Type: Deck Idea
Format (legal 👍) draDraft
Approx. Value:
$2.88

0 Likes 0 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 23 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
1 Crashing Drawbridge
$0.52 Artifact Creature - Wall
1 Embereth Shieldbreaker // Battle Display
$0.07 Creature - Human Knight // Sorcery - Adventure //
2 Fierce Witchstalker
$0.05 Creature - Wolf
2 Garenbrig Carver // Shield's Might
$0.01 Creature - Human Warrior // Instant - Adventure //
1 Grumgully, the Generous
$0.11 Legendary Creature - Goblin Shaman
2 Henge Walker
$0.02 Artifact Creature - Golem
1 Keeper of Fables
$0.09 Creature - Cat
1 Raging Redcap
$0.01 Creature - Goblin Knight
2 Rimrock Knight // Boulder Rush
$0.04 Creature - Dwarf Knight // Instant - Adventure //
1 Wildwood Tracker
$0.03 Creature - Elf Warrior
Instant (3)
2 Searing Barrage
$0.02 Instant
1 Slaying Fire
$0.07 Instant
Sorcery (2)
2 Outmuscle
$0.03 Sorcery
Artifact (3)
2 Rosethorn Halberd
$0.03 Artifact - Equipment
1 Spinning Wheel
$0.09 Artifact
Enchantment (1)
1 Ferocity of the Wilds
$0.12 Enchantment
Sideboard - 18 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (9)
1 Arcanist's Owl
$0.06 Artifact Creature - Bird
1 Eye Collector
$0.07 Creature - Faerie
1 Flaxen Intruder // Welcome Home
$0.09 Creature - Human Berserker // Sorcery - Adventure //
2 Locthwain Gargoyle
$0.02 Artifact Creature - Gargoyle
1 Mistford River Turtle
$0.02 Creature - Turtle
1 Seven Dwarves
$0.22 Creature - Dwarf
1 Signpost Scarecrow
$0.02 Artifact Creature - Scarecrow
1 Wishful Merfolk
$0.02 Creature - Merfolk
Instant (5)
2 Fell the Pheasant
$0.01 Instant
2 Insatiable Appetite
$0.05 Instant
1 True Love's Kiss
$0.03 Instant
Artifact (1)
1 Scalding Cauldron
$0.02 Artifact
Enchantment (3)
1 So Tiny
$0.04 Enchantment - Aura
2 Trail of Crumbs
$0.31 Enchantment

Notes
 
This was a frustrating outcome. Other people opening fantastic cards (I opened the weird red rare that's awful in draft, fervent champion which is awful unless you're knights, and the white land) and despite following what I thought were decent signs, my deck really achieved nothing.  I was trying for non-humans after first picking grumgully and I thought the witchstalkers, halberds, and outmuscles were where I needed to be, but apparently not.  I struggled with the last few spots. I think this is the form it was in last. But not quite how I'd do it in retrospect. Bringing in Shieldbreaker was critical against lucky clover. And in a couple games I brought in Fell the Pheasant. But had a hard time with what to take out. I was surprised I hadn't used the dwarves. I wanted the carver for the trick, but his humanness made him worse. I don't think spinning wheel was worth it. I'd probably pull shieldbreaker, a carver, and the wheel, for cauldron, dwarves, and a gargoyle. I think leaning harder on the non-human angle would do more than tapping and a combat trick.  Went 0-3 I think. Or maybe 0-1-2. Got a promo pack with Doom Whisperer, Sundering Stroke, and Inspiring veteran.
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