- ALFREDO CABAN's profile
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- MTG COLLECTION
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- MTG DECKS (378)
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ARC Rules
- sta ARC Rules
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Beginners Decks
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EDH Decks
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ARMS Race
- sta Lorehold
- sta Quandrix
- sta Silverquill
- sta WitherBloom
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EDH 6
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Multiplayer
- vin 5 color Child
- sta Cas
- com Dimir, Yuriko, the Tiger's Shadow 04/2020
- sta Kal
- com Najeela, the Blade-Blossom cEDH
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Old EDH Decks
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One on One
- vin 5 color Dragons
- sta 5 color In the Name of the King
- com 5 color In the Name of the King 04/2020
- com 5 color In the Name of the King fun
- com 5 color New Child chaos
- com 5 color Walkers
- vin Abzan, Ghave, Guru of Spores
- sta Alela, Artful Provocateur
- vin Azorius, Brago, King Eternal
- sta Chatterfang
- sta Copy of 5 color New Child chaos
- sta Copy of Dimir, Yuriko, the Tiger's Shadow 04/2020
- sta Copy of Dimir, Yuriko, the Tiger's Shadow OG
- vin Copy of Jund, Lord Windgrace
- sta Copy of Najeela, the Blade-Blossom cEDH
- vin Copy of Thraximundar
- sta Derevi, Empyrial Tactician
- vin Dimir, The Scarab God
- sta Dimir, Yuriko, the Tiger's Shadow last
- sta EDH card Ideas
- vin Esper, Sen Triplets
- vin Fredo's updated Ezuri, Claw of Progress
- vin Gisela, Blade of Goldnight
- sta Grixis Kraum, Ludevic's Opus // Vial Smasher the Fierce
- com Grixis Kraum, Ludevic's Opus // Vial Smasher the Fierce 04/2020
- vin Grixis, Marchesa, the Black Rose
- sta Grolnok, the Omnivore
- vin Izzet, The Locust God
- leg Joe's dusty Ezuri, Claw of Progress
- com Jorn, God of Winter // Kaldring, the Rimestaff
- com Jund, Lord Windgrace
- vin Kaldra
- com Keiga, the Tide Sta
- com Keranos, God of Storms
- sta Kess, Dissident Mage
- vin Kraum, Ludevic's Opus // Vial Smasher the Fierce
- vin Lyzolda the Blood Witch
- vin Maga, Traitor to Mortals
- sta Mardu, Edgar Markov
- com Mardu, Edgar Markov 04/2020
- vin Meren of Clan Nel Toth
- sta Mono Black, Marrow-Gnawer
- vin Mono Blue Braids, Conjurer Adept
- com Mono Blue Wizards
- vin Mono Red Godo, Bandit Warlord
- vin Mono Red Heartless Hidetsugu
- vin Mono White, Sram, Senior Edificer
- vin Najeela, the Blade-Blossom Tribal
- vin Narset, Enlightened Master
- com Naru Meha, Master Wizard
- vin Naya, Marisi, Breaker of the Coil 3
- vin Naya, Zacama, Primal Calamity
- sta New Najeela
- sta Prosper, Tome-Bound
- sta Prosper, Tome-Bound # 2
- mod Rakdos, The Scorpion God
- sta Ruhan of the Fomori
- sta Runo stormkirk
- vin Sen Triplets
- mod Sidisi, Ad Nauseam Combo EDH 1v1
- vin Simic, Edric
- sta Simic, New Edric
- com Simic, New Edric 04/2020
- com Sultai,Muldrotha, the Gravetide
- sta Surrak Dragonclaw
- vin Tasigur, the Golden Fang
- vin Thrasios, Triton Hero / Tymna the Weaver
- vin Thraximundar
- leg Vial Smasher the Fierce
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Team EDH
- leg Bant, Arcades Defender
- com Copy of Bant, Arcades Defender
- com Elsha of the Infinite 2
- com Fynn, the Fangbearer
- com Giada, Font of Hope
- com Guile, Sonic Soldier
- com Ivy, Gleeful Spellthief Enchantment
- com Ivy, Gleeful Spellthief mutate
- com Jeskai, Elsha of the Infinite
- com Jodah, the Unifier
- com Raffine, Scheming Seer
- com Reki
- com Sevinne, the Chronoclasm
- sta temur wurm
- com Yarok, the Desecrated
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Fun 60's
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Modern
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Box 0
- mod BLUE MOON kiki
- mod Burn Naya
- mod Green/Red Tron
- mod Infect 8/2019
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Box 1 Built Decks
- mod Affinity - /P
- mod Azorius Control
- mod Copy of Humans
- mod Copy of Jund
- mod Humans - /P
- leg Izzet Phoenix
- mod Mono Blue
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Modern Challenger Decks
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Brew Ideas
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I am KIKI MOON
- leg BLUE MOON kiki
- leg Grixis Kiki MOON
- leg Jeskai Kiki MOON
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I am MIRACLES
- mod Jeskai Mir
- mod Miracles
- mod White/Blue Miracles
- mod 4 color Zoo
- mod Ally
- mod American Fog
- mod Arcane Adaptation
- mod Bloodbraid Blue
- mod Blue Moon no Kiki
- mod Blue Zoo
- mod Blue/White Spirits
- mod Boros Legends
- mod Bounce With ME
- mod Copy of Esper counter
- mod Copy of Grixis suicide counter
- mod Dragons
- mod Frog land modern
- mod Green/Black Tron
- sta Grixis Delver
- mod Grixis suicide counter
- mod Infect - /P
- mod Jeskai Geist
- mod Jeskai Geist 2
- mod Jeski Fortold Control
- mod Kiki Chord tool box
- mod Prison
- mod Rats, Spiders and Squirrels Oh My
- mod Torment of Hailfire
- mod Turns
- mod Twiddle Storm
- mod U/W brew
- mod U/W Flicker Control
- mod U/W Walkers
- mod U/W/G Walkers
- mod U/W/r Walkers
- mod W/B/G Walkers
- mod White Enchantments
- mod Wizards / Prowess
- mod Zombies
- mod Zoo V1
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Modern Decks Builds
- mod Colorless tag team
- mod Esper meek stone
- mod Fog in the Maze
- leg Grixis Living End
- mod Jeskai Erayo
- mod U/R Wizards Aggro
- mod W/B Walkers
- leg New Brew Naya Modern
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Retired Modern
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Box 2
- mod Black Infect
- mod Gruul Land D
- mod Hexproof Bogels
- leg Hollow One - /P
- mod Infect 7/18
- mod Jeskai Control - P
- leg Mardu Pyromancer - P
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Box 3
- mod Bant spirits
- mod Collected Company - /P
- mod Death's Shadow - P
- mod Eldrazi Tron - P
- mod R/G Eldrazi - P
- mod Scapeshift/Valakut - P
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Box 4 The fringe
- mod Abzan - P
- mod Death and Taxes - P
- mod Elves -/ P
- mod The Rack - P
- mod U/R Storm
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Box 5
- leg Dredge
- mod Jeskai Nahiri
- mod Living End
- mod Mardu Token
- mod Merfolk
- mod Soul Sisters - P
- mod U/r Breach
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Box 6
- mod Clunky Bug?
- mod energy
- mod Krark-Clan Ironworks -/P
- mod Krark-Clan Ironworks gets banned
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MTGA
- sta R/G adventures
- sta R/G Land fall
- sta U/B Mil
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Pioneer
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BOX 1
- pio Devotion to green ? Bant walker 2
- pio Greasefang Parhelion
- pio Izzet Arclight
- pio Izzet Creativity Combo
- pio Rakdos Aggro
- pio Red Deck Wins
- pio Spirit Aggro
- pio UW Control
- pio White Weenie
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BOX 2
- pio Boros Aggro
- pio Ensoul Artifact
- sta Fires of Invention
- pio Lotus Field
- pio Temur Control
- pio UW Control 2
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Pioneer Brews
- sta Arklight
- sta Bant Walkers
- sta Copy of R/g arcanist 3 Satyrs!
- sta Izzet?????
- sta Mono Blue
- sta OG Walker deck
- pio Pioneer Zoo
- sta Rakdos Pioneer
- sta Temur
- pio U/W Walkers Pioneer
- pio W/B Walkers Pioneer
- pio Zombies Pioneer
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Precon EDH Decks
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COMMANDER
- com COUNTERPUNCH
- com DEVOUR FOR POWER
- com HEAVENLY INFERNO
- com MIRROR MASTERY
- com POLITICAL PUPPETS
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COMMANDER 2013
- com ETERNAL BARGAIN
- com EVASIVE MANEUVERS
- com MIND SEIZE
- com NATURE OF THE BEAST
- com POWER HUNGRY
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COMMANDER 2014
- com BUILT FROM SCRATCH
- com FORGED IN STONE
- com GUIDED BY NATURE
- com PEER THROUGH TIME
- com SWORN TO DARKNESS
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COMMANDER 2015
- com CALL THE SPIRITS
- com PLUNDER THE GRAVES
- com SEIZE CONTROL
- com SWELL THE HOST
- com WADE INTO BATTLE
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COMMANDER 2016
- com BREED LETHALITY
- com ENTROPIC UPRISING
- com INVENT SUPERIORITY
- com OPEN HOSTILITY
- com STALWART UNITY
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COMMANDER 2017
- com ARCANE WIZARDRY
- com DRACONIC DOMINATION *
- com FELINE FEROCITY
- com VAMPIRIC BLOODLUST *
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COMMANDER 2018
- com ADAPTIVE ENCHANTMENT
- com EXQUISITE INVENTION
- com NATURE'S VENGEANCE
- com SUBJECTIVE REALITY
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COMMANDER 2019
- com FACELESS MENACE
- com MERCILESS RAGE
- com MYSTIC INTELLECT *
- com PRIMAL GENESIS *
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COMMANDER 2020
- com ARCANE MAELSTROM
- com ENHANCED EVOLUTION
- com RUTHLESS REGIMENT
- com SYMBIOTIC SWARM
- com TIMELESS WISDOM *
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COMMANDER 2020 COMMANDER LEGENDS
- com ARM FOR BATTLE
- com REAP THE TIDES
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COMMANDER 2020 ZENDIKAR
- com LAND'S WRATH *
- com SNEAK ATTACK *
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COMMANDER 2021
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COMMANDER 2021 AFR
- com AURA OF COURAGE
- com DRACONIC RAGE
- com DUNGEONS OF DEATH
- com PLANAR PORTAL
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COMMANDER 2021 CRIMSON VOW
- com SPIRIT SQUADRON
- com VAMPIRIC BLOODLINE
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COMMANDER 2021 MIDNIGHT HUNT
- com COVEN COUNTERS
- com UNDEAD UNLEASHED
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COMMANDER 2021KALDHEIM
- com ELVEN EMPIRE *
- com PHANTOM PREMONITION *
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COMMANDER 2022
- com BEDECKED BROKERS *
- com CABARETTI CACOPHONY
- com MAESTROS MASSACRE *
- com OBSCURA OPERATION *
- com RIVETEER RAMPAGE *
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COMMANDER 2022 BALDUR'S GATE
- com DRACONIC DISSENT *
- com EXIT FROM EXILE *
- com MIND FLAYARRRS
- com PARTY TIME
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COMMANDER 2022 BROTHER'S WAR
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COMMANDER 2022 DOMINARIA UNITED
- com LEGEND'S LEGACY
- com PAINBOW
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COMMANDER 2022 KAMIGAWA ND
- com BUCKLE UP
- com UPGRADES UNLEASHED
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COMMANDER 2022 WARHAMMER
- com FORCES OF THE IMPERIUM
- com NECRON DYNASTIES
- com THE RUINOUS POWERS
- com TYRANID SWARM
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Proxy list
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Team Rocket Games
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Giovanni's Sen Triplets
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Aggro
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Combo
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Control
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Walker Cube
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Adam
- leg Copy of Black
- vin Copy of Blue
- mod Copy of Colorless
- leg Copy of Green
- leg Copy of Red
- vin Copy of White
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Chris
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Fredo
- leg Walker Cube black
- leg Walker Cube blue
- vin Walker Cube Colorless
- leg Walker Cube Green
- leg Walker Cube Red
- leg Walker Cube White
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Joe
- mod JOE walker artifacts
- leg Joe walker black
- mod Joe walker blue
- leg Joe Walker Cube Green
- leg Joe walker red
- leg Joe Walker White
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Justin
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New Builds
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Under construction
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Zach
- vin Walker Cube Final
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Z
- sta Brawl Chulane
- sta Copy of 5 color Child
- sta Copy of Art
- sta Copy of Fredo's First Take
- sta Copy of Kaalia of the Vast
- sta Copy of Proxy list
- sta Copy of Song of Creation
- sta first list
- sta Niv to light
- sta Song of Creation
- sta zach's toys
- sta Card hunt
- com Copy of Elsha of the Infinite 2
- sta Copy of Gisela
- vin Copy of Naya, Marisi, Breaker of the Coil
- vin Copy of Naya, Zacama, Primal Calamity
- com Copy of Yarok, the Desecrated
- sta enchantment cards
- sta Gisela
- sta Gonti, Canny Acquisitor
- sta Kellan, the Kid
- sta Kibo, Uktabi Prince
- com Miirym, Sentinel Wyrm
- sta MTGA COMMANDER
- sta New Arcades
- sta New Proxy list for commander
- sta New Proxy list for Pioneer
- sta Progenitus
- sta Rick of the Many Paths
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Avg. CMC 0 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 0 cards, 0 distinct
Columns
There are no cards in this set. (yet) ;)
|
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Notes
ARC Arms Race Commander - An EDH Story
A commander format for those who miss the nostalgia of being a new player.
Arc is a 4 player format in which each player picks a precon commander box from through out Mtg’s history and plays it as is.
The game is played for 12 sessions. A session consist of as many games as possible for that night.
The War chest-
At the beginning of each session each player must put a Mtg draft booster pack into the war chest. It can be from any set. These packs are to be saved for later. With the war chest being the main prize or spoils of war if you will. At the beginning of each game, each player will put up any mtg pack up for grabs for the winner of the round. 1st place wins 3 packs of their choice from the pool of packs.2nd place gets the remainder.
Point System-
The point system to see who wins the war chest is fairly straight forward. 1st place of each round gets 4 points 2nd gets 3 3rd gets 2 and last place gets 1. At the end of all 12 sessions the points will be totaled up and a winner shall be named.
Seat placement-
To start ARC off each player will role a D20. With the roll determining Seat placement from highest to lowest. Seat placement is then determined by a players placement after each round. First place will go last 2nd goes 3rd, 3rd will go 2nd and last place will go first
Choosing your Commander-
No two commanders can be the same. This is done for game play reasons. Think of the game risk two players can not start at the same Country because there’s only one of said country. To help make sure no player is given an advantage each player should simply tell each other what colors are in their commander cost. In the event two players are in the same colors it is best for those plays to reveal the commanders to make sure they are not the same. If they are the same a simple coin toss can determine who gets the commander or you may choose that neither player gets the commander. Some secrecy is necessary to insure no one has an unfair advantage. WIth that being said the very first game at the beginning ARC must be played with the face commander of the precon. If they are unworthy of the title of commander they may be replaced just as a leader would be in the real world.
Edits-
In order to edit your deck a player must do battle with the other planes walkers of the plane with each victory allowing for more or less edits.
In each round 1st place gets one edit, 2nd place two, 3rd place three and last place will get four edits
1st and 4th place must reveal to each other what there edits are. The same for 2nd and 3 place
All edits are final, so it is best to chose carefully. If the chosen edit is no longer desirable it my be edited out using a future edit.
Proxies-
Magic is an expensive game and not every card is a winner even if it is 100 dollars. To help make things simple proxies are allowed to an extent. A proxy should be a card that you fully intend on Purchasing not a 500+ card. After the 3rd time a card is revealed if it is not a true copy of the card it will be turned into a basic wasteland for the remainder of the 12 session.
Cutting or adding colors
While cutting a color is not recommended it is allowed all of your basic lands of the cut color will be split evenly among the remaining colors
Adding a color is also not the easiest gameplay plan. However in the event a play would like to add a color they can swap out a maximum of 5 basic lands from their deck and place the new color in.
Trial Rules-
Trial Rules are just that Trial Rules.
A commander format for those who miss the nostalgia of being a new player.
Arc is a 4 player format in which each player picks a precon commander box from through out Mtg’s history and plays it as is.
The game is played for 12 sessions. A session consist of as many games as possible for that night.
The War chest-
At the beginning of each session each player must put a Mtg draft booster pack into the war chest. It can be from any set. These packs are to be saved for later. With the war chest being the main prize or spoils of war if you will. At the beginning of each game, each player will put up any mtg pack up for grabs for the winner of the round. 1st place wins 3 packs of their choice from the pool of packs.2nd place gets the remainder.
Point System-
The point system to see who wins the war chest is fairly straight forward. 1st place of each round gets 4 points 2nd gets 3 3rd gets 2 and last place gets 1. At the end of all 12 sessions the points will be totaled up and a winner shall be named.
Seat placement-
To start ARC off each player will role a D20. With the roll determining Seat placement from highest to lowest. Seat placement is then determined by a players placement after each round. First place will go last 2nd goes 3rd, 3rd will go 2nd and last place will go first
Choosing your Commander-
No two commanders can be the same. This is done for game play reasons. Think of the game risk two players can not start at the same Country because there’s only one of said country. To help make sure no player is given an advantage each player should simply tell each other what colors are in their commander cost. In the event two players are in the same colors it is best for those plays to reveal the commanders to make sure they are not the same. If they are the same a simple coin toss can determine who gets the commander or you may choose that neither player gets the commander. Some secrecy is necessary to insure no one has an unfair advantage. WIth that being said the very first game at the beginning ARC must be played with the face commander of the precon. If they are unworthy of the title of commander they may be replaced just as a leader would be in the real world.
Edits-
In order to edit your deck a player must do battle with the other planes walkers of the plane with each victory allowing for more or less edits.
In each round 1st place gets one edit, 2nd place two, 3rd place three and last place will get four edits
1st and 4th place must reveal to each other what there edits are. The same for 2nd and 3 place
All edits are final, so it is best to chose carefully. If the chosen edit is no longer desirable it my be edited out using a future edit.
Proxies-
Magic is an expensive game and not every card is a winner even if it is 100 dollars. To help make things simple proxies are allowed to an extent. A proxy should be a card that you fully intend on Purchasing not a 500+ card. After the 3rd time a card is revealed if it is not a true copy of the card it will be turned into a basic wasteland for the remainder of the 12 session.
Cutting or adding colors
While cutting a color is not recommended it is allowed all of your basic lands of the cut color will be split evenly among the remaining colors
Adding a color is also not the easiest gameplay plan. However in the event a play would like to add a color they can swap out a maximum of 5 basic lands from their deck and place the new color in.
Trial Rules-
Trial Rules are just that Trial Rules.
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