Looking for feedback or help with this deck? Join the discussion in our warhammer forum section.

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Main Deck - 53 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (32)
3 Chameleon Stalker Neutral Unit 1 Hidden Kingdoms
3 Deadly Salamander Neutral Unit 4 The Eclipse of Hope
3 Frenzied Carnosaur Neutral Unit 4 Hidden Kingdoms
2 Loqtza Neutral Unit 6 March of the Damned
2 Mage-Priest of Itza Neutral Unit 3 Vessel of the Winds
3 Saurus Oldblood Neutral Unit 4 Hidden Kingdoms
3 Skink Skirmishers Neutral Unit 2 March of the Damned
3 Skinks of Sotek Neutral Unit 2 March of the Damned
2 Spawn of Itzl Neutral Unit 3 March of the Damned
2 Spawn of Sotek Neutral Unit 3 Hidden Kingdoms
3 Stealthy Skink Neutral Unit 2 Oaths of Vengeance
3 Terradon Rider Neutral Unit 4 Legends
Legend (3)
3 Scar-Leader Kroq-Gar Neutral Legend 4 Hidden Kingdoms
Tactic (6)
3 Blessed Spawning Neutral Tactic 3 March of the Damned
3 Born Predators Neutral Tactic 2 March of the Damned
Support (12)
3 Blood Shrine of Sotek Neutral Support 2 March of the Damned
3 Great Temple of Tlazcotl Neutral Support 3 Hidden Kingdoms
3 Sun Temple of Chotec Neutral Support 1 Hidden Kingdoms
3 Ziggurat of Quetli Neutral Support 2 Hidden Kingdoms
Sideboard - 2 cards, 2 distinct
Name  Race Type Cost Edition
Tactic (2)
1 Cube of Darkness Neutral Tactic 2 Karaz a Karak
1 Ruination of Cities Neutral Tactic 6 Hidden Kingdoms

Notes
 
My first pure Lizardmen deck. Intended to play rather fast.

- Winning path 1: Play cheap guys in the Battlefield. Then add Terradon Riders for power and Loqtza for deadly zapping.
- Winning path 2: Drop an early Frenzied Carnosaur in the Battlefield early and watch the opponent's zones burn while building up resources for taking path 1 a while later.
- Use (at least the first copies of) your tough and strong Saurus Oldbloods and Deadly Salamanders in Kingdom and Quest to generate resources and give tools for dropping enemy resource generators in case your resrouce zones are attacked.
- 12 cards benefit from Blessed Spawning, 6 cards have the same cost
- Don't hesitate letting your Lizardmen die especially if you have Mage-Priest of Itza up your sleeve.

Second thoughts:
- Add Ruination of Cities for buildings and developments?
- Add Cube of Darkness for protection against tactics?
- Remove Loqtza and some other more expensive guys?
Comments
    No comments yet.