Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$83.98

0 Likes 0 Comments
Avg. CMC 3.53
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 66 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
1 Acidic Slime
$0.11 Creature - Ooze
1 Ambush Viper
$0.05 Creature - Snake
1 Artisan of Kozilek
$0.46 Creature - Eldrazi
1 Bellowing Tanglewurm
$1.04 Creature - Wurm
1 Blightwidow
$0.19 Creature - Phyrexian Spider
1 Brawn
$0.35 Creature - Incarnation
1 Coiling Woodworm
$0.15 Creature - Insect Worm
1 Darksteel Sentinel
$0.22 Artifact Creature - Golem
1 Elvish Visionary
$0.06 Creature - Elf Shaman
1 Eternal Witness
$1.22 Creature - Human Shaman
1 Fangren Marauder
$0.78 Creature - Beast
1 Fierce Empath
$0.23 Creature - Elf
1 Gaea's Liege
$0.26 Creature - Avatar
1 Garruk's Packleader
$0.23 Creature - Beast
1 Glissa Sunseeker
$0.91 Legendary Creature - Elf
1 Krosan Cloudscraper
$0.37 Creature - Beast Mutant
1 Lumbering Satyr
$0.28 Creature - Satyr Beast
1 Lumberknot
$0.14 Creature - Treefolk
1 Molder Beast
$0.02 Creature - Beast
1 Mosstodon
$0.12 Creature - Plant Elephant
1 Nacatl War-Pride
$3.71 Creature - Cat Warrior
1 Nantuko Vigilante
$0.12 Creature - Insect Druid Mutant
1 Sakura-Tribe Elder
$1.55 Creature - Snake Shaman
1 Silverglade Elemental
$0.14 Creature - Elemental
1 Thelonite Druid
$0.22 Creature - Human Cleric Druid
1 Viridian Corrupter
$0.28 Creature - Phyrexian Elf Shaman
1 Wildheart Invoker
$0.04 Creature - Elf Shaman
1 Wood Elves
$0.49 Creature - Elf Scout
Instant (3)
1 Krosan Grip
$2.59 Instant
1 Relic Crush
$0.06 Instant
1 Untamed Might
$0.04 Instant
Sorcery (11)
1 Ancient Stirrings
$0.39 Sorcery
1 Bramblecrush
$0.14 Sorcery
1 Calming Verse
$0.31 Sorcery
1 Creeping Mold
$0.06 Sorcery
1 Explosive Vegetation
$0.46 Sorcery
1 Harmonize
$0.35 Sorcery
1 Overrun
$0.34 Sorcery
1 Recollect
$0.07 Sorcery
1 Regrowth
$0.38 Sorcery
1 Soul's Might
$0.03 Sorcery
1 Triumph of the Hordes
$13.95 Sorcery
Artifact (12)
1 Armillary Sphere
$0.04 Artifact
1 Culling Dais
$0.19 Artifact
1 Dragon Mask
$0.15 Artifact
1 Everflowing Chalice
$0.65 Artifact
1 Inquisitor's Flail
$0.34 Artifact - Equipment
1 Lightning Greaves
$5.47 Artifact - Equipment
1 Liquimetal Coating
$0.77 Artifact
1 Malachite Talisman
$0.34 Artifact
1 Mask of Avacyn
$0.85 Artifact - Equipment
1 Sol Ring
$1.26 Artifact
1 Swiftfoot Boots
$2.17 Artifact - Equipment
1 Whispersilk Cloak
$2.39 Artifact - Equipment
Enchantment (6)
1 Choke
$0.96 Enchantment
1 Lignify
$0.47 Tribal Enchantment - Treefolk Aura
1 Night Soil
$0.25 Enchantment
1 Rancor
$1.20 Enchantment - Aura
1 Snake Pit
$0.93 Enchantment
1 Viridian Revel
$1.52 Enchantment
Land (40)
35 Forest
$0.08 Basic Land - Forest
1 Maze of Ith
$4.87 Land
1 Strip Mine
$18.40 Land
1 Tectonic Edge
$0.48 Land
1 Temple of the False God
$0.16 Land
1 Wirewood Lodge
$4.41 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is a first draft of a deck I'm fooling around with.

We play Pauper Commander as: you can have a commander of any rarity, but we frown on the excessively powerful commanders. All other cards in your deck must be uncommon or common. If a card was ever printed as a rare, it's considered a rare. We generally play with three or four players.

Our local meta is heavily blue/black. (Every single player plays black right now!) I'm trying to break that pattern, and break the extreme control decks while I'm at it.

Major theme is that Glissa Sunseeker is going to kill the control artifacts and anything else Liquimetal Coating works on, feeding Fangren Marauder and Viridian Reveler. Minor untapping effects are included to speed Glissa's artifact hate. Artifact hate, enchantment hate and card draw creatures are cast multiple times via Dragon Mask.

Kills come from either mana ramp to big trampling monsters, or sneaky horde attacks with Thelonite Druid and Overrun/Triumph of the Hordes, or combos like Maze of Ith/Nacatl War-Pride or Gaea's Liege/Lumbering Satyr. Several small infect creatures are included ostensibly as chump blockers, but can get a sneaky kill on occasion. Competent opponents will see Rancor and Untamed Might coming a mile away, but many miss this one: When Glissa Sunseeker is around, Whispersilk Cloak does NOT prevent an infect creature from getting the benefits of Untamed Might!

Deck weaknesses are the usual I expect from mono-Green: lack of card draw and lack of tutoring. To offset that, my slow ramp will make me look like the less threatening opponent, and I will offer to blast or refrain from blasting particular artifacts so I can play "Let's you and him fight" diplomatic games.
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