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Main Deck - 50 cards, 19 distinct
Columns
Name  Race Type Cost Edition
Unit (29)
3 Blind River Goblin Orc Unit 2 + Legends
3 Crooked Teef Goblins Orc Unit 1 + Core Set
2 Followers of Mork Orc Unit 2 + Core Set
3 Gobbo Big Boss Orc Unit 3 + Faith and Steel
3 Great Cave Squig Orc Unit 4 + The Burning of Derricksburg
3 Makka Greenfist Orc Unit 3 + Cataclysm
3 Skarsnik and Gobbla Orc Unit 4 + The Twin Tailed Comet
3 Spider Riders Orc Unit 1 + The Skavenblight Threat
3 Squig Hopper Orc Unit 3 + Signs in the Stars
3 Squig Lobber Orc Unit 2 + The Iron Rock
Legend (3)
3 Gorbad Ironclaw Orc Legend 5 + Vessel of the Winds
Tactic (5)
1 Da Great Leader Orc Tactic 3 + Fragments of Power
3 Fists of Mork Orc Tactic 1 + City of Winter
1 Waaagh! Orc Tactic 3 + Core Set
Support (13)
3 Big Guns Orc Support 2 + Cataclysm
3 Mob O' Hutz Orc Support 1 + Battle for the Old World
1 Rock Lobber Orc Support 2 + Core Set
3 Thick-Skinned Orc Support 0 + Warpstone Chronicles
3 Valley of Many Eyes Orc Support 2 + The Accursed Dead
Sideboard - 6 cards, 2 distinct
Name  Race Type Cost Edition
Unit (3)
3 Snotling Pump Wagon Orc Unit 2 + Warpstone Chronicles
Quest (3)
3 Snotling Invasion Orc Quest 0 + Fragments of Power

Notes
 
Two ideas combined:
- Horde of gobbos with Gorbad Ironclaw, Gobbo Big Boss and Big guns. Waaagh! and Da Great Leader.
- Makka's insane damage modifier. Get at least one point of damage on the opponent capital with Lobbers, indirect damage or Skarnik and Gobbla, and then enjoy that +4 power.

Valley of Many eyes to Quest (naturally) and Mob O' Hutz most often to the Kingdom. Great Cave Squig and S&G go in the same zone.
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