Please see the sticky at the top of this forum pertaining to EDH.
127 2014-08-29 16:52:06
Re: New Block Structure Announcement (1 replies, posted in General Discussion)
I'm a fan. If anything I wish they would speed rotation up even more.
As a mostly standard player I like the idea that this change will likely force people to adopt new strategies and, god forbid, put two seconds worth of thought into building decks (y'know as opposed to just net-decking and running that deck for 2 years). Sure, the pros will still figure out decks and then people will copy those lists, but at least we won't have to stare down the exact same list for two full years.
From a limited standpoint, this is great. The LGS where I used to play did drafts every week and I'll admit, by the end of the Theros block, I was pretty sick of opening Theros packs where the only way to even come close to recouping my entry cost would be to pull an Elspeth. The increased release rate should create more unique limited formats to keep this fresh from week to week.
I dig the increased flavor we're going to be getting as the storyline will actually progress at a better clip.
Now, some people are going to complain about what it might do to card costs, but, realistically, it's not 100% clear what is going to happen there. I could easily make arguments that the average cost of sought-after cards will increase or decrease - so it's pretty up in the air on that point.
Overall, I like it. Shake things up. See what happens. It's a shame more companies aren't willing to make changes like this from time-to-time.
128 2014-08-27 16:44:36
Re: Izzet/Chimera Deck Advice (1 replies, posted in Decks and Deckbuilding)
The biggest issue I see here is that you really don't have a reliable way to win the game. Sure, the burn will add up, but someone with a bit of lifegain or able to take care of Guttersnipe will have you on your heels already. Then you fall back on the Chimeras, but there are only 3 of those, which are handled rather easily. Sure, you have 5 counters to protect stuff, but then you're likely sitting there holding up a ton of mana AND counters for protection while the opponent is freely doing other stuff - the minute you counter their Desecration Demon or whatever, they can remove the Chimera.
For a casual setting, I can see this being just fine, but in a more competitive environment, I just see it struggling without some changes.
A few cards to consider:
Keranos, God of Storms - hard to get rid of, and a definite clock by every definition of the word - worst case scenario he's powering you through land clumps.
Stormbreath Dragon - even as a 2x or something like that, it at least gives you a bit of a beater to finish the opponent off. If you need a budget option for the casual table, Hypersonic Dragon can work in a pinch, but it isn't THAT great.
Goblin Rabblemaster - I think this card is just nuts in so many settings. It creates card advantage and can be a REAL threat all on its own.
Purphoros, God of the Forge - I think if you do decide to slide in the Rabblemasters, this would be an excellent choice given the fact you already have Young Pyromancer and Molten Birth in here. Then again, at this point this is a totally different deck we're talking about here.
129 2014-08-27 16:35:06
Re: Preparing for Rotation (Underworld Herald) (3 replies, posted in Decks and Deckbuilding)
I would definitely concur that you should pick up Theros staples at the moment while they're super cheap as, for all we know, there will be a deck out there that breaks some of the cards. Hell, I've even seen speculation that Xenagos, the Reveler could actually increase up to like $20.
But as far as deckbuilding, look to the theros block constructed stuff, supplement with M15, and just be patient.
130 2014-08-24 16:55:50
Re: Preparing for Rotation (Underworld Herald) (3 replies, posted in Decks and Deckbuilding)
Sadly the practice of "getting ready for rotation" just means keeping a keen eye on the spoilers (which should start in the next few days) and then trying to figure out the best, most suitable replacements for pieces that are rotating out. There isn't any one given way to do it... sorry.
131 2014-08-17 00:03:13
Re: Advice for post rotation Sligh (1 replies, posted in Decks and Deckbuilding)
First off, until we have spoilers for Khans (more than 3 cards at least) it really is trivial to stress about making a deck "rotation safe." I'm sure you're tired of hearing that by now, but the simple fact is that 1/2 of all the cards available to us are rotating out and we have no idea what 246 of the 269 incoming cards are (note that 3 are spoiled and 20 are basics). The best plan you can make would be to look at Theros block constructed builds and draw inspiration from those. Identify the cards rotating out and see if there are comparable replacements that WON'T be rotating. If so, you're in the clear. If not, well, the strategy might not be viable post-rotation.
That being said, you want to go red aggro (aka Boss Sligh), there will be a ton of options available I'm sure. The build you currently have actually doesn't look half bad, but could probably tinker with the burn options to make it a bit more pressuring.
For the marauder, it's definitely worth a go. I'd suggest tossing in something like Hammer of Purphoros to give everything haste (likely in the SB) to make them more effective.
As for Stoke the Flames, the card is the real deal. It lets you take your 4 tokens that would achieve nothing and just tap them to do major damage. Think, Elspeth is on the field, you can't get past her tokens, but you certainly can blast her in the face.
I'd also keep a keen eye on whether there is a 4 CMC sweeper or not forthcoming as an article I read yesterday seemed to suggest that there might not be one at 4, rather, relegating that to the 5 CMC (which certainly would make aggro happy).
Lastly, I'd be curious to see your sideboard. How would you deal with other aggro decks? How about Mono-green Devotion (who will dump out a similar number of creatures that are, on average, bigger and more threatening)? How do you respond to decks running Anger or Drown in Sorrow?
132 2014-07-18 01:51:14
Re: [Standard] Naya Midrange (5 replies, posted in Decks and Deckbuilding)
My point was that there are a full 2-3 months before rotation, so why not take advantage of standard at its largest, fullest strength? Obviously don't go dropping $50 on cards you won't use beyond October, but don't just discount an entire block because it will rotate in a few months (otherwise you're handicapping yourself unnecessarily).
133 2014-07-18 01:03:37
Re: Iroas, God of Victory EDH Deck - What to Cut? (2 replies, posted in Decks and Deckbuilding)
I think the best course of action would be to go through and tighten things up around a more soldier-centric build. You're going to want to cut the creature count down to closer to 25 (30 at MAXIMUM). For land, I would say to go down to around 36 as you have plenty of accelerants/mana rocks and whatnot. I'm not sure that Elspeth Tirel really fits in here as well as Sun's Champion Elspeth.
So with just creatures, lands and PWs, you're already somewhere around 60 cards. I'd cut the enchants down to somewhere more like 10-15 and cut the artifacts to say 7-8 (Boros Signet?). If we assume you go on the low sides of these suggestions you would still have about 20 cards left for instants or sorceries. I would overwhelmingly focus these on removal for creatures/enchants/artifacts or board wipe type effects.
It sounds tough, but if you tighten things around the soldier theme I think you'll have some success.
134 2014-07-18 00:52:11
Re: Kitty Kat Kriegers (EDH suggestions) (2 replies, posted in Decks and Deckbuilding)
So if you want to run mono-white cats for EDH, this is my build:
https://deckbox.org/sets/355176
I will openly say that it is the equipment that REALLY makes this thing run. I typically use either Kemba, Kha Regent or Raksha Golden Cub as the general as both are much more dangerous than Brimaz on their own. Even if you don't splurge on the swords, Konda's Banner is a MUST as it will automatically give any cat tokens +2/+2 - so Brimaz gives a 3/3 attacking, not just a 1/1 - which could be combined with one of the anthem effects for a rather nasty setup.
I hope this helps.
135 2014-07-18 00:48:42
Re: [Standard] Naya Midrange (5 replies, posted in Decks and Deckbuilding)
So I'm going to assume this is meant to be more of a Naya superfriends deck? Realistically, you're not sitting on much of a mid-range plan if you only have 5 mid-range creatures (4 Stormbreaths and 1 Polis). I would suggest digging into more offensive options or switching to more removal.
Another thought, you're sitting on numerous cards that are going to rotate, so clearly you're not making the "rotation safe" folly build (which I'm glad to see), but you're leaving out some REALLY good ones. Think Domri Rade, Assemble the Legion, even Aurelia the Warleader can be good. I would also suggest taking a look at Xenagos, God of Revels and Ghor Clan Rampager with Fleecemane Lion to get a bit more of a punch. Lastly, Advent of the Wurm is another good option.
Where are the Stomping Grounds, Temple Gardens, and Temple of Triumphs?
As for things to cut, I'm aware that Mystics really help, but I'm not 100% sold on them as they're helping with green while you're wanting to hit the other colors more frequently. I'm thinking the Caryatids might be enough there, but I could easily be wrong. I would consider taking Lightning Strike out for Anger in the main as it won't kill your coursers while potentially dealing with more threats in a single stroke. In the event that you don't need the sweeper, you can side in more pointed removal.
For the SB, I would pull Purphoros, Revel of the Fallen God, and possibly even Fated Conflagration - I would actually say to toss in Warleader's Helix as it will likely kill many PWs while also gaining you life against burn decks.
Anywhom, I hope some of this helps. I know that the combo of Xenagod + Aurelia is pretty sick, accounting for 18 damage in one turn... but if you want to run this other route, there certainly isn't anything wrong with that. Alternately, you have enough PWs for a more superfriends-style build... at which point you should be running more removal. Good luck!
136 2014-07-03 00:37:37
Re: GU Evoltion (2 replies, posted in Decks and Deckbuilding)
Not one that has had much success. I had grand ideas before thinking about using Corpsejack Menace to play BUG and getting him to help double the counters for manipulator. Realistically though, it's just not the most reliable card or play in the standard environment.
But if you REALLY want to give it a go, Agoraphobia is among the best tools available to you.
137 2014-06-26 06:03:25
Re: [Standard] (Opinions; Budget) - Help with first deck (8 replies, posted in Decks and Deckbuilding)
Realistically, many of the foil chase cards can net 2-3 of the non-foil version of the card. Given your limited collection, it would probably be a better bet to trade the foil for the non-foil versions. Mind you, the foils look really nice, but unless you're trying to trick out a deck, it doesn't make much sense to worry about having the foil version.
There was actually a fun article just the other day on mono green aggro deck the other day with Charging Badger and Aspect of Hydra (I think it was through tcg's articles). As elpablo said, you can invest in some of the pieces for it for extra cheap - Swordwise Centaur, Kalonian Tusker, Reverent Hunter, Spire Tracer, Nylea, etc.
138 2014-06-19 18:18:44
Re: (Standard) Izzet (5 replies, posted in Decks and Deckbuilding)
Here ya go...
139 2014-06-17 06:04:27
Re: (Standard) Izzet (5 replies, posted in Decks and Deckbuilding)
Something like this:
http://magic.tcgplayer.com/db/deck.asp?deck_id=1200833
Sadly it's more U/W control with a splash of red, but that's about the best Izzet has these days... at least to my knowledge...
140 2014-06-13 05:06:09
Re: Athreos B/W Aggro (2 replies, posted in Decks and Deckbuilding)
So you have a W/B aggro shell here, but are leaving out all of the Aggro elements past your one drops. You also have quite a few cards that just do not fit into your plan and, in many cases, actually work against it rather badly. For instance, sure, you can rely on Athreos triggers to try to take people out with Drown in Sorrow, but if the biggest threat you have is a 2/1, they'll just let you get them back and beat your head in with a 5/5.
So, what can be done to improve the list? More aggro, more anthems, more ability to alpha strike.
Out:
-2x Thrill-Kill Assassin - you want more out of your two-drops and you most certainly don't want deathtouch for blocking (as you're not in the business of blocking)
-2x Fiendslayer Paladin - he can go in the sideboard
-2x Sin Collector - again, sideboard card
-1x Xathrid Necromancer - this is iffy, but going down to 3x won't be that bad
-1x Teysa - she's an EDH card, sorry...
-2x Silence - you could try this being really aggro, but I doubt it'll perform unless you run 4x of them main - and even then it's kinda iffy
-2x Drown in Sorrow - a board wipe is the LAST thing you want
-2x Diabolic Tutor - this is far too expensive and has zero impact on the board on T4 when, in reality, you should be about to win the game
So that's 14 slots we've opened up...
In:
+2x Dryad Militant - gets your count of one-drops to 10, making it a near certainty you'll hit at least one every game
+4x Daring Skyjek - tons of power for the cost, you're going to be hitting battalion quite a bit, evasion, etc.
+2x Spear of Heliod - who doesn't like a good anthem?
+2x Hall of Triumph - Given that Spear and Hall are both legendary, the 2/2 split will give you a decent chance of making sure you hit at least one, if not one of each. An argument could be made to even kick this up to a 3/3 split.
+4x Brave the Elements - protection against damage, and, most importantly, a way to sneak that last damage in with an alpha strike
So that makes 14 to go back in.
Arguments could be made for quite a few other cards, but in reality, this will DRAMATICALLY improve the deck while costing somewhere in the realm of $6-7.
141 2014-06-13 04:52:48
Re: (Standard) Izzet (5 replies, posted in Decks and Deckbuilding)
It's actually been quite a while since Izzet really had something solid (back before rotation during the Delver days). You should look on TCGPlayer and there was some sort of an American control deck that placed well recently that uses Keranos, God of Storms to push things through... but at current, that's the best performing "Izzet" deck that I know of in Standard.
If I get a chance I'll dig to see if I can find the list, but it placed two people in the top 16 of either a GP or SCGOpen just a few weeks ago.
142 2014-06-10 03:33:28
Re: [STD] BWR Constellation [Opinions] [Improvements] (6 replies, posted in Decks and Deckbuilding)
The biggest benefit I could see to running Immortal Servitude would be to score some MASSIVE set of constellation triggers after a board wipe. To be honest, I think it's probably a bit too cute unless you really just figure out a way to ensure you're going to get 4+ triggers out of a single Servitude.
I think the reason the Junk lists are performing better is more care of Eidolon of Blossoms and Courser of Kruphix than anything else. The ability to just stop aggro in its tracks, gain life from land drops (in addition to the coinsmiths) AND card draw... yeah...
That being said, I'm a fan of things like Brain Maggot being in the SB rather than main. Sure, it can get you some information, but, to be 100% honest, you can tell what 90% of players are running based off their first few plays (often even the land-drops give it away. For a fairly significant number of match-ups, Maggot would just be an over-costed 1/1...
As for putting Doomwake Giant in, I cannot support this point any more. It's a 4/6, which is a threat on its own - with only a single black in the cost no less. Get two on the board and pretty much ANY trigger results in a one-sided board wipe. That and, while you're concerned about making the curve top-heavy, I'm not really seeing you winning outright very quickly... so a few bigger threats should be quite helpful.
Obzedat is definitely a good option, and he's rotating soon enough that you might as well get mileage out of Ghost Dad while you can. But keep in mind that he won't trigger constellation, which is kind of the strategy you were looking for, isn't it? I mean Obie and Blood Baron are can't miss cards... but then you're straying more toward just running a mid-range Orzhov deck.
143 2014-06-10 03:19:29
Re: Selesnya Hexproof build (6 replies, posted in Decks and Deckbuilding)
So Ajani's Presence is pretty self-explanatory for control match-ups. Rest in Peace was a bit of a local meta call - if you have any concern that you might run into B/G constellation or B/G "Dredge" or even Orzhov Humans it will just plain out beat those decks (RIP actually keeps Athreos and Xathrid Necromancer from triggering). Elspeth is honestly just an effort toward something that you could bring in against R/G decks that either drop a bunch of big threats (chumping all day) or to get rid of Stormbreath Dragon (not an ideal solution). To be 100% honest, I only had the one spot left and figured, why not, it is the dominant card in the format and it can certainly free you up to swing with your big hexproof threat.
As far as Hopeful Eidolon for the deck... it does give you more lifelink, but honestly, you already have 8 sources and with Ajani, Mentor of Heroes you can actually dig more out. Toss in the card draw off of Eidolon of Blossoms and you're likely going to hit Gifts or Unflinching rather reliably. The biggest issue is that Hopeful costs 4 to bestow (as you'll almost NEVER want to creature cast it), and at that cost, you can bestow Eidolon of Countless Battles for a much greater effect.
144 2014-06-07 20:52:54
Re: standard legal Junk Constellation (5 replies, posted in Decks and Deckbuilding)
For what it's worth, the version available here: http://magic.tcgplayer.com/db/article.asp?ID=11828 (with a few tweaks) is actually REALLY powerful.
Now, mind you, I've found that you just outright lose to Stormbreath Dragon (hence why I'd go so far as to add the full sets of both Thoughtseize and Brain Maggot), but otherwise, you can really just go off. Getting 2-3 constellation things on the board is REALLY amusing and you end up drawing 4-6 cards per turn off Eidolon of Blossoms, gaining 4-5 life from Courser and Coinsmith, and crapping out the cat tokens via Ajani's Chosen is just gravy. I personally like having 3x Doomwake Giant as having 2x on the field essentially translates into a repeat board-wipe EVERY TURN, but that's just me.
The slightly adjusted list I've been tinkering with is here: http://deckbox.org/sets/696842. Feel free to take any of it if you like.
Good luck! Hopefully this helps.
145 2014-06-07 20:47:32
Re: Selesnya Hexproof build (6 replies, posted in Decks and Deckbuilding)
So I actually pieced a similar deck together for my GF to play at JOU gameday... As for the W/G aggro match-up, I've found EVERY aggro match-up to be very much in your favor as you can get in there with lifelink. If they have combat tricks, and you know this from game 1, then just play a bit more cautiously.
The list she ran is here: http://deckbox.org/sets/673328
A few thoughts:
1) Banishing Light in the main is really where it's at. This is a card that, honestly, you are NEVER sad to see. It gives more pumps via Ethereal Armor AND deals with their (insert card here).
2) Heliod in the main is actually better than you think. It's actually quite easy to get sufficient devotion given Gift of Orzhova's double white symbols. He gives your super enchanted dude vigilance (always nice when racing to keep the giant lifelinker back on defense too). Other benefits include being an enchantment and also crapping out more enchantments via his clerics. Great dude here all around and, in a pinch, indestructible is almost as good as hexproof.
3) Eidolon of Blossoms. Sure, this is the card that EVERYONE is trying to build around, but think about it, it draws you a card immediately, gives you another body that they have to deal with (that you could potentially enchant if you REALLY needed to), and will continue to draw you cards for every aura you drop. If they're using their removal and such to get rid of this, they can't really be doing it to your other hexproof guys or your enchantments, now can they? Now U/W has to either use that D'sphere to exile your Ethereal Armor OR your card draw engine... win-win in my books.
4) Eidolon of Countless Battles is essentially Ethereal Armors 5-8 depending on how many you put in. Sure, it costs 4 and you will almost NEVER be casting it as a creature, but it provides wrath resistance to some degree, and will often result in a hilariously large creature.
Now, having said all of this, a few things to keep in mind. The Selesnya aggro match-up should be cake as long as you get a single creature with hexproof to have lifelink. You can, and likely will, win that race. Control and mono-black are a bit more of a headache, but still matchups you can make your way through. Against control, Ajani's Presence comes in from the board to protect against verdict. You also ALWAYS want to attack with an unenchanted Gladecover Scout alongside your huge enchant creature, as Celestial Flare is most definitely a thing that will bite you in the arse. Against mono-black, you really just have to survive their hand disruption and a few creatures on the board (again, Devour Flesh can be a pain), but once you have a big dude on the board... you likely just win as Pack Rat is too slow to answer your huge dude.
Overall, a fun deck. I've had some serious success playing it online. I hope some of this helps.
146 2014-06-07 20:22:14
Re: Standard GR Land Destruction (16 replies, posted in Decks and Deckbuilding)
@ ty, kind of harsh calling people dicks for playing control. It hurt a little
It's not the strategy so much as playing the EXACT SAME list. Seriously people, innovate at least a little bit. Take a shot at a Rakdos control list or something else with some creativity. But trying to fight through the net decked U/W control over-and-over is not my idea of a good time. At a PTQ, GP, or SCGO... go for it... but at FNM? C'mon, we all know it's a good deck...
147 2014-06-07 20:15:42
Re: Conspiracy (2 replies, posted in General Discussion)
As Sebi posted in the Announcements section today... they're up and good to go! Happy inventorying and trading!
148 2014-06-03 07:16:19
Re: Black/Red Feast and Fate (6 replies, posted in Decks and Deckbuilding)
First off, there's no need for snarky attitude here. If you're trying to learn, it would do you well to a) ask questions, b) read through other posts to see what sorts of descriptions get the most responses, or c) look at the stickied instructions for posting in the deckbuilding forums on what types of information you should post with the deck. Simply saying, "Here's a deck, what should I do with it?" doesn't give us much, if anything, really work from. As far as teaching the community, if you post questions, I will happily answer them but without any information, well, I'm not going to go to the effort and as you can see from previous posts, nobody else will either. Lastly, I certainly don't need to spend time dealing with attitude so you can check it at the door or get out - this community is doing just fine.
As far as the actual cards here, Type II still refers to standard. FNM refers to Friday Night Magic, typically where most of us go to our local game stores (LGS) to play. Most commonly stores have standard constructed tournaments (as standard is the largest format outside of casual play) every week, but that will vary depending on where you live and your LGS - mine is almost exclusively draft to give you an idea. With regard to the Tiers, Tier 1 refers to the decks that are the most competitive in the format - aka the types of decks that the pros are taking to the major competitive tournaments (Grand Prix, Pro Tour, Star City Games Open, etc). Tier 2 decks refer to quality decks, but not the premier archetypes that really dominate the format and solid brews - note that pretty much everything that isn't net-decked is likely going to be below Tier 1 and, in many cases, won't even be Tier 2. As far as the strategy, describe what you think the ideal hand would be and how you think the first few turns will typically play out. Are there cards you're particularly concerned about running up against? Match-ups? Do you want a complete overhaul or do you think it just needs a slight tweak here or there? Lastly, for the budget, it's best to give a heads up about whether you're up for dropping $200 on singles or whether you're trying to keep things on a more reasonable budget - for instance, me saying "go get 4x Thoughtseize" for your deck doesn't help much if you're only looking to drop $20 on the whole project.
Now, for the actual list: I'd suggest not worrying about Fate Unraveler in the mainboard - it will help in the sideboard for longer games, but the whole plan here is to finish the opponent off in 4-6 turns, meaning that Master of the Feast, with any luck, will kill the opponent before the card advantage he generates for them is meaningful. I would say to take a look on TCGplayer's deck page at the "monoblack aggro" for some guidance as the deck is putting up solid results at the moment and doesn't look to be all that pricey. Personally I think Madcap Skills could do a LOT of work for you given the Rakdos color scheme, but that's just me - sure, they rotate out in Sept/Oct but they'll cost all of $1-2 for a playset. Note that Mutavaults really don't help that much as they'll screw up your colored mana availability - I would actually suggest trying to pick up the Blood Crypts and Temples long before you worry about vaults...
149 2014-06-03 02:56:41
Re: Black/Red Feast and Fate (6 replies, posted in Decks and Deckbuilding)
Level of competition? FNM or higher? Tier 1 decks or home brews? What is your proposed strategy? How about the budget to improve?
C'mon... you give minimal effort in the posting and you shall receive minimal effort from the community to actually give you useful feedback.
150 2014-06-02 18:41:59
Re: W/R Aggro (5 replies, posted in Decks and Deckbuilding)
I am quite aware that Hall and Spear are both legendary; however, having a second one in hand isn't as bad as you might imagine. The opponent takes one out and having a second one means you're that much more likely to get one out. I'd much rather have an anthem over a single pump. If they're both at 2x, then it's like you're sitting on 4x Glorious Anthem.