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Main Deck - 54 cards, 21 distinct
Columns
Name  Race Type Cost Edition
Unit (31)
2 Bladesinger Neutral Unit 5 The Accursed Dead
2 Drycha Neutral Unit 4 Signs in the Stars
3 Eternal Guard Neutral Unit 2 Hidden Kingdoms
3 Highborn Champion Neutral Unit 4 Hidden Kingdoms
3 Nimble Spearman Neutral Unit 2 Omens of Ruin
3 Shadow Sentinel Neutral Unit 2 Legends
2 Shrouded Waywatcher Neutral Unit 5 Hidden Kingdoms
2 Slumbering Titan Neutral Unit 3 Hidden Kingdoms
3 Spellsinger Neutral Unit 2 Chaos Moon
3 Spellweaver Neutral Unit 2 The Ruinous Hordes
2 Wardancer Neutral Unit 5 The Eclipse of Hope
3 Wild Rider Neutral Unit 3 Legends
Legend (3)
3 Ariel. Queen in the Woods Neutral Legend 4 Hidden Kingdoms
Tactic (5)
3 Dance to Loec Neutral Tactic 0 Fragments of Power
2 Fury of the Forest Neutral Tactic 3 Hidden Kingdoms
Quest (2)
2 Border Patrol Neutral Quest 1 Portent of Doom
Support (13)
2 Sacred Glade Neutral Support 3 Signs in the Stars
2 Stag of the Sacred Glade Neutral Support 2 Realm of the Phoenix King
3 Talismanic Tatoos Neutral Support 2 Shield of the Gods
3 The Oak of Ages Neutral Support 3 Hidden Kingdoms
3 Wildwood Grove Neutral Support 2 Hidden Kingdoms
Sideboard - 1 cards, 1 distinct
Name  Race Type Cost Edition
Unit (1)
1 Kindred of Laith-Kourn Neutral Unit 3 City of Winter

Notes
 
My first pure Wood Elves deck. Battle-field focused.

- Develop Battlefield
- Use Wild Riders, High-Born Champions and a Drycha in the Battlefield to smash the opponent.
- Give some durable-enough Battlefielders Talismanic Tattoos to support the strategy above.
- With the Oak of Ages, Drycha and High-Born Champions will become unstoppable when your Battlefield is properly populated.
- 3+ developments everywhere = free defence with Bladesingers

Second thoughts:
- Drop out Wardancers as they don't support the core strategy (other than by being a nice unit to get the Tattoos)?
- Drop out Shrouded Waywatchers? Not too cheap to Ambush.
- Add Kindred of Laith-Kourn for defense and Tattoos?
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