626

(4 replies, posted in Decks and Deckbuilding)

There isn't a way to do that to my knowledge, but really that says to me that you should spend some more time just brewing with what you have rather than trying to find a deck someone else built that you also have the cards to.  Dig around for a deck idea you like and that you have many of the cards to, and then figure out what you would swap to make it work with your inventory...

627

(6 replies, posted in Decks and Deckbuilding)

Well, for one, the current version you've linked is even further from being standard legal than before... but you said that didn't matter all that much.

I can see some cards that you should yank and it would be possible to move it to standard legal with a few changes.  To start, Birds of Paradise can be switched to Elvish Mystic.  Sure, it's only green, but it's standard legal.  Although you could easily argue to slide in Arbor Elf if you have the proper shocklands too.  Nip Gwyllion could easily be replaced by Trained Caracal for a one-drop lifelinker.  Giant Spider should be dropped for more Vampire Nighthawks as they're hands down better cards - they block just as much, gain life, and can kill just about anything out there.  Heroes' Reunion is just plain bad.  There are countless ways to gain life that would be more reliable and useful.  Explore/Rampant Growth could easily be changed to Farseek.

Make those changes and you'll be quite similar in play, but standard legal.  Now, that being said, the deck isn't exactly what I'd consider ideal or very competitive by any stretch of the imagination.  I would suggest taking it more towards the B/W humans or aristocrats builds with Exquisite Blood and Vizkopa Guildmage as an alternative win-con...  but that's just me.

I'll second everything elpablo is throwing out there... but if you're still convinced that the rats are the way to go, I'd suggest going B/G rather than B/W...  I put together a shell of a build a while back that you can see at http://deckbox.org/sets/260195.  Obviously this isn't much of a deck at the moment, but it's something to run with.  Varolz offers some nice options and, to be honest, you could deal with the few pieces of yard hate if that's the biggest problem.  I just like the idea that Jarad's Orders would give you another four shots at hitting Pack Rat (then again, we see how much tutoring is being played right now).

I'll think on the deck a bit more and can propose a different build a bit later after I have a chance to think on it some more.  Rats might suck... but it's different, and different is good in my books!

629

(6 replies, posted in Decks and Deckbuilding)

The combo could work in a casual setting, but not in anything competitive.  Besides, you can pull it off in a currently legal (at least for a month) combo between Exquisite Blood and Vizkopa Guildmage.  Although I wouldn't advise that for a competitive setting either unless you're just up to get killed a bunch of times.

That being said, I've always wanted to piece together something centering around Alms Beast and Desecration Demon... all those 6/6 critters for only four mana.

630

(1 replies, posted in Decks and Deckbuilding)

Really you're close enough to RDW (Red Deck Wins) that I'm not sure having the black splash helps you all that much. 

Young Pyromancer has the potential to be a sick card, but at current nobody has really figured out whether it's more for control or aggro builds.  On the one hand, the thought of dropping more creatures is nice, but they're not really big enough to do all that much for you without some help.  Even if you consider them as an asset with Hellrider, you could still easily be pumping out 1/1s with Krenko, Mob Boss, Krenko's Command or even Thatcher Revolt.

The question is whether you want to be aggro or a bit more controlling - sadly trying to do both at once isn't typically a good strategy.  By this I mean you'll want more aggressive, haste creatures rather than all that removal (or vice versa).  I'm thinking you might slide the Dreadbores and some of the Doom Blades over to the sideboard and replace them with Rakdos Shred-Freaks or something to that end.

Look around at the different RDW builds and pick and choose what you want to go with... obviously if you're in a Tier 1 populated area, then you'll want to run with a more similar decklist, but if your LGS isn't as full of people just net-decking, then have some fun with it.  Personally, I'm a fan of Sire of Insanity and could see more of a Rakdos/Jund midrange, but that's just me.

631

(6 replies, posted in Decks and Deckbuilding)

Is this meant for casual play?  Competitive?  Format restrictions?

Ideally if you can give us more input on the play setting, it will increase the likelihood we can offer helpful advice.

As AsymptomaticPyrexia has said, you should explore starting a bad trading report; however, I would imagine that if you haven't sent your cards out yet, then they'll likely just suggest you cancel the trade and leave negative feedback as your only loss in the trade was time (although sometimes that's worth more than the cards sent...).

633

(1 replies, posted in General Discussion)

Just send a friendly reminder to them after a week or two goes by.  If they choose not to leave any feedback and anyone is skeptical, you can always explain the situation.  Technically it's "neutral" feedback if they choose not to say anything.

I'm going to second elpablo's suggestion that you narrow the color spectrum for your deck.  For whatever reason, the M14 slivers might as well be from a Naya shard than something five color.  Without all stars like Sliver Queen, Sliver Legion, and Sliver Overlord, there really aren't reasons to slide in those extra two colors.

This is a ROUGH build I've pieced together that would focus on all post-rotation viable sliver pieces (and lord knows what Theros will give us in these colors).

Creatures
3 Elvish Mystic
4 Manaweft Sliver
4 Predatory Sliver
3 Sentinel Sliver
3 Blur Sliver
4 Bonescythe Sliver
2 Battle Sliver

Instants and Sorceries
3 Hive Stirrings
2 Mizzium Mortars
2 Shock
2 Celestial Flare

Planeswalkers
3 Domri Rade

Artifacts
2 Door of Destinies

Enchantments
1 Collective Blessing
1 Primeval Bounty

Land
4 Forest
2 Mountain
3 Plains
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden

Now I'm not saying this is an optimal build by any stretch of the imagination, but you'll note that it has some added diversity to help out your plan.  I think it's an easy mistake to make to simply slide in all slivers and nothing else, but you will encounter creatures or other things that you simply have no answer for in your current setup.

Lands aside, here are some thoughts on the archetype:

1) You're still sitting on a pretty creature heavy deck here with 23 creatures, 20 of them being slivers.  The Elvish Mystics are really just meant to offer another mana accelerator and they could easily be replaced with some lands or other spells/slivers.

2) Realistically, you are going to run into threats on their side of the board that you will have to answer.  Whether it be Olivia Voldaren, a planeswalker, or something else, if you go the 100% slivers route, you have no means to deal with their board threats.  Simply put, I could see Angel of Serenity, Kalonian Hydra, or even Archangel of Thune single-handedly taking you down.  The addition of some point removal is critical.  In this build I've proposed you have a variety of options ranging from Shock for disruption, Celestial Flare for larger threats or hexproof creatures, and Mizzium Mortars for larger threats.  Keep in mind these are by no means the only options available... the sky is the limit, but you NEED at least some versatility.

3) Personally, I'm not a believer in the slivers that cost more than four or five mana.  Giving them all trample might be nice and all, but you could be doing more for seven mana than just playing Groundshaker Sliver (if you're needing trample that much, Skarrg Guildmage is out there... and there are other options).  Further, Megantic Sliver works wonders in limited, but in a constructed environment, it will get wiped out more often than it will do any good.  Rather, what I suggest are a few six drops that are in your colors that will have a bit more effect.  Collective Blessing is the exact same thing as Megantic Sliver, but it's an enchantment, making it harder to deal with.  Further, Primeval Bounty creates a card advantage engine that the opponent likely won't be able to overcome... it will turn that t7 Manaweft Sliver into a larger threat with an added 3/3 beast token, late land drops become life gain, and your removal will serve to further pump your slivers.  I just see this as the sort of answer to drawn out games much like Assemble the Legion has been in some upper tiered decks.  Again, just my two cents lobbying for a card... take it or leave it.  But the key here is to be making some more headway when you're spending 5-6 mana rather than just dropping a sliver who will get blasted immediately.

4) I really do think Domri Rade really works in any sliver deck... he creates added card draws and offers spot removal.  What's not to love here?

5) Door of Destinies... tribal deck and you're not running at least 1-2 of these?

Anyway, I'll leave it up to you to decide what to take or leave from this proposed build, but the key things to think about when running with slivers is to reduce your colors to improve consistency, add some non-sliver cards to increase your versatility and flexability to deal with other threats, and rethink the top of your curve.

Best luck with it!

Drafting can be a whole different animal... one that I'll openly admit I still need work on.  The best option there is just to keep playing them as experience is your best friend.

Given that you're up for Nivix Cyclops, I will direct you to Travis Woo's Nivix Blitz deck.  You can see it and the article related to it here:
http://www.channelfireball.com/articles … zet-blitz/

Normally Woo's decks are normally tier two (not the most competitive, often a bit janky), but the guy is a pro at the game who has won major events.  Further, all of his decks are at least competitive (they also score you major bonus points for fun and being different).  Further, a build almost matching this card for card placed in the top 8 of one of the major state qualifier tourneys recently, so you'll at least be able to keep with most of the "big boys."

Good luck!

I tried running Vexing Devils in a Jund build on DM gameday to cash in on Varolz's shenaniganry, but honestly, outside of the 4 direct damage, the devils were seldom useful.  Now, that aside, depending on what else you're building, you might be well suited to use them as they can do other things - namely they DO enter the battlefield before they're sacked, meaning they are an EXCELLENT creature to further evolve those Experiment Ones.  Similarly, they're the one drop you probably aren't unhappy to cast out of Burning-Tree Emissary (them and Rancor).

637

(2 replies, posted in General Discussion)

Also note that you can pay two colorless mana to make Thespian's Stage into a copy of another land, letting it then produce the colored mana you need... although it sort of defeats the purpose to wait for turn 3 to play your one-drops wink

Based on the list you posted, you're not THAT hard up once rotation hits.

Correct me if I'm missing something, but I see you losing the following cards:

Avacyn's Pilgrim, Arbor Elf, Strangleroot Geist, Silverblade Paladin, Sigarda, Vorapede, Faith's Shield, Farseek, Rancor, and Sunpetal Grove.

Yes, this is a large share of the deck that is rotating, but even without anything from Theros being spoiled yet, there are plenty of suitable replacements.

Avacyn's Pilgrim/Arbor Elf - Elvish Mystic fills in some here.  It might not be a perfect swap, but it's a good start.

Strangleroot Geist - Kalonian Tusker is a good option here.  Sure it doesn't have haste or undying, but a 3/3 for two green is almost always solid.

Silverblade Paladin - Nothing is going to grant double strike like this here, but Fiendslayer Paladin is a pretty good start.  2/2, first strike, lifelink, and just short of pro-red and black... yeah... that should do well.  If you're in need of removal, Banisher Priest could work here too - not as aggro, but it gives you a 2/2 and provides an option to maintain the pressure on your opponent.

Sigarda... well... nothing is going to be as effective here or as resilient to everything.  That aside, Archangel of Thune is an absolute house and it works well with the board presence you're building.  If you're hard up for something with hexproof, Witchstalker strikes me as a good option.

Vorapede - again, no direct replacement, but there are options.  I would suggest lowering your curve here.... given the aggro-ish nature of the deck, you might want things that are a bit cheaper.  Deadbridge Goliath perhaps?

Faith's Shield - this swaps almost seamlessly with Brave the Elements.

Farseek - we can hope we get something similar in Theros.  Perhaps the one-drop land search spell in M14 in a total pinch. 

Rancor - it will be missed... but two things are working for you here.  First, Theros is said to be an enchantment heavy block - so it's possible we will see our little friend once again (or something comparable).  Second, I would say to just up your count of Unflinching Courages.

Lastly, Sunpetal Grove - a few Selesnya Guildgates can work here.  They're not ideal, but they're an option.

Obviously rotation will need you to rethink the deck a bit and work on things, but there are options.

639

(4 replies, posted in Decks and Deckbuilding)

elpablo wrote:

The emblem, is just a that.  It's something that get's attached to "you" as the player and as long as you're in that game, you have that affect.  So far nothing removes emblems that I know of.

Although, to be honest... if you get to ultimate your domri, you're winning anyway, and you're just showing off. tongue

The real money for Domri in this deck is his +1 and his fight ability.  Boros Reckoner with his minus 2 can take out 2 creatures sometimes.

At current it is impossible to remove an opponent's emblem or for them to remove yours.  It technically is not even considered in the field of play and, as such, is not able to be targeted or anything.

As for Domri's ultimate, you're right that you're likely winning in most cases, but against a committed control build, you would be surprised how often you'll hit it.  Back when he first hit I managed to set his off twice in a single match (games 1 and 3) and it was easily the difference between winning and losing.

I mean it looks good enough.  First question being, who is the general?  I'm guessing one of the Nivs... but which one?

Second, Izzet Chronarch strikes me as being a more expensive Archaeomancer for what it's worth.

Third, if you're running original Niv as your general, Curiosity equates to an instant win if you put it on him.  Kind of a dick move, but effective depending on how competitively you play.

Fourth, nothing other than Ral grants extra turns?

Fifth, why not use some lower CMC dragons, i.e. Slumbering Dragon, with Call to the Kindred to try and cheat some of the other dragons out?

Sixth, while you are going to be sitting on the biggest creatures with evasion, you might not need it often, but things like Favorable Winds or even Door of Destinies can be quite useful.

Lastly, I've found that U/R often lacks quite a bit with regard to solid removal options.  If a creature is out of burn range, you can't do much to it other than try to counter it.  Why not toss in some added unsummon effects (Temporal Adept is Unsummon on a stick) and some creature counters (I'm thinking both Essence Scatter and Essence Backlash).

Exava is admittedly not going to be a great general for EDH as she only provides benefits to creatures with +1/+1 counters and only does so for a single turn (gotta love haste... it's GREAT for constructed play, but sucks past that first turn).

Take a look at the sticky and you'll see how to search for generals of various colors.  It's worth a look to see if there are other generals that would be more beneficial for a variety of situations.  For instance, Rakdos, Lord of Riots was actually designed for EDH play to abuse the crap out of artifact creatures - that's from the developer who actually designed the card.  Can you say free Wurmcoil Engine?

Some B/R generals that are cheap to pick up singles of (less than $3 that might be more fun include)
- Tsabo Tavoc - if you want to be a dick to the other players, frying their generals
- Kaervek the Merciless - helps if your curve is low and you're trying to win aggro style
- Rakdos, Lord of Riots - see above
- Rakdos the Defiler - I can see where R/B demons would be fun...
- Bladewing the Risen - why not go dragons?  They're cheap to assemble and are quite enjoyable
- Lyzolda, the Blood Witch - you'll have to sack creatures to her, but she could be fun
- Wort, Boggart Auntie - R/B goblins could be fun

If you want to spend a bit more, you could run with Olivia Voldaren and go R/B vampires... she pumps, she pokes, and she steals other creatures, but to be honest, if you wait until the end of September her price will drop with rotation.

Having said all of that, if you're insistent on using Exava, you'll want to put EVERY unleash creature into the deck and try to find ways to add counters to creatures as they enter the battlefield - something I'm not entirely sure you can do with those colors (as it's typically associated with green and blue aka Simic).

642

(7 replies, posted in Decks and Deckbuilding)

While you are correct that your artifact and enchantment board wipes are more capable of taking out opposing gear, they also take out yours and given all the equipment and enchantments you're running, well, who do you figure will lose out more from a board wipe like that.  I mean if you're just wanting to completely clear the field, you could easily run Planar Cleansing and chuckle as you take out EVERYTHING.  But then you're just as wiped out without anything to really fall back on and no real way to get it out of your yard.  Targeted artifact/enchantment hate can let you keep yours up and then drop their most important pump after they commit to an attack, letting you blow them out.

As far as cards I would cut, start with the following and work down the list:

- Bushi Tenderfoot (how many times does he actually get flipped?)
- Signal Pest
- Accorder Paladin
- Auriok Steelshaper (without better equipment, really, many of the equipment support cards can be dropped - think the swords for equipment you'd want, at which point you'll want to toss in Stoneforge Mystic, Stonehewer Giant, and a few others like that)
- Odric, Master Tactician - I'm just not completely sold on him being in here... he might work wonders though if used correctly
- Captain of the Watch - unless you're whole-heartedly into the soldiers tribal... why?
- Darien, King of Kjeldor - same as CotW
- Jareth, Leonine Titan - not seeing why he's here at all
- I think you have a few too many fog effects - so feel free to remove a few of them
- Rebuff the Wicked - what's the ONE thing you're looking to protect that much?
- Debt of Loyalty
- Ghostway - not sure why this is in here to begin with... flickering can be useful, but there are better, more consistent ways to do this
- Hold the Line - if you're sitting on that many fog effects, wouldn't you just let them through, cast that, and then swing for the win?  Why worry about this pump?
- Choose between the equipment and the pumping enchantments you really could focus on one or the other
- Gideon, Champion of Justice - he does what for you?

- Add more plains, you might as well drop the Evolving Wilds and Terramorphic Expanse - trust me, thinning out the deck by two cards isn't worth the delay you get bringing your lands into play tapped
- Also, Emeria, the Sky Ruin can be epic if your games go on long enough
-

In your inventory I noted at least three legendaries.  Exava, Rakdos Blood Witch for your R/B; Lavinia of the Tenth if you wanted to go U/W; and Teysa, Envoy of Ghosts if you were interested in W/B.

So you have options unless your inventory is wrong...

644

(7 replies, posted in Decks and Deckbuilding)

So for starters, it's typically a good idea to allocate somewhere between 30 and 35 cards to being land for the deck.  You're sitting at 28 currently, meaning you'll often find yourself on the short end of the mana stick.  In no other format will you be as frustrated as EDH if you're land screwed, as the creatures and plays your opponents make will continue to get more and more extravagant and expensive while you're just sitting playing a game of draw-pass-go.  Oath of Lieges could help in this regard.

For the land, I'm not sure I'm following why you would put Terramorphic Expanse and Evolving Wilds over just two more plains.  You're only going to get more plains... so why not?

Are you set on having Takeno as your general?  I'm seeing several legendaries that could work equally well, if not better.  I'd suggest when you're playtesting to change generals around to see how it plays with some of the other options.  If you can, cheaper generals are great.  If you have an expensive one, it should likely win the game almost immediately (for instance, Raksha Golden Cub when equipped with several of the swords can deal fatal general damage in a single swing, justifying the wait until you have seven or more mana to bring him in).

You have a LOT of equipment based stuff in here, but I'm not really seeing much in the way of meaningful or essential equipment.  This might be an area to drop some cards to help create space.

I would suggest thinking about some things that would benefit from the mostly humans/samurai tribal thing you have going.  I'm thinking both Door of Destinies and potentially Coat of Arms could be of use.  If you decide to keep equipment as a part of the deck, Konda's Banner for sure.  I could also see where things like Thraben Doomsayer or other human stuff from the Innistrad block might be helpful too.  Riders of Gavony would be hilarious against another tribal deck.

Disenchant or some means of artifact removal would be great too.  Perhaps some more open removal like Oblivion Ring could help deal with opposing walkers too.

Lastly, I'm thinking perhaps a board wipe or some other means to totally shift the board in your favor for your big game-winning swing would be in order.  Mass Calcify is one option, as would be Blinding Light.  You've done well to include plenty of Fog effects as EDH tends to be an all-or-nothing format where the ability to dodge the first killing stroke can easily lead to victory, but if you want to make the first move, you'll need a way to ensure you can get through.  Spare from Evil is another card that could work wonders as tribal humans typically doesn't get much play in EDH.

I hope all this helps.  Good luck!

I would suggest you start by looking over the sticky posted at the top of the deckbuilding forum regarding getting started with EDH. 

Then, having done that, do you have a particular general in mind that you would enjoy?  Are you looking to pick up more cards or just work with what you have?  What sort of budget would you be willing to spend?  Do you have color preferences?  Play style?  Play setting (casual or part of an EDH league)?

You're going to have to give us more to work with than just saying; "Can you build a deck for me?"

I'm coming to this discussion late, but here are my two cents.

First off, the modern "fetchlands," i.e. Arid Mesa, are easily much better than gates and the less sought after "fetches" like Evolving Wilds and Terramorphic Expanse.  They let you get shocks, they get dual colors, lots of stuff.  They're staples in modern and legacy decks too - hence their hefty pricetags.

So if we exclude them for a moment, the focus seems to be on the comparison between playing gates and the lesser fetches (Wilds/Expanse).  To this end, they're both not bad options especially in a standard format that's about to lose all the M13 and Innistrad duals.

Why go Gate?
Gates offer the benefit of a dual color land.  If you're running something with a LOT of color specific casting costs, well, this wins hands down.  Yes, it comes in tapped just like the basic from the baby fetches, but which would you rather have?  A tapped basic or a tapped dual?  The key here is the flexibility - which comes at the cost of some speed.  (Nevermind the shenanigans if you start playing Maze's End or some of the gatekeepers).

Why go Baby Fetches?
These are often best suited if you're running a deck that really just has to worry about splashes of other colors.  Much like the group has pointed out, Farseek has been huge over the past year as it would let people go grab the shocks they need for all their color fixing.  Admittedly the baby fetches cannot go grab a shock for you, but if you only need ONE white symbol in a deck, you can easily drop in a single plains, some shocks that have white, and perhaps 2-3 baby fetches with the knowledge that you will be able to get that white symbol rather reliably.  BUT, perhaps more importantly, the baby shocks come with the added advantage of helping to thin out the remaining cards in your deck.  It might not seem like much, but if you have 50 some odd cards remaining in your library, removing that one more land will increase your odds of drawing that one card you're looking for, improving deck flow and consistency.

So which is better?  Well, to be honest, it's entirely situational.  If you're running two colors (or more) you should run the gates as they're essentially duals, just a bit slower than we've admittedly been spoiled having.  If you're just splashing a color, the baby fetches will work in your favor in a few ways.

Then again, Theros might give us reprints of the original fetches for all we know...

647

(4 replies, posted in Decks and Deckbuilding)

Wusog wrote:

AEthering is a tempting card. I have been considering putting it in but is he really that much better than Niv-Mizzet? It has a lot of potential to do direct damage to the opponent but Niv-Mizzet gives me a draw for every UR mana I have left at the end of my opponent's turn. My goal with this deck is to defeat my opponent with direct damage spells that is why I have cards like guttersnipe in. I know he is not as great as he seems because people tend to destroy him almost instantaneously but the same would happen with AEthering, as soon as I flip toughness over to power they would cast an instant to destroy him.

The key to AEtherling is to consider his casting cost to be seven, not six.  Then if you cast him and they try to remove him immediately, then you can quickly just use his flicker option.  No creature in play, their removal fizzles, your guy comes back in the end phase.  If they have a second removal spell and you don't have any more free mana to flicker him again, well, you still just 2-for-1'ed the opponent and that's seldom ever a bad thing.

Piranha wrote:

Info I lack that someone else may have:

Is MonoBlack a viable deck now-a-days?

What does black currently have to "Mana Ramp" for big beasties if they're recommended to be used?

Are there any Planeswalkers worth putting in here?

If this is a scrub/noob direction I'm headed in, what direction would you take for playing ante games to win cards?


To speak directly to your questions:

1) Mono-black is becoming increasingly viable with the release of M14.  It might not be tier-one (or winning major tournaments) but there are definitely a lot of options to have some fun.  The zombies route will likely take a hit once Innistrad rotates, but there are still plenty of options given the wealth of removal at your disposal.

2) Black really lost the mana-ramping abilities when Dark Ritual went away (believe me, as someone who used to LOVE the T1 Ritual into Erg Raiders with Unholy Strength, I was sad to see it wasn't standard legal).  That being said, there are a few options for black "ramping" via Crypt Ghast and Liliana of the Dark Realms, but with both at the four drop, you really don't end up actually "ramping" into anything without adding other colors.  I mean if you're interested this is a fringe deck, but one that looks like a LOT of fun to play that uses the Crypt Ghasts (and Clones of them) to give you a TON of mana to extort and cast Griselbrand (see the decklist here: http://www.channelfireball.com/articles … ide-combo/).

3) The only black PW really seeing play is Liliana of the Veil, although I suspect that will change with the arrival of Theros (both because Little Lily will rotate out, but also because black is due for a new PW.  But that's just speculation on my part.  Personally, I wouldn't stress PWs if you're going mono-black as you can be doing lots of other things.  Additionally, Lily otV is EXPENSIVE and about to rotate - aka, not worth picking up this late in the game.

4) For playing ante... good luck finding people to play that way.  All the old ante cards are banned from all forms of competitive play.  BUT, if you ARE playing for ante... not much beats the good ole Contract from Below.

649

(7 replies, posted in Decks and Deckbuilding)

You wouldn't even need the hydra at that point.  I mean attacking with a 10/8 trample for five is certainly aggressive enough... one hell of a finisher... but hardly necessary.

Even things like Burning-Tree Emissary into, well, anything, is a solid T3-T4-T5 play with the Battledriver - as opposed to now being almost a total waste of time... With it granting everything haste, he offers a wealth of avenues for play in aggro builds, i.e., they T4 Supreme Verdict, you T4 Battledriver, unless they verdict again on T5, you can drop a handful of little guys again and finish them off on T5.

He might not be huge now, but unless we get something big in Theros, I can't see a better four drop in RDW post rotation (so I would pick up a playset now at all of $2 each).  Exava might be a decent in the right builds, but I'm thinking this is an easier piece to work with.

You'll note that this one was removed from the forum stickies a little while back as really, there aren't "staples" so much as just cards that people might like to think about for EDH.  I've written the new sticky that's at the top of the forum and we ask people to have more specific EDH deck discussions over just expecting part of the deck to be built for them with "staples."