Main Deck - 512 cards, 512 distinct
Sideboard - 0 cards, 0 distinct
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Notes
Pauper Commander Cube
8 Players
4 packs of 16 cards for each player
Cards per Player: 64
Total Cards: 512
All Common except commanders, which are Uncommon.
Each pack has 2 commanders: a two-color, and a mono-color with Partner.
Note: Commanders with "Choose a Background" instead have Partner.
Also includes five 3-color commanders, so 5 packs will have 3 legendaries.
Create decks of 60.
Add basic lands, plus one guild gate and one Command Tower.
3-color commanders get 3 guild gates and one Command Tower.
Mechanical Themes
Tried to keep the themes limited to maximize potential synergy. There are a couple possible tribes (Primarily: Dragons, Elves, Slivers. Also, creatures with Flying).
Artifacts Matter/Enchantments Matter
Spellslinger (Instants/Sorceries)
Tokens, and +1/+1 Counters
Life Gain
Treasure
I avoided (mostly or entirely):
Infect/Toxic
Clues
Food
Blood
Vehicles
Double-Faced
8 Players
4 packs of 16 cards for each player
Cards per Player: 64
Total Cards: 512
All Common except commanders, which are Uncommon.
Each pack has 2 commanders: a two-color, and a mono-color with Partner.
Note: Commanders with "Choose a Background" instead have Partner.
Also includes five 3-color commanders, so 5 packs will have 3 legendaries.
Create decks of 60.
Add basic lands, plus one guild gate and one Command Tower.
3-color commanders get 3 guild gates and one Command Tower.
Mechanical Themes
Tried to keep the themes limited to maximize potential synergy. There are a couple possible tribes (Primarily: Dragons, Elves, Slivers. Also, creatures with Flying).
Artifacts Matter/Enchantments Matter
Spellslinger (Instants/Sorceries)
Tokens, and +1/+1 Counters
Life Gain
Treasure
I avoided (mostly or entirely):
Infect/Toxic
Clues
Food
Blood
Vehicles
Double-Faced
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