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Main Deck - 52 cards, 20 distinct
Columns
Name  Race Type Cost Edition
Unit (16)
3 Alluring Chosen Dark Elf Unit 2 + Chaos Moon
3 Frenzied Witch Elf Dark Elf Unit 3 + Chaos Moon
3 Shades Dark Elf Unit 2 + Assault on Ulthuan
3 Spawn of Kintearer Dark Elf Unit 5 + Realm of the Phoenix King
2 Treasure Thieves Dark Elf Unit 3 + The Accursed Dead
2 Witch Hag Dark Elf Unit 2 + Omens of Ruin
Tactic (17)
2 A Slave For Every Occasion Dark Elf Tactic 4 + March of the Damned
3 Barbed Snares Dark Elf Tactic 1 + City of Winter
3 Bathe in the Cauldron Dark Elf Tactic 3 + Fiery Dawn
3 Bladewind Dark Elf Tactic 1 + Legends
3 Entropy Neutral Tactic 1 The Burning of Derricksburg
3 Seeking New Slaves Dark Elf Tactic 2 + The Silent Forge
Quest (1)
1 Infiltrate! Neutral Quest 2 Core Set
Support (18)
2 Anointed Cauldron Dark Elf Support 3 + The Twin Tailed Comet
3 Court of the Witch King Dark Elf Support 4 + City of Winter
3 Dark Abyss Neutral Support 2 The Fall of Karak Grimaz
2 Har Ganeth Dark Elf Support 2 + Assault on Ulthuan
2 Sorceress Convent Dark Elf Support 2 + The Twin Tailed Comet
3 Soul Stealer Dark Elf Support 4 + Bleeding Sun
3 Witchbrew Dark Elf Support 0 + Signs in the Stars
Sideboard - 8 cards, 4 distinct
Name  Race Type Cost Edition
Unit (2)
2 Maranith Dark Elf Unit 3 + Rising Dawn
Quest (2)
2 Raiding Ships Dark Elf Quest 0 + City of Winter
Support (4)
2 Corsair Raider Dark Elf Support 2 + March of the Damned
2 Tower of Oblivion Dark Elf Support 2 + Rising Dawn

Notes
 
- No cards in opponent's deck = victory.
- Discard from hand too so that the opponent plays enough cards in the quest zone making his deck run out faster.
- Utilize units in opponent's discard pile, and steal the best ones from the board.

Didn't really work too well. Replaced by Anethra's Convent, which works.
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