Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$213.32

0 Likes 0 Comments
Avg. CMC 2.98
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 80 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
1 Ajani's Chosen
$0.24 Creature - Cat Soldier
1 Arbor Elf
$0.32 Creature - Elf Druid
1 Archon of Sun's Grace
$0.28 Creature - Archon
1 Auramancer
$0.05 Creature - Human Wizard
1 Collector Ouphe
$3.92 Creature - Ouphe
1 Courser of Kruphix
$0.80 Enchantment Creature - Centaur
1 Destiny Spinner
$0.43 Enchantment Creature - Human
1 Eidolon of Blossoms
$0.49 Enchantment Creature - Spirit
1 Emeria Shepherd
$1.47 Creature - Angel
1 Heliod, God of the Sun
$0.84 Legendary Enchantment Creature - God
1 Heliod's Pilgrim
$0.10 Creature - Human Cleric
1 Herald of the Pantheon
$0.85 Creature - Centaur Shaman
1 Jukai Naturalist
$0.16 Enchantment Creature - Human Monk
1 Karametra, God of Harvests
$4.07 Legendary Enchantment Creature - God
1 Mesa Enchantress
$0.46 Creature - Human Druid
1 Moon-Blessed Cleric
$0.76 Creature - Human Elf Cleric
1 Nylea, God of the Hunt
$6.55 Legendary Enchantment Creature - God
1 Sanctum Weaver
$0.92 Enchantment Creature - Dryad
1 Satyr Enchanter
$0.30 Creature - Satyr Druid
1 Setessan Champion
$0.78 Creature - Human Warrior
1 Spirited Companion
$0.09 Enchantment Creature - Dog
1 Starfield Mystic
$0.51 Creature - Human Cleric
1 Sythis, Harvest's Hand
$1.56 Legendary Enchantment Creature - Nymph
1 Verduran Enchantress
$2.07 Creature - Human Druid
1 Whitemane Lion
$0.06 Creature - Cat
Instant (2)
1 Eladamri's Call
$9.24 Instant
1 Enlightened Tutor
$22.22 Instant
Sorcery (5)
1 Austere Command
$0.48 Sorcery
1 Hour of Reckoning
$0.25 Sorcery
1 Idyllic Tutor
$6.49 Sorcery
1 Resurgent Belief
$0.46 Sorcery
1 Wrath of God
$3.81 Sorcery
Enchantment (33)
1 Abundant Growth
$0.30 Enchantment - Aura
1 Ancestral Mask
$1.86 Enchantment - Aura
1 Armadillo Cloak
$0.61 Enchantment - Aura
1 Aura of Silence
$3.43 Enchantment
1 Banishing Light
$0.06 Enchantment
1 Burgeoning
$22.95 Enchantment
1 Cathars' Crusade
$11.77 Enchantment
1 Darksteel Mutation
$1.33 Enchantment - Aura
1 Enchantress's Presence
$0.35 Enchantment
1 Felidar Retreat
$0.64 Enchantment
1 Fertile Ground
$0.83 Enchantment - Aura
1 Gauntlets of Light
$0.16 Enchantment - Aura
1 Ghostly Prison
$2.98 Enchantment
1 Karmic Justice
$1.09 Enchantment
1 Kenrith's Transformation
$1.05 Enchantment - Aura
1 Luminarch Ascension
$11.83 Enchantment
1 Mirari's Wake
$4.67 Enchantment
1 Oblivion Ring
$0.28 Enchantment
1 Overgrowth
$0.33 Enchantment - Aura
1 Rest in Peace
$1.52 Enchantment
1 Seal of Cleansing
$0.21 Enchantment
1 Sigil of the Empty Throne
$0.80 Enchantment
1 Solitary Confinement
$2.58 Enchantment
1 Song of the Dryads
$3.59 Enchantment - Aura
1 Soul Snare
$0.15 Enchantment
1 Sphere of Safety
$5.67 Enchantment
1 Starfield of Nyx
$2.55 Enchantment
1 Sterling Grove
$3.39 Enchantment
1 Stony Silence
$2.66 Enchantment
1 Utopia Sprawl
$0.40 Enchantment - Aura
1 Wild Growth
$0.51 Enchantment - Aura
1 Wolfwillow Haven
$0.27 Enchantment - Aura
1 Zendikar Resurgent
$3.14 Enchantment
Planeswalker (1)
1 Calix, Destiny's Hand
$0.78 Legendary Planeswalker - Calix
Land (34)
1 Canopy Vista
$0.20 Land - Forest Plains
13 Forest
$0.08 Basic Land - Forest
1 Gavony Township
$1.76 Land
1 Hall of Heliod's Generosity
$8.05 Legendary Land
1 Krosan Verge
$0.20 Land
1 Mistveil Plains
$1.09 Land - Plains
9 Plains
$0.09 Basic Land - Plains
1 Reliquary Tower
$2.46 Land
1 Scattered Groves
$0.41 Land - Forest Plains
1 Selesnya Sanctuary
$0.30 Land
1 Stirring Wildwood
$0.43 Land
1 Temple Garden
$11.73 Land - Forest Plains
1 Temple of Plenty
$0.18 Land
1 Windswept Heath
$18.89 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Need:
* $$ Hallowed Haunting - Enchantment payoff that actually is an enchantment
* $$$ Argothian Enchantress

Consider (don't have):
Shigeki, Jukai Visionary - Cheap enchantment creature with multiple uses
Katilda, Dawnhart Martyr - A better way of doing Armadillo Cloak, except it doesn't trigger cast-enchantresses
Rite of Harmony - Enchantress for a turn, that can also work with Whitemane Lion
$$$ Femeref Enchantress
$ Court of Grace - Token generation and monarchy
Worship
Ground Seal - Graveyard hate that replaces itself and doesn't permanently nerf my own yard
$$$$ Aluren
Eidolon of Obstruction
$$ Nyxbloom Ancient
$ Nylea's Colossus - Make something huuuge, but doesn't do much without trample
Ajani, the Greathearted
Mantle of the Wolf
Elspeth Conquers Death
Consulate Crackdown
Fists of Ironwood - Give trample to the big guy and make some tokens
Dowsing Shaman
Benefaction of Rhonas, Sumala Woodshaper - More Commune effects

Consider (have):
Season of Renewal - Instant speed Regrowth for both a creature and an enchantment, or either
Starnheim Courser - Enchantment medallion
Avacyn's Pilgrim - White ramp with green mana, and late game it can get a Karametra trigger for cheap
Weaver of Harmony - Enchantment creature that pumps other enchantment creatures and can copy enchantment abilities
* Swords to Plowshares - Removal for emergencies
* Seal of Primordium
Aura Shards
Arctic Treeline - Fetchable dual
Nyx-Fleece Ram - Cheap enchantment creature that blocks well and gains some life
Knight of the Reliquary - Use my plentiful plains and forests to get a few useful lands, like Hall of Heliod's Generosity
Aegis of the Gods - Cheap enchantment creature with a sometimes very useful ability
Prison Term - Reusable removal
Sakura-Tribe Elder - With Karametra this ramps twice
Dawn's Reflection - Market Festival no. 2
Court of Bounty - Monarchy and ramp/cheating
Heroic Intervention - Sweeper protection
Genesis Wave - Mana sink that can set me up for a next-turn win
Archetype of Endurance - Protect things like Setessan Champion from spot removal
* White Sun's Zenith - Mana sink and/or wincon
Retreat to Emeria - Get some extra tokens incidentally, and as long as I have Karametra, every creature comes with a friend. If I also have Whitemane Lion, this can replace Cathars Crusade to make a wide board lethal
Sacred Mesa - More pegasi for the archon
Sylvan Reclamation - Permanently gets rid of up to two things, and the 5 mana shouldn't really be a problem in this deck
Dawn to Dusk - Enchantment getter-backer that can also destroy an enchantment, and you don't even have to choose one or the other!
Sandwurm Convergence - Expensive, but gives me protection and big tokens
True Conviction - A wide board of double striking small dudes can block decently well, and gain life too
* Anointed Procession - Double tokens
Primal Vigor - Double tokens, and also double counters for those that care
Beastmaster Ascension - Make a token swarm lethal quickly
Collective Blessing, Dictate of Heliod - Grow my small dudes
Soul of Theros - A creature that is very much on the Theros theme, can pump a board of tokens and works as a mana sink if I have more mana than I know what to do with
Intangible Virtue - Anthem and vigilance, but only for tokens
Marshal's Anthem - Anthem and mana sink that can get back a lot of goodies
Fated Retribution - Instant speed sweeper that can deal with planeswalkers, but it's quite expensive
Mass Calcify - Sweeper that keeps my tokens and token generators alive, but costs 7
Eternal Witness - Not enchantment specific, but it will probably end up getting one
Archetype of Courage - Cheap enchantment creature that makes a token swarm into much better blockers
Praetor's Counsel - Get back all my shit to recover from a sweeper, and fix my hand size at the same time. I shouldn't have problems paying the 8 in this deck
Bronzehide Lion - Works as an early creature and decent blocker, and can protect a big guy if I can get it to die while having said guy
Lotus-Eye Mystics, Lagonna-Band Storyteller - Get back enchantments
Guardian Project - Card draw, although I might not have enough non-token creatures to make this worth it (except Whitemane Lion)
Daxos, Blessed by the Sun - Enchantment and creature, and can get me a lot of life with all the tokens
Authority of the Consuls, Blind Obedience - Decent for slowing down opponents while gaining life at the same time
Skybind - I don't have a lot of ways to get value from this, nor a lot of ways to trigger it at instant speed to use as protection. But if I add a few things like Acidic Slime, this works great with that or Auramancer effects
Omen of the Sun - Instant speed enchantment that gets me some tokens and can scry later
Honden of Life's Web, and other shrines for support
Boon Satyr - Flashy help with both the enchantment side and the creature side, but it's not very impressive
Karametra's Blessing - Protect something?
Path of Bravery - Gain some life when attacking with tokens
Nexus Wardens - A creature that gives me some incidental life gain
Nessian Wanderer - A cheap creature with an enchantment payoff, but it's not guaranteed to give me anything, and Karametra already gets me lands
Nylea's Forerunner - An enchantment creature that can give my big Setessan Champion trample
Renata - Enchantment creature that makes all my tokens bigger
Cleansing Meditation - An enchantment sweeper that doesn't hurt me, and can even be used to make a Starfield Mystic lethal
Font of Fertility - Not actually sure I have this, but if I do, it's enchantment based ramp that I don't lose on an enchantment sweeper
Solemnity - Possible utility enchantment, but heavily interferes with my current wincons of Cathars Crusade, Setessan Champion and Starfield Mystic
Crystal Chimes - Get back all my enchantments to cast again, but 6 mana total to get them to hand might be a bit much
Urban Burgeoning - Put on either a land with squirrel nest, or a land with lots of ramp auras when I have a mana sink like Heliod
Squirrel Nest - Make a token every turn, but is that enough?
Nylea's Presence, Urban Utopia - Cantripping fixing that turns into actual draw with enchantresses
* Castle Ardenvale, Kjeldoran Outpost - Token lands
Dryad Arbor - Forest that can trigger Cathars' Crusade

-------------

Considered cuts:
Ancestral Mask - Same issues as All that Glitters, but more quickly makes something insanely big
Armadillo Cloak - Can gain me life, and give trample to something big, but becomes much worse if I remove the other growth auras
Heliod's Pilgrim - If cutting all the pump auras, this is probably not worth playing anymore
Rest in Peace - Can be cut if I have a lot of graveyard stuff myself
Stony Silence - Can be cut in low artifact metas, but since I run none and rocks are common, this is likely to be great. Used in modern, though
Darksteel Mutation - Commander removal, but dies to enchantment removal
Oblivion Ring/Banishing Light - Might have better options
Cathar's Crusade - Makes it easy to win when I have good token generation (or Whitemane/Stonecloaker), but does basically nothing if I don't
Emeria Shepherd - I don't have a lot of things that put themselves in the graveyard
Hour of Reckoning - Expensive for a sweeper, but it's ok if I have a lot of tokens, and it can clear the board for my tokens to wipe someone out
Auramancer - Cut down on non-enchantments, and I probably have enough card draw that I don't need to return specific enchantments from the yard
Ajani's Chosen - Only triggers on cast, and gives me the least impressive dudes
Calix - Hard to protect?
Zendikar Resurgent

Mistveil Plains - Fetchable but ETBT, is the effect worth it?
Stirring Wildwood - ETBT

-------------

Cuts:
Call for Unity - Can grow this every turn with Whitemane Lion, but only on my turn, and without Lion I don't have many ways to ensure this grows
Eidolon of Rhetoric - Enchantment and creature with a decent ability, but it also messes with me when I have lots of mana and lots of cheap cantripping spells
Primal Surge - I'm probably going to be running a decent amount of non-permanents, but with a low count, this can get me a looot of things
Ordeal of Nylea - Can pop quickly on a Setessan Champion, but I probably have enough basic fetch with Karametra
Spirit Bonds - Might not have enough non-token creatures in the deck to make this worth it
Myth Realized - Can get really big really fast, and does nothing as a topdeck if I don't already have a lot of resources
Oath of Nissa - Can't hit other enchantments, but it's a cheap enchantment-based cantrip
Smothering Tithe - This deck has access to so much other ramp that it doesn't really need this, and it's not very flavorful anyway
Khalni Heart Expedition - Enchantment that gets me lands, and then can be retrieved to be reused, but Karametra already fetches my basics, and I don't have a lot of other ways to trigger this faster than in three turns
Frontier Siege - If I'm never going to use the fight mode, which I'm probably not, ramping two lands seems like a better option
Act of Authority - Can only deal with enchantments and artifacts, so it's likely I will get this back targeting my stuff if I decide to use the second ability
Emeria Angel - Incidental tokens, but after thinning the deck a bit, this probably isn't going to reliably trigger a lot
Omen of the Hunt
? Dryad of the Ilysian Grove - More needed in Windgrace probably
Sheltered Aerie - Probably the worst of my ramp
Hydra's Growth - Can make something very dangerous, but it's a bit slow and needs trample or evasion to really work
Cavalier of Dawn - I don't have any sac outlets, so I can't control the regrowth effect. Also, giving out yucky artifacts?
? Spear of Heliod - An anthem is probably not necessary, and the activated ability is a bit expensive and quite limited, but it works as a rattlesnake and I do play Heliod
New Horizons, Weirding Wood - Quite expensive enchantment based ramp with minor upsides
Yavimaya Enchantress - No trample or evasion
* Creeping Renaissance - Get back a lot of cards to my hand probably, but without Reliquary Tower I might need to discard a lot of them again
Kruphix's Insight - Depending on the number of enchantments, this might be an expensive cantrip, a Divination, or it can be great
Plea for Guidance - Two Idyllic Tutors in one, but 6 mana is a bit much
* Conclave Tribunal - A bit expensive if I can't convoke it
? Stonecloaker - 3 mana might be a bit too much for only the Karametra trigger, especially considering I might not have Karametra all the time. The graveyard hate it gives is nice, though
Unflinching Courage - Can gain me life, and give trample to something big, but I might not have a single big thing
? Monk Idealist - Cut down on non-enchantments, and I probably have enough card draw that I don't need to return specific enchantments from the yard
Market Festival - Enchantment-based ramp, but requires 4 mana before I can cast it in the first place
? Emeria - Hard to have enough plains?
Commune with the Gods - Two mana at sorcery speed to prooobably draw a card, with no additional synergy. If I kept this, it would only be for the flavor
Reviving Melody - An expensive Regrowth that can get me two cards
Arasta of the Endless Web - Enchantment creature that can get my tokens, but only if people actually cast instants and sorceries
Gift of Paradise - Quite expensive enchantment based ramp with minor upside
Stasis Snare - Only deals with creatures, but is instant speed
Quarantine Field - Nice mana sink, but risky if I don't have Sterling Grove
Sun Titan - I don't have a lot of things that put themselves in the graveyard, and this can only get small stuff
Celestial Ancient - Needs a wide board and the ability to chain at least a few enchantments
Rogue's Passage - Too many colorless lands?
All that Glitters - I don't have much trample available, so while this is nice to put on a flier, it's unlikely to do much player damage if I have no fliers available
Martial Coup - Token generator and/or sweeper, but sweeping with it is expensive
? Shalai, Voice of Plenty - Mana sink and protection, but not synergistic
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