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Main Deck - 54 cards, 25 distinct
Columns
Name  Race Type Cost Edition
Unit (29)
3 Bloodletter Chaos Unit 4 + Legends
2 Bloodsworn Chaos Unit 4 + Path of the Zealot
1 Bloodthirster Chaos Unit 8 + Core Set
2 Bray Shamans Chaos Unit 4 + March of the Damned
2 Chaos Knights Chaos Unit 5 + Core Set
2 Doombull Chaos Unit 3 + Chaos Moon
2 Marauder Chieftain Chaos Unit 3 + Legends
2 Savage Marauders Chaos Unit 3 + Core Set
3 Servants of Khorne Chaos Unit 1 + Core Set
2 The Changeling Chaos Unit 5 + The Eclipse of Hope
3 Ungor Raiders Chaos Unit 2 + Omens of Ruin
2 Vicious Marauder Chaos Unit 3 + The Fourth Waystone
3 Warhounds Chaos Unit 2 + Legends
Legend (3)
3 Archaon Chaos Legend 7 + Legends
Tactic (11)
2 Blood for the Blood God Chaos Tactic 2 + Core Set
2 Brutal Offering Chaos Tactic 2 + Tooth and Claw
1 Culling the Weak Chaos Tactic 2 + Core Set
3 Embers to Inferno Chaos Tactic 1 + The Silent Forge
3 Offering of Blood Chaos Tactic 0 + The Deathmaster's Dance
Quest (1)
1 Wolves of the North Chaos Quest 0 + Path of the Zealot
Support (10)
1 Blood Frenzy Chaos Support 1 + Assault on Ulthuan
3 Branded by Khorne Chaos Support 0 + The Eclipse of Hope
2 Desecrated Temple Chaos Support 2 + Chaos Moon
3 Mark of Chaos Chaos Support 1 + Omens of Ruin
1 Sadistic Mutation Chaos Support 2 + Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
A first draft of a violent Khorne / Beastmen deck.

The point is to play lots of cheap stuff, sacrifice it freely enough to get to funny effects and... rush. Archaon can be a nice addition and I'll throw in a bloodthirster too to see if it could work in this environment.

Make the deck thinner when it's been tried a bit.
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