What's the general pace? Do things typically get rolling early, or do things really start rolling on or after turn three?
What breakdown of land/creatures/other spells is recommended?
Can any other Legendary Creatures be included in the deck, or only the commander?
While things vary with each hand, typically how many turns do you see in a commander match?
Because the card variety is so great, are there any construction tips for achieving consistent results?
Does the deck size/play format affect how you look at your mana curve (i.e., do you include more higher cost creatures because you are more likely to get them into play)?
My 2 cents:
1. With the group I play with, it's usually 3-4 or later before a bunch starts happening. You can get some action earlier but most peoples' commanders cost 3+.
2. I usually do 35-40 lands, other than that it's kind of dependent on your commander whether you have a Kiki-Jiki or goblin deck and want to go heavy creatures, or a Talrand and want a whole lot of spells.
3. Other legendaries are fine, only one of them is your "commander"
4. Huge variation, I have been in some games that lasted an hour+ because turns were taking 15 minutes each. On the flip side, the last game I played I only got 4 turns or so while the other guy riku'd a time stretch and some other turn manipulation and destroyed me before I got a 5th turn.
5. I wish I knew.
6. Usually, yes. There are many more ways to cheat creatures into play as well, and you have to figure your opponents will have lots of large creatures so you have to have a means to compete. Even if it's a bunch of stuff with deathtouch, etc...