to them, but how often does someone miracle Bonfire for more than two or three?

I'm with you that Mentor really needs just one more ability to kick him over the top, but with you top-decking this thing so quickly, you're really going to want some way to replenish your hand.  To be able to pay one land per creature to keep drawing could be REALLY useful - that way the stream of little ones never stops.

One thing that just hit me that you'll have to watch for - Electrickery.  I would imagine a fair number of people will be boarding it to deal with spirit tokens.  You need something to help protect the creatures lest you see them side that in and are screwed in games two and three.  Break of Day could help there by giving them all +1/+1 at instant speed.  That or Rootbound Defenses/Safe Passage - I could see Passage giving you more flexibility as it can cover you too.

988

(8 replies, posted in Decks and Deckbuilding)

You would need to get a clarification from a judge, but my understanding is that even if you have to cast them immediately, that doesn't change how the effects will resolve, such that you can arrange them on the stack such where Worldfire resolves first and then you cast a creature of theirs.  Simply because it's a product of Jace's ability doesn't change the speed of the spells and just because he leaves the battlefield doesn't negate his ability (much like how you can ultimate a planeswalker, resulting in it "dying" but still get to enjoy the effect).

Oddly enough this might not be that bad with a few tweaks.  Personally, the solutions to the problems you enumerated about not having trample and whatnot are in your sideboard.  I would totally go with Odric, Master Tactician - as long as you're attacking with four creatures, you can decide not to block anything.  When paired with all those weenie creatures getting buffed by Wild Beastmaster, you're swinging for a ton of damage.

My first thought, are 4x of Avacyn's Pilgrim necessary?  If your mana curve tops out at three, ramping isn't really something you need.  It speeds things up, but it isn't necessary by any means.  Rather, I'm thinking Mentor of the Meek belongs in here.  If a really low curve and high speed does anything, it gets you top decked (and the prospect of top decking into a 2/2 isn't all that appealing) especially if the game wears on to higher numbers of turns where they're more likely to drop a bomb on you.

Just as a possibility, why not Cathars' Crusade?  It might be worth taking a shot there.

Lastly, outside of casting more creatures, how do you transform the Mayor of Avabruck back if he goes into wolf form?  Obviously sitting on a 3/3 that pumps wolves and creates wolf tokens isn't a bad thing, BUT, he does more for you in his human state.

990

(6 replies, posted in Decks and Deckbuilding)

Another option to slow the opponent is Sphere of Safety which, when paired with Oblivion Ring, can be quite amusing.  You get spot removal but also cover your rear more generally - although then you need to think about more enchantments, which, I agree with imsully here would likely not end well.  But it's a thought.

I agree with the shedding of lands, as, to be honest, as long as you have 2-3 in your opening hand, you can fetch however many you need beyond that.

So I played Rakdos at an RTR draft the other night and I had a total blast given the way the guild runs - you either win big, or you go down in flames.  That aside, I threw together a build that I have almost everything for already that I might run in one of the coming weeks.

Here's the deck "Where's the Tear Gas?"
http://deckbox.org/sets/241643

This is total, all-out aggo like nobody's business.  The plan is to unleash as much as humanly possible.  Which raises the question, what do you defend with?  Defenses comes in several forms:

1)Slumbering Dragon making them think twice before trading attacks.
2) Grim Roustabout staying back with his regeneration.
3) Desecration Demon requiring them to drop creatures.
4) Possibly Rakdos, Lord of Riots - but I'm all about him attacking ASAP too.

I thought, given how much attacking I'll be doing, that it would be good to give them an incentive to keep blocking (even the little ones), enter Curse of Stalked Prey which puts a clock on them when paired with Tormented Soul.  Throw Necropolis Regent as a bomb and another way to add counters, and to say the least, things are getting messy.

Rakdos's Return is really designed to deal spot damage to play Rakdos in a pinch or to get them to drop that pesky one or two cards they're hanging onto for combat tricks.

Traitorous Instinct is a nice trick to drop on them if they play something powerful on the board that I'm not simply going to overrun/overpower.  I recognize Mark of Mutiny and one other one are typically better for this purpose, but that +2/+0 can be huge when I'm coming at them non-stop each turn.  I have Disciple of Griselbrand in the sideboard in case I need to make Traitorous Instinct into a removal spell.

Stab Wound is big for me to simply weaken the enemy's creatures and do damage.  It can be removal in a pinch, but I'd rather it stays on the board to keep the clock running on them.  After all, I'm more interested in outpacing them than any real tricks.

Havoc Festival is just for grins (and to set a clock).  When paired with Rix Maadi Guildmage, I could realistically kill them the first time it halves their life.

The sideboard currently has a LOT of removal to cover my arse in case there are creatures that totally screw me up.  Obviously 4x Dreadbore would be nice, but I don't have those yet.  Nor do I have a playset of Dragonskull Summit or Blood Crypt yet.  I likely won't seek any more of them unless this thing actually works a bit.

Some other thoughts - Daggerdrome Imp and Rakdos Ragemutt both give lifelink while letting me swing without abandon.  Thoughts?  I was tempted to toss in 2x Carnival Hellsteed but figure the top of the curve is best suited at 6 with flyers (aka Chaos Imps and Necropolis Regent).  Do the Hellsteeds have a place?  I'm even tempted to include Racecourse Fury to give things haste.  I'd gladly add one to the cost of a creature to give it haste.  Or is Fervor that much better?  Or do I even need to worry about haste?

Thoughts?

992

(6 replies, posted in Decks and Deckbuilding)

I get that you want to be sure to hit a Sands of Delirium but as it's an X cost activated artifact, having more than one at any given point in time is redundant (much like having 4x of a legendary creature).  I would suggest dropping down to 2x there and use those 2 spots to bring Tree of Redemption from your sideboard onto your mainboard.  Not only does it fit the defender scheme, but it ensures that you can survive even if they get past your blockers.

I agree with imsully about getting overrun rather easily, to which point I would almost suggest splashing white for a few cards.  Axebane Guardian lets you produce any color of mana and you could easily add one or two plains for the Gatecreeper Vines to go grab them.  Then, with a splash of white you open the door to Oblivion Ring and Detention Sphere for spot removal; Azorius Charm for an even more powerful Unsummon (it doesn't just return the creature to their hand, it puts it on their deck to screw up their next card draw too!); and Rest in Peace which lets you drop Tormod's Crypt from the sideboard and otherwise simply screws your opponents over (scavenge, undying, flashback, etc - GONE!).

993

(8 replies, posted in Trading Post)

I potentially have her tied up in another trade at the moment, but if that falls though, I'll get back to you for sure. 

But Armada Wurm + 2x Intangible Virtue only amounts to like $17-18 while Vraska is at $28.  Did you leave something off by accident (as you refer to four cards but only list three)?

I'm not sitting on any of your wantlist, but the fact you have all of my RTR wants in one place... would you be interested in Vraska or Abrupt Decay?

I'm really interested in Niv, Trostani, and Rakdos.  I'd also love to swap my Blood Crypt for your Steam Vents.

Just let me know.

995

(8 replies, posted in Trading Post)

Bump.  Supreme Verdict is gone and I don't need a Deathrite Shaman.  Still looking for the others though.  C'mon everyone, I know there was a LOT of RTR opened this weekend.

996

(6 replies, posted in Reddit MTG Trades)

Bump.  Supreme Verdict is gone and I don't need a Deathrite Shaman.  Still looking for the others though.  C'mon everyone, I know there was a LOT of RTR opened this weekend.

997

(2 replies, posted in Site Discussion)

Ahh.  Well that would explain it.  I hadn't entered everything in there.  Thanks.

998

(8 replies, posted in Trading Post)

I'd rock that.  I'll set it up.

999

(8 replies, posted in Trading Post)

Hey, I've already posted this in the Reddit group, but for those of you who aren't there I'm looking to make some RTR for RTR trades (I know the prices are probably inflated, but they likely are for the whole set, so it'll work out).

I'm looking for the following:
1x Trostani, Selesnya's Voice
1x Niv-Mizzet, Dracogenius
1x Rakdos, Lord of Riots
1x Armada Wurm
1x Steam Vents
1x Deathrite Shaman
3x Selesnya Charm

Non-RTR high priority want:
2x Intangible Virtue

Notable haves that are available:
1x Vraska the Unseen
1x Abrupt Decay
1x Blood Crypt
1x Supreme Verdict
1x Detention Sphere
1x Jarad, Golgari Lich Lord (Duel Decks Version)

Let's make it work!

1,000

(6 replies, posted in Reddit MTG Trades)

Bump.  I've also picked up a Detention Sphere I'd be happy to unload too.

Note that I'm really looking to turn the Blood Crypt into a Steam Vents.  Beyond that, I'm still wanting Trostani, Selesnya's Voice, Niv-Mizzet, Dracogenius, Armada Wurm, Rakdos, Lord of Riots, Deathrite Shaman, 2x Intangible Virtue, and 3x Selesnya Charm.

C'mon guys!  I know RTR is fresh and not everyone has what they want, but let's make this happen!