Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$228.34
Buy

0 Likes 0 Comments
Avg. CMC 3.56
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 67 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (40)
1 Axgard Cavalry
$0.06 Creature - Dwarf Berserker
1 Birgi, God of Storytelling // Harnfel, Horn of Bounty
$12.51 Legendary Creature - God // Legendary Artifact //
1 Burnished Hart
$0.12 Artifact Creature - Elk
1 Drakuseth, Maw of Flames
$0.87 Legendary Creature - Dragon
1 Dwarven Blastminer
$0.87 Creature - Dwarf
1 Dwarven Bloodboiler
$3.96 Creature - Dwarf
1 Dwarven Driller
$0.41 Creature - Dwarf
1 Dwarven Grunt
$0.24 Creature - Dwarf
1 Dwarven Miner
$1.46 Creature - Dwarf
1 Dwarven Nomad
$0.17 Creature - Dwarf Nomad
1 Dwarven Recruiter
$1.06 Creature - Dwarf
1 Dwarven Thaumaturgist
$1.37 Creature - Dwarf Shaman
1 Dwarven Vigilantes
$0.09 Creature - Dwarf
1 Fearless Liberator
$0.07 Creature - Dwarf Berserker
1 Goldspan Dragon
$6.94 Creature - Dragon
1 Hellkite Charger
$1.11 Creature - Dragon
1 Hellkite Tyrant
$3.77 Creature - Dragon
1 Iron Myr
$0.48 Artifact Creature - Myr
1 Knollspine Dragon
$1.28 Creature - Dragon
1 Lathliss, Dragon Queen
$4.96 Legendary Creature - Dragon
1 Magda, Brazen Outlaw
$0.49 Legendary Creature - Dwarf Berserker
1 Márton Stromgald
$4.89 Legendary Creature - Human Knight
1 Mine Layer
$2.26 Creature - Dwarf
1 Pardic Miner
$0.52 Creature - Dwarf
1 Purphoros, God of the Forge
$16.88 Legendary Enchantment Creature - God
1 Rapacious Dragon
$0.12 Creature - Dragon
7 Seven Dwarves
$0.17 Creature - Dwarf
1 Skyline Despot
$0.91 Creature - Dragon
1 Solemn Simulacrum
$0.40 Artifact Creature - Golem
1 Spark Mage
$3.01 Creature - Dwarf Wizard
1 Terror of Mount Velus
$1.25 Creature - Dragon
1 Terror of the Peaks
$17.28 Creature - Dragon
1 Torbran, Thane of Red Fell
$2.22 Legendary Creature - Dwarf Noble
1 Universal Automaton
$0.57 Artifact Creature - Shapeshifter
Instant (4)
1 Bolt Bend
$2.80 Instant
1 Chaos Warp
$0.69 Instant
1 Tibalt's Trickery
$6.98 Instant
1 Valakut Awakening // Valakut Stoneforge
$7.18 Instant // Land
Sorcery (8)
1 Blasphemous Act
$2.91 Sorcery
1 Brass's Bounty
$1.02 Sorcery
1 Cathartic Reunion
$0.12 Sorcery
1 Jeska's Will
$18.68 Sorcery
1 Kindred Charge
$4.46 Sorcery
1 Light Up the Stage
$0.15 Sorcery
1 Ruination
$6.84 Sorcery
1 Wheel of Misfortune
$4.41 Sorcery
Artifact (13)
1 Coat of Arms
$14.67 Artifact
1 Cultivator's Caravan
$0.25 Artifact - Vehicle
1 Dolmen Gate
$20.55 Artifact
1 Dragon's Hoard
$3.02 Artifact
1 Embercleave
$9.75 Legendary Artifact - Equipment
1 Hazoret's Monument
$0.58 Legendary Artifact
1 Herald's Horn
$4.68 Artifact
1 Inspiring Statuary
$0.39 Artifact
1 Lightning Greaves
$4.99 Artifact - Equipment
1 Mind Stone
$0.19 Artifact
1 Smuggler's Copter
$1.71 Artifact - Vehicle
1 Sol Ring
$1.32 Artifact
1 Wayfarer's Bauble
$0.58 Artifact
Enchantment (3)
1 Fervor
$5.68 Enchantment
1 Flameshadow Conjuring
$1.83 Enchantment
1 Impact Tremors
$2.34 Enchantment
Land (32)
1 Castle Embereth
$0.27 Land
28 Mountain
$0.10 Basic Land - Mountain
1 Myriad Landscape
$0.16 Land
1 Path of Ancestry
$0.19 Land
1 War Room
$2.36 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I really feel like I could write an entire dissertation on this deck, so I'll try to make a little article about it:

I have a knack for bad tribes; I don't know why and I should probably seek help. I've built Ishkanah Spider Tribal twice now and in this second iteration I think I've nailed what the deck and tribe seek to do. When you're working with a gimped tribe the key is to work around their individual strengths while also establishing a grind/win condition. In spiders, it is a joint synergy between filling my graveyard (aristocrats and also delirium for Ishkanah), getting a ton of mana (to cast spiders and activate Ishkanah), and to leverage the big-butt nature of spiders to hold off attackers until I can establish a game state where I can acomplish this.

Dwarves has nothing close to that.

Magda is an INSANE card by herself, if she supported any tribe other than Dwarves she'd likely be insane. Dwarves' archetypes are pretty split between artifacts/vehicles, low-cost creatures, and land destruction. So the deck operates like an aggro deck, with the only real aggro card being Magda herself, and the creatures have no benefit in being aggressive apart from triggering from Magda. The land destruction aspect doesn't work apart from giving the Dwarves a way to tap for treasure from Magda other than attacking, which is a bad idea. Vehicles are strong in the deck simply because the mechanic of crewing allows Magda to be at its best, but this feels disassociated from what all of Dwarves want to do, now their tribal synergy is that Magda cares about their creature type and not much else. Add to this that Magda also wants to play HUGELY expensive artifacts/dragons in a deck that is simultaneously trying to be low-to-the-ground so you can pump out treasures as quickly as possible and you have an absolute trap of a deck.

You're better off playing Mono-Red Dragons, as each play you make should be a haymaker, and you'll likely play them almost as quickly as a Magda deck will.
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