Main Deck - 100 cards, 96 distinct
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Notes
Theme: Indestructibility; also, destruction (of everyone else).
Gameplan: Ramp toward 5 mana with rocks, attack with Zurgo, use sweepers to suppress opposing boards. Develop your own board with planeswalkers, other indestructible creatures, and some black card draw spells.
Strengths: Zurgo kills in 1-3 hits. Multiple sweepers help clear the field without affecting him or his allies. A good selection of instant spells that are playable in their own rights can also be tutored up with Sunforger for fun effects. (Detach for Boros Charm's double-strike mode -> re-equip Sunforger to Zurgo -> swing for 22. Or be sadistic and use the indestructibility mode as a prelude to Catastrophe.)
Weaknesses: The creatures are durable but few in number and overcosted. Zurgo himself is easily killed on other players' turns.
Gameplan: Ramp toward 5 mana with rocks, attack with Zurgo, use sweepers to suppress opposing boards. Develop your own board with planeswalkers, other indestructible creatures, and some black card draw spells.
Strengths: Zurgo kills in 1-3 hits. Multiple sweepers help clear the field without affecting him or his allies. A good selection of instant spells that are playable in their own rights can also be tutored up with Sunforger for fun effects. (Detach for Boros Charm's double-strike mode -> re-equip Sunforger to Zurgo -> swing for 22. Or be sadistic and use the indestructibility mode as a prelude to Catastrophe.)
Weaknesses: The creatures are durable but few in number and overcosted. Zurgo himself is easily killed on other players' turns.
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