Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$49.15

0 Likes 16 Comments
Avg. CMC 3.31
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
1 Archangel of Strife
$2.79 Creature - Angel
4 Aven Mimeomancer
$0.24 Creature - Bird Wizard
3 Emeria Angel
$0.33 Creature - Angel
4 Grimoire Thief
$1.20 Creature - Merfolk Rogue
1 Isperia the Inscrutable
$0.27 Legendary Creature - Sphinx
1 Medomai the Ageless
$1.18 Legendary Creature - Sphinx
2 Niblis of the Urn
$0.21 Creature - Spirit
Instant (13)
1 Cryptic Command
$7.66 Instant
1 Dismiss
$0.28 Instant
4 Impulse
$0.16 Instant
3 Mana Leak
$0.19 Instant
2 Rebuff the Wicked
$3.18 Instant
2 Spell Pierce
$0.18 Instant
Sorcery (6)
4 Ponder
$2.75 Sorcery
2 Sleep
$0.15 Sorcery
Enchantment (2)
2 Cowardice
$0.50 Enchantment
Land (23)
4 Azorius Chancery
$0.19 Land
4 Glacial Fortress
$1.57 Land
9 Island
$0.09 Basic Land - Island
6 Plains
$0.09 Basic Land - Plains
Sideboard - 1 cards, 1 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Thistledown Liege
$1.18 Creature - Kithkin Knight

Comments
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  • ivanthehungrier (25-Oct-2013 20:26)

    So wait, does sacking Grimoire mean his ability fizzles?

     
    • Your Mother (26-Oct-2013 01:50)

      Well his first static ability is no longer in play, but no, his ability is part of the saccing thing.

       
  • Greg DeSimone (28-Mar-2013 16:46)

    what does the genju do? if you bounce the plains with cowardice, you dont get the genju back.
    also, adventuring gear will not be useable if you have cowardice out and it gets unattached from a creature.

     
    • Your Mother (28-Mar-2013 17:20)
      its a ryan deck, only half of it works at once, but looooookout if it does!
       
      • ivanthehungrier (28-Mar-2013 20:20)

        Yeah I was concerned that might happen.. Wasn't sure if either would become effected

         
    • ivanthehungrier (Edited 29-Mar-2013 03:10)

      Genju was supposed to get around Overburden and keep me alive to eventually bounce and swing for the kill. Wasn't sure about how landfall would effect my creatures but at the very least it will be an aggressive start. Cowardice is  situational, it may be long after turn 5. Thought about the old Mystic Decree/ Island sanc' combo

       
      • Your Mother (29-Mar-2013 11:12)
        Overburder will slow early agro, but it won't hold late. If I don't draw a land, and I can cast a creature, I'll cast that creature and do my landdrop. Genju help in holding early beatface, but megh. Overburden, I feel, wants more landfall. Cowardice is neat, especially with the mimeomancer.
         
        • ivanthehungrier (29-Mar-2013 19:48)

          I was looking for a cool way to use Cowardice. R/U seemed obvious and may do that too

           
          • Your Mother (29-Mar-2013 22:05)
            Warped devotion would be better.
             
            • ivanthehungrier (30-Mar-2013 07:52)

              Yeah.. and Cowardice too 

               
          • Your Mother (29-Mar-2013 22:26)
            R is dum. You wouldn't ever kill anything, just keep bouncing?
             
            • ivanthehungrier (30-Mar-2013 07:53)

              Idk know yet. With all the ping, how could it be a bad idea??

               
  • Your Mother (28-Mar-2013 16:33)
    Overburden should be in every landfall deck.  Wicked awesome.  Any way blue/white has a thing to drop more than one land at once?  Maybe Walking Atlas or the like to plop-plop?  That 'quiped Lynx would be a 8/10 on turn 4, is that right?
     
    • ivanthehungrier (28-Mar-2013 16:38)

      8/9* but yeah? Wowza'sss !

       
    • Greg DeSimone (28-Mar-2013 16:43)

      yeah, I use that and mana breach in my ETB landfall deck idea(unmade)


      seems like it would be super annoying.

       
  • xwaynestaticx03 (28-Mar-2013 14:20)

    Make this, I like it!