Main Deck - 100 cards, 82 distinct
Sideboard - 70 cards, 70 distinct
Notes
Less competitive version:
• [-5] Firemind's Foresight, Intuition, Enter the Infinite, Laboratory Maniac, Inner Fire
• [+5] Inexorable Tide, Metallurgic Summonings, Increasing Vengeance, Clever Impersonator, Pyromancer's Goggles
(Keeps the same mana base and Reiterate combo, but without the single-card win conditions of Firemind's Foresight and Intuition -- and once Intuition is gone, Laboratory Maniac, Enter the Infinite, and Inner Fire can be replaced with more 'interesting' cards.)
Intuition line:
• Cast Intuition getting: Past in flames, Mizzix's Mastery, and Enter the Infinite
• They give you Enter the Infinite
• Cast Past in Flames out of the yard into Intuition getting Frantic Search and two wheel effects, getting Enter the Infinite in your graveyard
• Cast Mizzix's Mastery on Enter the Infinite and draw your deck
• Win
• [-5] Firemind's Foresight, Intuition, Enter the Infinite, Laboratory Maniac, Inner Fire
• [+5] Inexorable Tide, Metallurgic Summonings, Increasing Vengeance, Clever Impersonator, Pyromancer's Goggles
(Keeps the same mana base and Reiterate combo, but without the single-card win conditions of Firemind's Foresight and Intuition -- and once Intuition is gone, Laboratory Maniac, Enter the Infinite, and Inner Fire can be replaced with more 'interesting' cards.)
Intuition line:
• Cast Intuition getting: Past in flames, Mizzix's Mastery, and Enter the Infinite
• They give you Enter the Infinite
• Cast Past in Flames out of the yard into Intuition getting Frantic Search and two wheel effects, getting Enter the Infinite in your graveyard
• Cast Mizzix's Mastery on Enter the Infinite and draw your deck
• Win
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