Type: Deck Idea
Format (legal 👍) cubCube
Approx. Value:
$2,684.45
Buy

0 Likes 4 Comments
Avg. CMC 3.5
Card Color Breakdown
Card Type Breakdown

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Main Deck - 571 cards, 556 distinct
Name
Creature (272)
1 Abbot of Keral Keep
1 Abzan Beastmaster
1 Abzan Falconer
1 Acidic Slime
1 Advanced Stitchwing
1 Aethersnipe
1 Ainok Bond-Kin
1 Alesha, Who Smiles at Death
1 Allosaurus Shepherd
1 Angelic Arbiter
1 Animar, Soul of Elements
1 Annoyed Altisaur
1 Anointer of Valor
1 Arachnus Spinner
1 Arjun, the Shifting Flame
1 Arwen, Mortal Queen
1 Ashen Rider
1 Ashenmoor Liege
1 Atla Palani, Nest Tender
1 Atraxa, Praetors' Voice
1 Aurelia, the Warleader
1 Aven Initiate
1 Backdraft Hellkite
1 Balefire Liege
1 Balustrade Spy
1 Battlefield Thaumaturge
1 Bear's Companion
1 Beast Whisperer
1 Bedlam Reveler
1 Birds of Paradise
1 Blazing Hellhound
1 Blood Artist
1 Bloodbraid Elf
1 Bloodflow Connoisseur
1 Bloodwater Entity
1 Bloom Tender
1 Boartusk Liege
1 Body Double
1 Bone Shredder
1 Brindle Shoat
1 Burning-Tree Emissary
1 Carrier Thrall
1 Cartel Aristocrat
1 Centaur Battlemaster
1 Charmbreaker Devils
1 Child of Alara
1 Chronicler of Heroes
1 Clattering Augur
1 Cloudsteel Kirin
1 Coiling Oracle
1 Conclave Mentor
1 Consecrated Sphinx
1 Constable of the Realm
1 Corpsejack Menace
1 Crater Elemental
1 Creakwood Liege
1 Cryptoplasm
1 Crystalline Giant
1 Dack's Duplicate
1 Dark-Dweller Oracle
1 Dauntless Escort
1 Deadly Recluse
1 Deathbringer Liege
1 Deranged Assistant
1 Devilish Valet
1 Devoted Druid
1 Disciple of the Ring
1 Dockside Extortionist
1 Doomed Traveler
1 Doran, the Siege Tower
1 Dragonlord Dromoka
1 Dragonlord Silumgar
1 Dreamshaper Shaman
1 Dreg Mangler
1 Drogskol Reaver
1 Elenda, the Dusk Rose
1 Elsha of the Infinite
1 Elvish Rejuvenator
1 Emiel the Blessed
1 Empyrial Archangel
1 Emrakul, the Aeons Torn
1 Enduring Scalelord
1 Éowyn, Fearless Knight
1 Éowyn, Lady of Rohan
1 Etali, Primal Storm
1 Eternal Witness
1 Experiment One
1 Ezuri, Claw of Progress
1 Fae of Wishes // Granted
1 Figure of Destiny
1 Fireblade Artist
1 Firemane Avenger
1 Firesong and Sunspeaker
1 Flickerwisp
1 Fungusaur
1 Geist-Honored Monk
1 Ghave, Guru of Spores
1 Gimli, Mournful Avenger
1 Glen Elendra Liege
1 Gloryscale Viashino
1 Glowspore Shaman
1 Gnarlback Rhino
1 Goblin Banneret
1 Grand Arbiter Augustin IV
1 Graveblade Marauder
1 Gravecrawler
1 Grazilaxx, Illithid Scholar
1 Greater Gargadon
1 Grim Flayer
1 Healer's Flock
1 Hellkite Overlord
1 Hero of the Games
1 Hissing Iguanar
1 Hostage Taker
1 Hydroid Krasis
1 Icingdeath, Frost Tyrant
1 Imperial Recruiter
1 Impervious Greatwurm
1 Ingenious Skaab
1 Intet, the Dreamer
1 Jeskai Elder
1 Jhoira, Weatherlight Captain
1 Jodah, Archmage Eternal
1 Judith, the Scourge Diva
1 Kaalia of the Vast
1 Kaervek the Merciless
1 Kambal, Consul of Allocation
1 Karador, Ghost Chieftain
1 Kederekt Leviathan
1 Kels, Fight Fixer
1 King of the Oathbreakers
1 Kothophed, Soul Hoarder
1 Kozilek, Butcher of Truth
1 Kruin Striker
1 Labyrinth Champion
1 League Guildmage
1 Lena, Selfless Champion
1 Leonin Arbiter
1 Light of the Legion
1 Liliana's Elite
1 Living Lightning
1 Living Lore
1 Lord of Extinction
1 Lotleth Troll
1 Lyev Skyknight
1 Lyzolda, the Blood Witch
1 Magister Sphinx
1 Makeshift Mauler
1 Marauding Raptor
1 Marchesa, the Black Rose
1 Master Biomancer
1 Master of Cruelties
1 Master of Winds
1 Mathas, Fiend Seeker
1 Mentor of the Meek
1 Mikaeus, the Lunarch
1 Militia Bugler
1 Mindless Automaton
1 Mindwrack Liege
1 Mistcutter Hydra
1 Mistfire Adept
1 Mistmeadow Witch
1 Mizzix of the Izmagnus
1 Monastery Mentor
1 Monastery Swiftspear
1 Muldrotha, the Gravetide
1 Mulldrifter
1 Murkfiend Liege
1 Necrotic Ooze
1 Nephalia Smuggler
1 Nighthowler
1 Ob Nixilis, Unshackled
1 Odric, Master Tactician
1 Omnath, Locus of Creation
1 Oona's Prowler
1 Opaline Unicorn
1 Oracle of Mul Daya
1 Ornithopter of Paradise
1 Orzhov Pontiff
1 Phantasmal Image
1 Prized Amalgam
1 Profaner of the Dead
1 Protean Hulk
1 Psychic Symbiont
1 Purphoros's Emissary
1 Qasali Pridemage
1 Rafiq of the Many
1 Ramos, Dragon Engine
1 Ravenous Squirrel
1 Relief Captain
1 Restoration Angel
1 Reveillark
1 Reverent Hunter
1 Rishkar, Peema Renegade
1 River Hoopoe
1 Roon of the Hidden Realm
1 Runic Armasaur
1 Ruric Thar, the Unbowed
1 Sandstone Oracle
1 Sanguine Spy
1 Saruman of Many Colors
1 Scab-Clan Giant
1 Scavenging Ooze
1 Scion of Darkness
1 Scion of Draco
1 Scythe Specter
1 Seasoned Pyromancer
1 Sedraxis Specter
1 Sedris, the Traitor King
1 Seeker of the Way
1 Seekers' Squire
1 Sensor Splicer
1 Serra's Emissary
1 Shattergang Brothers
1 Sidisi, Brood Tyrant
1 Siege Rhino
1 Sisay, Weatherlight Captain
1 Skeleton Archer
1 Skinrender
1 Skullbriar, the Walking Grave
1 Slag Fiend
1 Spikeshot Elder
1 Splinterfright
1 Sprouting Thrinax
1 Stitcher's Supplier
1 Storm Fleet Pyromancer
1 Sultai Soothsayer
1 Sun Titan
1 Sunscorch Regent
1 Sylvan Caryatid
1 Talrand, Sky Summoner
1 Tariel, Reckoner of Souls
1 Tasigur, the Golden Fang
1 Teneb, the Harvester
1 Tenth District Legionnaire
1 Territorial Kavu
1 The Mimeoplasm
1 Thistledown Liege
1 Thraximundar
1 Tibor and Lumia
1 Timeless Witness
1 Tomik, Wielder of Law
1 Tower Gargoyle
1 True-Name Nemesis
1 Trygon Predator
1 Tuskguard Captain
1 Ulamog, the Infinite Gyre
1 Ulasht, the Hate Seed
1 Uril, the Miststalker
1 Vampire Sovereign
1 Varina, Lich Queen
1 Vengeful Ancestor
1 Venser, Shaper Savant
1 Vile Entomber
1 Vizier of the Menagerie
1 Wall of Omens
1 Wasitora, Nekoru Queen
1 Weathered Wayfarer
1 Webweaver Changeling
1 Wilt-Leaf Liege
1 Winged Coatl
1 Wingsteed Rider
1 Winota, Joiner of Forces
1 Wose Pathfinder
1 Wren's Run Hydra
1 Yahenni, Undying Partisan
1 Yavimaya Elder
1 Yidaro, Wandering Monster
1 Yidris, Maelstrom Wielder
1 Yoshimaru, Ever Faithful
1 Young Pyromancer
1 Zur the Enchanter
Instant (76)
1 Abrupt Decay
1 Abzan Charm
1 Aethermage's Touch
1 Aetherspouts
1 Agony Warp
1 Ambuscade
1 Anguished Unmaking
1 Arcbond
1 Assassin's Trophy
1 Atarka's Command
1 Auger Spree
1 Bant Charm
1 Battlefield Promotion
1 Beast Within
1 Blessed Respite
1 Cerebral Vortex
1 Chaos Warp
1 Counterspell
1 Crackling Doom
1 Disfigure
1 Display of Power
1 Dromoka's Command
1 Entish Restoration
1 Eyeblight's Ending
1 Fate Transfer
1 Fiery Fall
1 Forbidden Alchemy
1 Force of Negation
1 Fresh Meat
1 Gifts Ungiven
1 Go for the Throat
1 Gods Willing
1 Grapple with the Past
1 Hero's Downfall
1 Izzet Charm
1 Jeskai Charm
1 Kolaghan's Command
1 Krosan Grip
1 Last Breath
1 Lightning Bolt
1 Lightning Helix
1 Lost to Legend
1 Mana Drain
1 Mana Leak
1 Mana Tithe
1 Martial Glory
1 Might of Old Krosa
1 Momentary Blink
1 Nasty End
1 Path to Exile
1 Pongify
1 Predict
1 Prophetic Bolt
1 Pull from Tomorrow
1 Redirect
1 Scale Blessing
1 Shower of Arrows
1 Slaughter Pact
1 Spell Crumple
1 Spell Pierce
1 Staggershock
1 Stew the Coneys
1 Sudden Edict
1 Sudden Spoiling
1 Supernatural Stamina
1 Surgical Extraction
1 Tainted Indulgence
1 Teferi's Protection
1 Terminate
1 Theoretical Duplication
1 Thought Scour
1 Titan's Strength
1 Verdant Command
1 Void Rend
1 Vona's Hunger
1 You Cannot Pass!
Name
Sorcery (70)
1 Anger of the Gods
1 Banish from Edoras
1 Biogenic Upgrade
1 Breakthrough
1 Bring to Light
1 Call to the Feast
1 Chandra's Ignition
1 Cultivate
1 Damnation
1 Day of Judgment
1 Deep Analysis
1 Devil's Play
1 Dreadbore
1 Eerie Ultimatum
1 Emergent Ultimatum
1 Ent's Fury
1 Exquisite Firecraft
1 Extinction Event
1 Extract from Darkness
1 Fiery Justice
1 Fractured Sanity
1 Gaze of Granite
1 Genesis Ultimatum
1 Glimpse the Unthinkable
1 Green Sun's Zenith
1 Ground Assault
1 Grow from the Ashes
1 Guided Passage
1 Haunting Voyage
1 Heroic Reinforcements
1 Imperial Seal
1 Inquisition of Kozilek
1 Invoke the Firemind
1 Lava Coil
1 Lavalanche
1 Mass Polymorph
1 Mythos of Brokkos
1 Mythos of Snapdax
1 Mythos of Vadrok
1 Pirate's Pillage
2 Rampant Growth
1 Rift Bolt
1 See the Unwritten
1 Seize the Day
1 Settle Beyond Reality
1 Severed Strands
1 Silver Scrutiny
1 Slagstorm
1 Sparkmage's Gambit
1 Spider Spawning
1 Summer Bloom
1 Sunbringer's Touch
1 Supreme Verdict
1 Surreal Memoir
1 Syphon Mind
1 Tasha's Hideous Laughter
1 Terramorph
1 Thrive
1 Time Reversal
1 Travel Preparations
1 Twinflame
1 Unburial Rites
1 Unearth
1 Verdant Mastery
1 Villainous Wealth
2 Volcanic Vision
1 Warrior's Oath
1 Wash Out
Artifact (46)
1 Aether Vial
1 Aetherworks Marvel
1 Bloodforged Battle-Axe
1 Chromatic Star
1 Civic Saber
1 Coldsteel Heart
1 Conqueror's Flail
1 Coveted Jewel
1 Crucible of Worlds
1 Darksteel Plate
1 Dragon Arch
1 Expedition Map
1 Firemind Vessel
1 Folio of Fancies
1 Grindclock
1 Hall of Triumph
1 Helm of the Host
1 Horn of the Mark
1 Livewire Lash
1 Mana Vault
1 Manalith
1 Maul of the Skyclaves
1 Nevinyrral's Disk
1 Nim Deathmantle
1 Panharmonicon
1 Phial of Galadriel
1 Phyrexian Altar
1 Pithing Needle
1 Planar Bridge
1 Prophetic Prism
1 Ratchet Bomb
1 Seal of the Guildpact
1 Sensei's Divining Top
1 Shield of the Avatar
1 Skyclave Relic
1 Sol Talisman
1 Spine of Ish Sah
1 Sword of the Meek
1 Temple Bell
1 Thrumming Stone
1 Trading Post
2 Traveler's Amulet
1 Vedalken Orrery
1 Vorpal Sword
1 Wayfarer's Bauble
Enchantment (46)
1 Abzan Ascendancy
1 Arachnus Web
1 Arcane Bombardment
1 As Foretold
1 Back from the Brink
1 Bitterblossom
1 Bounty of the Luxa
1 Branching Evolution
1 Capture Sphere
1 Captured by Lagacs
1 Captured by the Consulate
1 Cindervines
1 Colossal Majesty
1 Concordant Crossroads
1 Curse of the Bloody Tome
1 Dissipation Field
1 Divine Visitation
1 Domestication
1 Eel Umbra
1 Fanatical Devotion
1 Food Chain
1 Greed
1 Hardened Scales
1 Hyena Umbra
1 Jeskai Ascendancy
1 Kasmina's Transmutation
1 Knightly Valor
1 Legion's Initiative
1 Mayael's Aria
1 Mirror Mockery
1 Mystic Barrier
2 Myth Realized
1 Oblivion Ring
1 Phyrexian Tyranny
1 Precognition Field
1 Privileged Position
1 Rancor
1 Riveteers Ascendancy
1 Smothering Tithe
1 So Shiny
1 Strands of Undeath
1 Suspension Field
1 Thousand-Year Storm
1 Vampiric Rites
1 Wiretapping
Planeswalker (5)
1 Aminatou, the Fateshifter
1 Liliana, the Last Hope
1 Nicol Bolas, God-Pharaoh
1 Oko, Thief of Crowns
1 Wrenn and Six
Land (56)
1 Aether Hub
1 Azorius Chancery
1 Boros Garrison
1 Cavern of Souls
1 Caves of Koilos
1 City of Brass
12 Cryptic Spires
1 Detection Tower
1 Dimir Aqueduct
1 Dragonskull Summit
1 Evolving Wilds
1 Exotic Orchard
1 Fabled Passage
1 Flood Plain
1 Forbidden Orchard
1 Goldmire Bridge
1 Golgari Rot Farm
1 Grasslands
1 Great Hall of the Citadel
1 Gruul Turf
1 Hall of Storm Giants
1 Izzet Boilerworks
1 Ketria Triome
1 Lavaclaw Reaches
1 Minas Tirith
1 Mountain Valley
1 Orzhov Basilica
1 Phyrexian Tower
1 Pillar of the Paruns
1 Rakdos Carnarium
1 Rocky Tar Pit
1 Rogue's Passage
1 Savai Triome
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Sunpetal Grove
1 Temple of Abandon
1 Temple of Mystery
1 The Grey Havens
1 Thriving Bluff
1 Thriving Grove
1 Thriving Moor
1 Urborg, Tomb of Yawgmoth
1 Yavimaya, Cradle of Growth
1 Ziatora's Proving Ground
Sideboard - 1 cards, 1 distinct
Name
Name
Instant (1)
1 Cabaretti Charm

Comments
  • planepiano | Edited 05-Oct-2023 16:40
    Archtypes:
    WUB – Flicker Value
    Flicker your creatures for fun and profit! Keep a steady flow of enters-the-battlefield effects by exiling and returning your own creatures or returning them to your hand to recast.


    UBR – Graveyard Midrange
    Harness the power of your graveyard to disrupt your opponent, recur high-value threats, and gradually overwhelm the helpless opposition.


    BRG – Classic Jund
    Utilize high-strength creature removal and individually powerful, self-sufficient threats with some light sacrifice synergy.


    RGW – Heroic Aggro
    Target your creatures with Auras and combat tricks to generate powerful effects that secure your victory in combat.


    GWU – Big Ramp
    Go big, or go . . . well, bigger. Play big ramp spells, big card draw, and big creatures to dominate your opponent.


    RWB – Sacrifice
    A well-placed pawn can be more powerful than a king. Marshal your disposable minions and sacrifice them for the greater good.


    GUR – Midrange Ramp
    With copious mana and ample ways to keep the party going, you can flicker your own creatures, out-draw your opponent, or simply overwhelm them with giant monsters.


    WBG – +1/+1 Counters
    Build a massive board presence by enhancing your creatures over and over again. Why choose between building wide or building tall? Do both!


    URW – Prowess
    Master both the art of combat and the ways of magic with an array of inexpensive spells to empower your prowess creatures.


    BGU – Graveyard Growth
    Your graveyard is your most precious resource! As your graveyard grows, so too do your minions.
  • planepiano | Edited 05-Oct-2023 14:43
    TIP
    Draftism
    https://draftsim.com/mtg-commander-draft-guide/
    - Any two mono- or zero-color legends can be partners. This rule is only present in Commander masters draft. You cannot pair two, two-color legendaries together, or a two-color legendary with a mono-color legendary. You can only pair mono-color and colorless legendaries together as partners.
    - Commander draft boosters have 20 cards in each pack compared to the normal 15 (one of which is an irrelevant basic land).Rather than picking one card per pack, you pick two cards at once.
    - You draft a 60-card Commander deck, rather than a normal 40-card deck.You want to pick at least one commander (more on that later) and can only include cards in the color identity of your commander(s).Since we already know that The Prismatic Piper appears in Commander Masters, expect the partner mechanic to return as well.There haven’t been any 4- or 5-color commanders in past Commander Draft sets.In the event you weren’t able to have a commander, you can play The Prismatic Piper even if you didn’t draft it.Commander Draft Gameplay RulesAfter you draft and build your deck, you split off from your Draft pod into a 4-player pod and battle it out.
    - Each player starts with 40 life, not the usual 20.Commander damage is a thing, just like in regular EDH. Any player who takes 21 or more damage from the same commander over the course of the game loses.
    - There are no official alternative mulligan rules for Commander Draft.However, given that you’re only playing one game rather than best-of-three, consider giving everyone in your pod a free mulligan!
    - For Deck Building you should have between 25 to 28 Lands
  • planepiano | Edited 05-Oct-2023 14:23
    How to Draft:
    https://magic.wizards.com/en/formats/commander-draft


    Decks: 60 Cards +
    Player Count: 3-5
    Game Duration: ~120min


    Inspired by one of the most popular formats, this is a multiplayer fight to the finish! At the start of Commander Draft, each player opens one of three booster packs containing 20 cards and drafts two cards into their card pool at a time. This play style is generally meant for increments of four players, and the seating arrangement should be at random. You may add multiples of the same card to your deck and each deck must have at least 60 cards.


    - Each player starts at 40 life
    - Players can attack multiple players at a time
    - Last player standing wins
  • planepiano | Edited 05-Oct-2023 14:33
    TIP
    Reddit - Loremaster152 -
    The biggest thing with transitioning to a Commander Cube is ensuring you got enough ramp, removal, and draw, for all 5 colors. In a legacy/vintage/modern cube, White can be light on draw, Blue can be light on board removal, etc, and the decks will be perfectly fine. In a commander cube, those missing components will be felt in the multiplayer games, and will cause color imbalances. In standard commander, Simic is great and Boros is playable. In a Commander Cube that doesn't provide a balance of resources, Simic is the absolute strongest and Boros is almost unplayable. Focusing on 3 color commanders will help mitigate that, but the issues will still be present.


    For Ramp, split it so that for every 1 green ramp you got 1.5-2 artifact ramp. A cycle of Signets/Talismans + Medallions/Diamonds will also help in this regard. Try to keep the ramp to 15%-20% of the cube, with the specific amounts being adjusted to the mana curve of the cube and your playgroup's personal preferences.


    With Removal, each color should have some way of dealing with creatures, and some way of removing non creatures. This will be easier for some colors than others, and the specific amounts should be adjusted for what the color can do. Boardwipe wise, White and Black should have more, but each color should have at least 1. Use colorless to give more costly removal for anything, and include at least 1 colorless boardwipe. Once again, the amounts should be 15%-20% of the cube.


    Finally, draw is the least important of these 3, but it is still a must have. This is where your themes come into play the most, with thematic draw helping fix the natural imbalance of how well the colors draw. Try to have a relatively even split, although blue should still naturally have the most. Colorless once again is clutch here, providing generic card draw for any deck/color combo that would need it.
    https://www.reddit.com/r/mtgcube/comments/16wmko6/2x2_commander_cube/
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