Type: Deck Idea
Format (legal 👍) cubCube
Approx. Value:
$110.84
Buy

1 Likes 3 Comments
Avg. CMC 2.97
Card Color Breakdown
Card Type Breakdown

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Main Deck - 420 cards, 420 distinct
Name
Creature (197)
1 Abzan Skycaptain
1 Aerie Bowmasters
1 Ainok Bond-Kin
1 Ainok Guide
1 Akroan Mastiff
1 Akroan Sergeant
1 Alabaster Kirin
1 Ancestral Statue
1 Auramancer
1 Axebane Stag
1 Basilica Guards
1 Basilica Screecher
1 Battering Krasis
1 Belligerent Whiptail
1 Benthic Giant
1 Blisterpod
1 Blood Ogre
1 Bloodcrazed Hoplite
1 Borderland Marauder
1 Cathodion
1 Cavalry Pegasus
1 Centaur Healer
1 Champion of Arashin
1 Child of Night
1 Clinging Anemones
1 Cloud Elemental
1 Cloudfin Raptor
1 Concordia Pegasus
1 Coral Barrier
1 Court Street Denizen
1 Crocanura
1 Custodian of the Trove
1 Daggerdrome Imp
1 Dead Reveler
1 Deadly Recluse
1 Deathcult Rogue
1 Deep-Sea Terror
1 Defiant Ogre
1 Deputy of Acquittals
1 Disowned Ancestor
1 Doomed Traveler
1 Dragon Bell Monk
1 Dromoka Dunecaster
1 Dutiful Attendant
1 Eldrazi Devastator
1 Eldrazi Skyspawner
1 Elusive Spellfist
1 Elvish Mystic
1 Errant Ephemeron
1 Fathom Seer
1 Firefiend Elemental
1 Forge Devil
1 Fortified Rampart
1 Generator Servant
1 Ghirapur Gearcrafter
1 Glade Watcher
1 Gluttonous Cyclops
1 Goblin Electromancer
1 Goblin Heelcutter
1 Gold Myr
1 Gore Swine
1 Gore-House Chainwalker
1 Gravedigger
1 Grixis Illusionist
1 Guardian Automaton
1 Gurmag Angler
1 Hardened Berserker
1 Heirs of Stromkirk
1 Heliod's Pilgrim
1 Herald of Dromoka
1 Hooded Assassin
1 Hooting Mandrills
1 Hopeful Eidolon
1 Humbler of Mortals
1 Hussar Patrol
1 Ill-Tempered Cyclops
1 Iron Myr
1 Ivy Lane Denizen
1 Kalastria Healer
1 Kalastria Nightwatch
1 Kathari Bomber
1 Kheru Dreadmaw
1 Kingpin's Pet
1 Kolaghan Skirmisher
1 Kozilek's Channeler
1 Kozilek's Sentinel
1 Krenko's Enforcer
1 Lagonna-Band Trailblazer
1 Leafcrown Dryad
1 Llanowar Elves
1 Lobber Crew
1 Longshot Squad
1 Manor Skeleton
1 Mardu Hordechief
1 Mardu Scout
1 Marsh Hulk
1 Marshmist Titan
1 Maze Abomination
1 Midnight Guard
1 Minister of Impediments
1 Mnemonic Wall
1 Monastery Flock
1 Mortus Strider
1 Mulldrifter
1 Murmuring Phantasm
1 Nav Squad Commandos
1 Nessian Asp
1 Nest Invader
1 Netcaster Spider
1 Nivix Cyclops
1 Ogre Jailbreaker
1 Ondu Champion
1 Opaline Unicorn
1 Oreskos Sun Guide
1 Palace Familiar
1 Perilous Myr
1 Perilous Shadow
1 Pharika's Chosen
1 Pheres-Band Centaurs
1 Pheres-Band Tromper
1 Pitchburn Devils
1 Plagued Rusalka
1 Prescient Chimera
1 Rakdos Drake
1 Razorfoot Griffin
1 Renowned Weaver
1 Returned Reveler
1 Rhox Maulers
1 Ridge Rannet
1 Riot Piker
1 Rotfeaster Maggot
1 Rotted Hulk
1 Rotting Mastodon
1 Rubbleback Rhino
1 Ruin Processor
1 Sakura-Tribe Elder
1 Salt Road Patrol
1 Satyr Grovedancer
1 Scorned Villager // Moonscarred Werewolf
1 Scrapskin Drake
1 Selesnya Evangel
1 Seller of Songbirds
1 Servant of the Scale
1 Setessan Oathsworn
1 Shaman of Spring
1 Shambleshark
1 Shambling Ghoul
1 Shatterskull Recruit
1 Sigiled Starfish
1 Silumgar Butcher
1 Skyknight Legionnaire
1 Slate Street Ruffian
1 Sluiceway Scorpion
1 Soul's Attendant
1 Spawn of Rix Maadi
1 Spearpoint Oread
1 Spectral Gateguards
1 Splatter Thug
1 Stalwart Aven
1 Staunch-Hearted Warrior
1 Stonewise Fortifier
1 Student of Ojutai
1 Sultai Emissary
1 Sultai Scavenger
1 Sungrace Pegasus
1 Sunspire Griffin
1 Supply-Line Cranes
1 Suture Priest
1 Syndicate Enforcer
1 Tenement Crasher
1 Thassa's Devourer
1 Thrashing Mossdog
1 Tithe Drinker
1 Topan Freeblade
1 Trained Caracal
1 Triton Shorestalker
1 Trusted Forcemage
1 Typhoid Rats
1 Undergrowth Scavenger
1 Vastwood Gorger
1 Vestige of Emrakul
1 Viscera Seer
1 Voice of the Provinces
1 Voracious Null
1 Vulpine Goliath
1 Wall of Fire
1 Wave-Wing Elemental
1 Whirlwind Adept
1 Whisperer of the Wilds
1 Whitemane Lion
1 Wild Celebrants
1 Winged Coatl
1 Wojek Halberdiers
1 Wood Elves
1 Woolly Loxodon
1 Zhur-Taa Druid
1 Zhur-Taa Swine
Instant (88)
1 Aerial Maneuver
1 Altar's Reap
1 Annul
1 Apostle's Blessing
1 Bone to Ash
1 Boon of Erebos
1 Brainstorm
1 Bring Low
1 Burst Lightning
1 Butcher's Glee
1 Cancel
1 Chemister's Trick
1 Cloudshift
1 Coat with Venom
1 Common Bond
1 Complete Disregard
1 Condescend
1 Contradict
1 Crippling Chill
1 Crowd's Favor
1 Crypt Incursion
1 Dispel
1 Doom Blade
1 Druid's Deliverance
1 Ephemeral Shields
1 Erase
1 Essence Backlash
1 Ethereal Ambush
1 Exclude
1 Fall of the Hammer
1 Fiery Fall
1 Fire at Will
1 Flatten
1 Flesh to Dust
1 Furious Resistance
1 Giant Growth
1 Glint
1 Grave Birthing
1 Grim Contest
1 Grisly Salvage
1 Gut Shot
1 Harsh Sustenance
1 Harvest Pyre
1 Hunter's Ambush
1 Hydroform
1 Into the Roil
1 Kill Shot
1 Kindled Fury
1 Lightning Bolt
1 Lightning Strike
1 Magma Spray
1 Mana Leak
1 Mending Touch
1 Naturalize
1 Nature's Panoply
1 Necrobite
1 Negate
1 Pillar of Light
1 Pit Fight
1 Plummet
1 Punish the Enemy
1 Raise the Alarm
1 Repeal
1 Return to the Earth
1 Rootborn Defenses
1 Sanctified Charge
1 Send to Sleep
1 Shatter
1 Shattering Blow
1 Shielded Passage
1 Smash to Smithereens
1 Smite
1 Spell Shrivel
1 Stoic Rebuttal
1 Sundering Growth
1 Sure Strike
1 Swell of Growth
1 Temur Battle Rage
1 Test of Faith
1 Trostani's Judgment
1 Twin Bolt
1 Unmake
1 Vapor Snag
1 Volcanic Upheaval
1 Voyage's End
1 Weapon Surge
1 Wings of Velis Vel
1 Wrap in Vigor
Name
Sorcery (46)
1 Act of Treason
1 Arrow Storm
1 Bitter Revelation
1 Bolt of Keranos
1 Brainbite
1 Call the Scions
1 Caravan Vigil
1 Compulsive Research
1 Cultivate
1 Demolish
1 Divination
1 Dragon Fodder
1 Earthen Arms
1 Excoriate
1 Flurry of Horns
1 Foresee
1 Gather the Townsfolk
1 Gruesome Discovery
1 Hands of Binding
1 Journey of Discovery
1 Kodama's Reach
1 Mind Rot
1 Mire's Malice
1 Morgue Burst
1 Mystic Meditation
1 Nissa's Pilgrimage
1 Pilfered Plans
1 Portent of Betrayal
1 Preordain
1 Rage of Purphoros
1 Rampant Growth
1 Read the Bones
1 Reave Soul
1 Reclaiming Vines
1 Rise of Eagles
1 Rush of Knowledge
1 Shadow Slice
1 Sheer Drop
1 Sign in Blood
1 Skull Rend
1 Taigam's Scheming
1 Tasigur's Cruelty
1 Terashi's Grasp
1 Treasure Cruise
1 Triplicate Spirits
1 Write into Being
Artifact (27)
1 Armillary Sphere
1 Azorius Cluestone
1 Bladed Pinions
1 Boros Cluestone
1 Cobbled Wings
1 Darksteel Ingot
1 Dimir Cluestone
1 Echo Circlet
1 Executioner's Hood
1 Explorer's Scope
1 Fleetfeather Sandals
1 Golgari Cluestone
1 Gruul Cluestone
1 Izzet Cluestone
1 Manalith
1 Neurok Stealthsuit
1 Orzhov Cluestone
1 Rakdos Cluestone
1 Selesnya Cluestone
1 Sickleslicer
1 Simic Signet
1 Sphere of the Suns
1 Spidersilk Net
1 Strider Harness
1 Traveler's Amulet
1 Vanguard's Shield
1 Viridian Longbow
Enchantment (37)
1 Call to Serve
1 Cast into Darkness
1 Contaminated Ground
1 Crippling Blight
1 Curse of Chains
1 Death's Approach
1 Debilitating Injury
1 Encrust
1 Eternal Thirst
1 Feral Invocation
1 Forced Adaptation
1 Ghostly Possession
1 Glaring Aegis
1 Goblin War Paint
1 Impact Tremors
1 Invisibility
1 Ior Ruin Expedition
1 Jeskai Runemark
1 Journey to Nowhere
1 Mardu Runemark
1 Mark of the Vampire
1 Messenger's Speed
1 Narcolepsy
1 Night Soil
1 Oblivion Ring
1 Oppressive Rays
1 Presence of Gond
1 Reduce in Stature
1 Runes of the Deus
1 Runner's Bane
1 Sheltered Aerie
1 Skeletal Grimace
1 Stab Wound
1 Stratus Walk
1 Temur Runemark
1 Verdant Haven
1 Zephyr Charge
Land (25)
1 Azorius Guildgate
1 Bloodfell Caves
1 Blossoming Sands
1 Boros Guildgate
1 Dimir Guildgate
1 Dismal Backwater
1 Evolving Wilds
1 Golgari Guildgate
1 Gruul Guildgate
1 Izzet Guildgate
1 Jungle Hollow
1 Orzhov Guildgate
1 Rakdos Guildgate
1 Rugged Highlands
1 Rupture Spire
1 Scoured Barrens
1 Selesnya Guildgate
1 Shimmering Grotto
1 Simic Guildgate
1 Swiftwater Cliffs
1 Terramorphic Expanse
1 Thornwood Falls
1 Tranquil Cove
1 Transguild Promenade
1 Wind-Scarred Crag
Sideboard - 170 cards, 31 distinct
Name
Creature (5)
2 Manifest
2 Morph
1 Satyr Hoplite
Instant (2)
1 Constricting Tendrils
1 Deprive
Sorcery (4)
1 Awe for the Guilds
1 Fierce Invocation
1 Last Thoughts
1 Void Snare
Enchantment (1)
1 Arrest
Land (125)
25 Forest
25 Island
25 Mountain
25 Plains
25 Swamp

Comments
  • Tom OKeefe | Edited 27-Dec-2015 16:21
    Basic Info Of My Changes

    Cube Size: 420 Cards - Blaze it, mofos!
    Breakdown: 64 Each Colour, 25 Colourless, 40 Multicolour (4ea), 35 Lands/Rocks (5 mono, 10 duals, 10 dual gates, 10 dual rocks)
    Theme: Pauper (All Commons)
    Sets: Modern Art

    Card Selection
    Banned Cards for Power-Level:
    None
    Banned Cards for Time Constraints: None
    Banned Cards for "Fun" factor: None

    Cube Design
    Cards Used: Best avaliable though collecting over time.
    Players: 2-4
    Sideboards: Yes
    Even Colour Balance: Yes
    Creature/Non-Creature Balance: No
    Multicolour Balance: Yes
    Colour Triggers as Multicolour: Yes
  • Tom OKeefe | Edited 08-Dec-2015 04:22
    :::COLOUR BREAKDOWNS:::
    (Credit: Lanxal)

    WHITE:

    White gives tools for both the aggro and control player (no so much the midrange decks save removal). Cheap, small creatures, many with evasion, and a number of creature-saving tricks such as Shelter all help out the aggro decks. Powerful removal and lifegain smooth out the UW or Esper control decks and allow them to survive to the lategain. In tandem with any other of the other cards, it provides many tools which round out both aggro and control decks.

    Aggro/Midrange/Control - 5/2/3


    BLUE:
    Blue is the control color. Given the right tools, it will dominate the game and win with its plethora of evasive flyers. It proves a valiant effort when it tries to be aggressive, though; aggro-control decks are highly viable, and blue's selection of bounce, counters and evasive beaters allow it to have success in many decks. One of the more powerful colors, it can often just destroy decks when the right tools come flowing during a draft.

    Aggro/Midrange/Control - 1/3/6


    BLACK
    Black has two areas of expertise: nuts aggressive creatures who often demand life payments, and a suite of removal spells which will kill almost every single creature dead (damn you Guardian of the Guildpact!). Because of this, black can play all three pantheons - aggro, midrange and control - equally well, depending on how its paired up.

    Aggro/Midrange/Control - 4/3/3


    RED
    Red is predictable: the fastest color, the most aggressive color, the one that you least want to go under 5 life against, because you know they're holding a grip full of burn. Red will sometimes come together to play aggro-control or even full-blown control; this is when its plethora of creature-crisping burn is combined with more control cards to take control of the board. These control decks aren't very common, though, as many of red's cards are aggro-only; aggro-control is by far the more common, with simply red's aggressive tempo starts combined with blue (or other color, but UR is by far the most common)'s ability to take that tempo and keep it going for the win.

    Aggro/Midrange/Control - 6/3/1


    GREEN
    Green is the ramp color and the creature color. It has a ton of manafixing and colorfixing, allowing decks to decide on cards for their deck with disregard for their color, and solely focus on their power levels. Often, 4 and 5 color decks centred around green will completely destroy the other decks in the competition. On the other side of green, it's jungle full of very aggressive and large creatures ensure that it plays aggro and midrange very well, usually overwhelming the opponent with its better creatures. Green, because half of its identity is ramp, will often be the support color, allowing the other components of the deck to shine by smoothing the mana or holding the fort with its creatures.

    Aggro/Midrange/Control - 3/4/3
  • Tom OKeefe | Edited 08-Dec-2015 04:22
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