Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$43.00

0 Likes 9 Comments
Avg. CMC 1.64
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (6)
3 Etherium Sculptor
$0.66 Artifact Creature - Vedalken Artificer
3 Riddlesmith
$0.15 Creature - Human Artificer
Instant (15)
2 Ethereal Haze
$0.48 Instant - Arcane
4 Fog
$0.31 Instant
4 Holy Day
$0.46 Instant
3 Noxious Revival
$5.01 Instant
2 Psychic Spiral
$0.21 Instant
Artifact (22)
4 Chromatic Sphere
$0.75 Artifact
4 Chromatic Star
$0.53 Artifact
4 Conjurer's Bauble
$0.40 Artifact
3 Golem's Heart
$0.16 Artifact
3 Howling Mine
$3.17 Artifact
4 Wanderer's Twig
$0.17 Artifact
Enchantment (4)
4 Jace's Erasure
$0.16 Enchantment
Land (13)
4 Forest
$0.08 Basic Land - Forest
5 Island
$0.09 Basic Land - Island
4 Plains
$0.09 Basic Land - Plains
Sideboard - 3 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (1)
1 Honor the Fallen
$0.86 Instant
Sorcery (1)
1 Preordain
$0.81 Sorcery
Artifact (1)
1 Tormod's Crypt
$0.25 Artifact

Comments
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  • Your Mother (06-Jun-2013 16:28)
    Jace's Erasure works best with things that let you draw a lot, even if you have to discard.  Careful Consideration, for example, would mill someone for 4, and who cares if you discard in this deck.  Psychic Spiral could be a friggin' killer in this deck, but I'm fearful you won't hit the lands.  Maybe Labratory Maniac as a backup?
     
    • ivanthehungrier (Edited 06-Jun-2013 19:21)

      Lands arent as consistant of course so Twigs are pretty necessary and fix for Meddling Mage well, although spot removal is still an issue.. I think its worth trying all these options. Psychic is soo late game that having enough mana isnt usually a problem and would keep it from milling itself in multiplayer.

       
      • Andrew Purvis (26-Jun-2015 22:18)

        Have you considered Unmake for those times you just need a creature to go away?

         
  • Greg DeSimone (05-Jun-2013 19:38)

    you might want to consider playing more than 12 lands. if you need to, just play the lands with cycling.

    also thought scour seems like it would be something for this deck

     
    • ivanthehungrier (06-Jun-2013 20:54)

      Yeah 12 seems like absolute low, maybe 2 more. With Thought Scour it would get more cards in my grave for psychic but just as easily mill 1 off

       
      • Andrew Purvis (26-Jun-2015 22:20)

        I have to disagree to a limited extent. I would think that an alternative to adding just 2 land is to add 3, plus about 3 or 4 copies of Foresight. Once you have the mana you need, Foresight will allow you to lean out the deck of any that remain. In fact, that is the only purpose to which I have ever put the card.

         
        • ivanthehungrier (30-Jun-2015 08:45)

          Wow, I forgot about this deck. Most of these are ideas i never made. Adding land wouldnt hurt maybe 16. Keeping the deck light on mana means more cards hit the grave for a faster Psychic Spiral. I chose Fogs over removal bc it was a fun way to buy time while you cycle through the deck. A affinity based fog deck i guess

           
  • Your Mother (05-Jun-2013 17:00)

    Is this your version of turbofog? 

     
    • ivanthehungrier (Edited 05-Jun-2013 18:13)

      Sorta, I took some Turbo Fog and mixed in some Eggs w/ a mill finisher. This has changed alot from Salvage Slasher/ Disciple of the Vault, too, Fogs/ Psychic Spiral. But it was based of your UB Artifact deck initially.