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Deckbox Forum » Posts by TyleRamon
sorry for all the dumb questions regarding silly rules but i just have to double check something.
So say a 1/1 indestructible creatures blocks a 5/5 with trample creature. since the creature that is indestructible can't die and can't really loose any toughness points through damage does that mean it stops trample from rolling damage over to my life points? Cuz that's how i've been playing and it never occured to me that i didnt know for sure.
Since true name nemesis gains protection from a player, can that play force an opponent to sacrifice it using spells like geths verdict or celestrial flare? and can board affecting cards like wrath of god or supreme verdict affect it? or do they not work because the player it has protection from controls those spells?
Take out all the high costing cards throw more instant buffs and use 4 Wild Defiance. Wild Defiance would be the main focus because it stops alot of red burn and it beefs up all your creatures +3+3 more ontop of your normal buff spells. so Giant growth would pump it +6+6 instead of 3. That way you can run cheaper costing creatures with infect.
I would run more Inkmoth too and maybe some cycling lands so you can draw cards faster. Infect decks usually have to be played like your playing a red deck. Real fast without worrying about your own life total. You can also run cards like infiltration lens to draw cards when you do damage and livewire lash. so when your spells target your creature you can give your opponent 2 poison counters without having to attack.
Rancor would also be a wonderful tool.
I actually have that card set aside in a pile of cards I want to squeeze into this deck. its a really bad skeleton there is alot of work to be done to it. thank you for the feed back.
I'm also thinking of bring more use out of iroas and use cards like indestructibility and holy mantle
i've been looking through the new set and all the current cards and I'm thinking there is going to be 3 Aura decks coming back. I just threw the WU auras together. it's not exactly what I want it to be yet i'm still looking and comparing cards. but I'm doing alot of focus on unblockable herois creatures.
This is how i think it might turn out to be.
http://deckbox.org/sets/593367?
I'm still playing with alot of different versions of this in my head i have yet to make proxys and test this but i was hopping to get feed back asap.
So lethal vapors destroys any creature that comes into play. Considering the fact that stuffy doll is indestructible lethal vapors shouldn't destroy it if I cast it after lethal vapors is in play right?
Fully does. I knew it was an ability that needed to be activated after it was in play. i was just wondering if there was a bad ass loop hole to skip paying 5. thank you for the help.
So fleeceman lion the card says If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.
So Savage summoning means it can't be countered and it puts a +1/+1 counter on the creature. Does that mean it would come into play monstrous because it has a counter on it?
Just trying to wrap my mind around how monstrous works.....any help would be cool beans
Thank you. I had a feeling that was the case considering that it was just a common. it is a weird way to word it though.
So Say you play one centaur healer and get 3+ in life. Do you gain 6 life when you play a second Centaur healer because the card says "When Centaur healer enters the battlefeild, you gain 3 life." so would that work?
I spent alot of time putting this build together.
I feel like i'm missing something but i have absolutely no idea.
My goal is to keep the other guy so distracted that i can rack up 5 counters on Azor's elocutors and win.
http://deckbox.org/sets/247012
Any way i can make this better?
I actually Have a grimgin-corpse born edh deck as well have a look at it and see if you see any ideas you like from it if you want.
http://deckbox.org/sets/128204
Curse Deck
Creatures
3 bloodghast
3 kalastria highborn
-Sorcery
4 diabolic tutor
4 replenish
-Artifact
2 witchbane orb
-Enchantments
2 curse of the pierced heart
3 curse of bloodletting
4 curse of death's hold
3 curse of misfortunes
4 curse of thirst
2 lethal vapors
2 no mercy
3 tainted aether
-lands
3 akoum refuge
mountain
4 piranha marsh
4 plains
4 rakdos carnarium
5 swamp
basically besides stickin players with curses i use lethal vapors and tainted aether to control the board. but also the goal is to get kalastra out before i do, so I can use her like fling with blood ghast and use 2 rakdos to bring bloodghast back. and replenish is to bring all the curses back to stick to another player after that player dies.
this was the general idea I was shooting for. I feel like there is a hole in it that i'm missing. Any kind of feedback would be helpful!
Posts found [ 13 ]
Deckbox Forum » Posts by TyleRamon