Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$62.05

0 Likes 0 Comments
Avg. CMC 2.27
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
4 Alley Grifters
$0.09 Creature - Human Mercenary
4 Blood Pet
$0.24 Creature - Thrull
1 Bone Shredder
$0.26 Creature - Phyrexian Minion
4 Erg Raiders
$0.02 Creature - Human Warrior
2 Foul Imp
$0.10 Creature - Imp
2 Junún Efreet
$0.14 Creature - Efreet
2 Knight of Stromgald
$0.30 Creature - Human Knight
3 Order of the Ebon Hand
$0.22 Creature - Cleric Knight
1 Spined Fluke
$0.22 Creature - Worm Horror
Instant (5)
4 Dark Ritual
$2.80 Instant
1 Snuff Out
$7.79 Instant
Artifact (1)
1 Grafted Skullcap
$0.48 Artifact
Enchantment (9)
2 Chime of Night
$0.18 Enchantment - Aura
4 Paralyze
$0.10 Enchantment - Aura
3 Thrull Retainer
$0.28 Enchantment - Aura
Land (22)
1 Peat Bog
$1.26 Land
21 Swamp
$1.71 Basic Land - Swamp
Sideboard - 1 cards, 1 distinct
Name  Edition $ Type Cost
Rarity Color
Enchantment (1)
1 Sleeper's Guile
$0.19 Enchantment - Aura

Notes
 
Optimal first turn play would involve Dark Ritual, a 2 cmc creature and Thrull Retainer. Alley Grifters works wonders too as it’s likely to be unblocked for quite some time. Chime of Night serves a similar purpose while Paralyze and First Strikes clear out opposition.

Blood Pets, Ebon Strongholds and Peat Bog supplement the Rituals although the latter two can lead to missing T1 play.

Low cmc means that Grafted Skullcap should rarely backfire in the lategame. Lack of noncreature ways to win the game is a weakness. Painful and Agonizing Memories could be used to uphold board advantage.
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