As the other commenters beat me to the punch, I'll just add another two cents to what ScottmLev said. If we assume that you're wanting to stay in G/B, my gut feel would be not to go all in on just a few little creatures and all the enchantments on a single threat, regardless of hexproof. Remember that we're playing in a standard environment with edict effects like crazy - Devour Flesh and Celestial Flare are both incredibly effective against you and easily accessible for your opponent to just blow you out. Nevermind Supreme Verdict or cards like Abrupt Decay that can target the enchantments, leading to the opponent having a favorable block. If anything, I would suggest keeping several threats and even potentially expanding the creature base just a bit to include Desecration Demons - if for no other reason, because then you have a backup plan when the enchanted creature gets wiped out...
Remember that the bant auras decks that were competitive for so long did so using cards that rotated: Invisible Stalker, Geist of Saint Traft, Silverblade Paladin - the idea was that even two enchantments on a creature could just hose you thanks to the combination of hexproof, unblockable, angel-token-generation, and double-strike. Your current build has hexproof... that's all... which I fear just won't get the job done as well as you would like.